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This book presents a unique selection of fully reviewed, extended papers originally presented at the Social Simulation Conference 2014 in Barcelona, Spain. Only papers on the simulation of historical processes have been selected, the aim being to present theories and methods of computer simulation that can be relevant to understanding the past. Applications range from the Paleolithic and the origins of social life up to the Roman Empire and Early Modern societies. Case studies from Europe, America, Africa and Asia have been selected for publication. The extensive introduction offers a thorough review of the computer simulation of social dynamics in past societies as a means of understanding human history. This book will be of great interest to researchers in the social sciences, archaeology, evolutionary anthropology, and social history.
This book covers the methodological, epistemological and practical issues of integrating qualitative and socio-anthropological factors into archaeological modeling. This text fills the gap between conceptual modeling (which usually relies on narratives describing the life of a past community) and formalized/computer-based modeling which are usually environmentally-determined. Methods combining both environmental and social issues through niche and agent-based modeling are presented. These methods help to translate data from paleo-environmental and archaeological society life cycles (such as climate and landscape changes) into the local spatial scale. The epistemological discussions will appeal to readers as well as the resilience socio-anthropological factors provide facing climatic fluctuations. Integrating Qualitative and Social Science Factors in Archaeological Modelling will appeal to students and researchers in the field.
Las Obras Completas de Antonio Cánovas del Castillo han sido editadas por la Fundación "Cánovas del Castillo" con motivo del centenario de la muerte de Cánovas. Contienen el conjunto de sus escritos y, como material inédito, sus intervenciones parlamentarias, extraídas de los Diarios de Sesiones del Congreso de los Diputados y del Senado. Se incluye además una película de veinte minutos con imágenes sobre la vida y la obra del autor, cedidas por TVE.
Archaeology has been historically reluctant to embrace the subject of agent-based simulation, since it was seen as being used to "re-enact" and "visualize" possible scenarios for a wider (generally non-scientific) audience, based on scarce and fuzzy data. Furthermore, modeling "in exact terms" and programming as a means for producing agent-based simulations were simply beyond the field of the social sciences. This situation has changed quite drastically with the advent of the internet age: Data, it seems, is now ubiquitous. Researchers have switched from simply collecting data to filtering, selecting and deriving insights in a cybernetic manner. Agent-based simulation is one of the tools used to glean information from highly complex excavation sites according to formalized models, capturing essential properties in a highly abstract and yet spatial manner. As such, the goal of this book is to present an overview of techniques used and work conducted in that field, drawing on the experience of practitioners.
Iberian Books II & III presents an indispensable foundational listing of everything known to have been published in Spain, Portugal and the New World, or of items printed in Spanish or Portuguese elsewhere, during the first half of the seventeenth century. Drawing on library catalogues, specialist bibliographies and studies, as well as auction catalogue records, Iberian Books lists 45,000 items, and the locations of some 215,000 copies surviving in 1,800 collections worldwide. These volumes offer a powerful research tool which will appeal to researchers, librarians and to the book selling and collecting communities. They will prove invaluable to anyone with a research interest in the literat...
As a result of rapid advancements in computer science during recent decades, there has been an increased use of digital tools, methodologies and sources in the field of digital humanities. While opening up new opportunities for scholarship, many digital methods and tools now used for humanities research have nevertheless been developed by computer or data sciences and thus require a critical understanding of their mode of operation and functionality. The novel field of digital hermeneutics is meant to provide such a critical and reflexive frame for digital humanities research by acquiring digital literacy and skills. A new knowledge for the assessment of digital data, research infrastructure...
Provides analytical theories offered by innovative artificial intelligence computing methods in the archaeological domain.
The Oxford Handbook of Cognitive Sociology will serve as a resource for social researchers interested in how cognitive sociology can contribute to research within their substantive areas of focus, and for faculty and graduate students interested in cognitive sociology's main contributions and the central debates within the field. In particular, the volume includes a broad range of cognitive sociological perspectives as the classical sociological and newer interdisciplinary approaches to cognition are often covered separately by scholars.
DIV“If colonial America was the melting pot of modernity, it was because it was also a fabulous laboratory of images. . . . Just as much as speech and writing, the image can be a vehicle for all sorts of power and resistance.” So writes Serge Gruzinski in the introduction to Images at War, his striking reinterpretation of the Spanish colonization of Mexico. Concentrating on the political meaning of the baroque image and its function within a multicultural society, Gruzinski compares its ubiquity in Mexico to our modern fascination with images and their meaning. Although the baroque image played a decisive role in many arenas, especially that of conquest and New World colonization, its po...