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Evolutionary Algorithms for Solving Multi-Objective Problems
  • Language: en
  • Pages: 810

Evolutionary Algorithms for Solving Multi-Objective Problems

This textbook is a second edition of Evolutionary Algorithms for Solving Multi-Objective Problems, significantly expanded and adapted for the classroom. The various features of multi-objective evolutionary algorithms are presented here in an innovative and student-friendly fashion, incorporating state-of-the-art research. The book disseminates the application of evolutionary algorithm techniques to a variety of practical problems. It contains exhaustive appendices, index and bibliography and links to a complete set of teaching tutorials, exercises and solutions.

Reservoir Eutrophication
  • Language: en
  • Pages: 504

Reservoir Eutrophication

The overall objective of Reservoir Eutrophication: Preventive Management is to present the environmental and anthropogenic factors associated with the process of eutrophication and algal blooms in the Rio Verde reservoir and propose lake use and management technologies in order to minimize the problem. Eutrophication process in Rio Verde reservoir with the occurrence of intense algal blooms is a consequence of the interconnection of different climatological, hydrological, morphological, physico-chemical and biological factors, which occur not only in the watershed but also in the reservoir. Reservoir Eutrophication: Preventive Management compiles the information gathered from the development...

Serious Games
  • Language: en
  • Pages: 269

Serious Games

This book constitutes the refereed proceedings of the 8th Joint International Conference on Serious Games, JCSG 2022, held in Weimar, Germany, in September 2022. The 14 full papers presented together with 5 short papers were carefully reviewed and selected from 31 submissions. JSCG 2022 is dedicated to serious games and its interdisciplinary characteristics combining game concepts and technologies required in the different application domains. This year’s proceedings are categorized into the following topical sub-headings: Learning Psychology, Design Aspects, Game Design, Health Games, Games Application, and Mixed Reality.

Evolutionary Multi-Criterion Optimization
  • Language: en
  • Pages: 972

Evolutionary Multi-Criterion Optimization

This book constitutes the refereed proceedings of the 4th International Conference on Evolutionary Multi-Criterion Optimization, EMO 2007, held in Matsushima, Japan in March 2007. The 65 revised full papers presented together with 4 invited papers are organized in topical sections on algorithm design, algorithm improvements, alternative methods, applications, engineering design, many objectives, objective handling, and performance assessments.

Social Cohesion in European Societies
  • Language: en
  • Pages: 273

Social Cohesion in European Societies

This book explains the concept of social cohesion in the context of a comparative sociological study. It proposes an innovative approach to the measurement of social cohesion, considering as constitutive elements social trust, institutional trust, and societies’ degree of openness. Aruqaj observes these elements across time and on multiple social levels: individual (socio-economic inequalities and ethno-linguistic diversification); group (social categorisations and regional statistics of religious, gender, social status, and migration differences); and societal (reflecting the quality of life and human capabilities). This book provides an analysis of social cohesion not only between but also within European societies. It will appeal to students and scholars interested in solidarity and social integration working in sociology, social psychology, and development studies.

Advanced Research in Technologies, Information, Innovation and Sustainability
  • Language: en
  • Pages: 596

Advanced Research in Technologies, Information, Innovation and Sustainability

The two-volume Proceedings set CCIS 1675 and 1676 constitutes the refereed proceedings of the Second International Conference, ARTIIS 2022, held in Santiago de Compostela, Spain, during September 12–15, 2022. The 72 papers included in these proceedings were carefully reviewed and selected from 191 submissions. These papers were categorized into 2 technical tracks, i.e., Computing Solutions and Data Intelligence.

Interactivity, Game Creation, Design, Learning, and Innovation
  • Language: en
  • Pages: 561

Interactivity, Game Creation, Design, Learning, and Innovation

  • Type: Book
  • -
  • Published: 2019-01-30
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  • Publisher: Springer

This book constitutes the refereed post-conference proceedings of two conferences: The 7th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2018), and the 3rd EAI International Conference on Design, Learning, and Innovation (DLI 2018). Both conferences were hosed in Braga, Portugal, and took place October 24-26, 2018. The 51 revised full papers presented were carefully selected from 106 submissions. ArtsIT , Interactivity and Game Creation is meant to be a place where people in arts, with a keen interest in modern IT technologies, meet with people in IT, having strong ties to art in their works. The event also reflects the advances seen in the open related topi...

Universal Access in Human-Computer Interaction
  • Language: en
  • Pages: 655

Universal Access in Human-Computer Interaction

This two-volume set constitutes the refereed proceedings of the 17th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2023, held as part of the 25th International Conference, HCI International 2023, in Copenhagen, Denmark, during July 23-28, 2023. The total of 1578 papers and 396 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 7472 submissions. The UAHCI 2023 proceedings were organized in the following topical sections: Part I: Design for All Methods, Tools and Practice; Interaction Techniques, Platforms and Metaphors for Universal Access; Understanding the Universal Access User Experience; and Designing for Children with Autism Spectrum Disorders. Part II: Universal Access to XR; Universal Access to Learning and Education; Assistive Environments and Quality of Life Technologies.