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A fresh, detailed, and thoughtful examination of reference services in the context of evolving community information needs and habits, a changing technological landscape, and new search strategies. Professional practices in the field of library reference services have changed dramatically in the past decade in response to shrinking print reference collections and evolving technology, search strategies, and user needs and interests. This new guide explains all the basics of reference services, covering resource types and awareness of their appropriate uses, collection development and maintenance techniques that support reference service work, the latest online searching techniques, and best p...
Provides articles covering children's literature from around the world as well as biographical and critical reviews of authors including Avi, C.S. Lewis, J.K. Rowling, and Anno Mitsumasa.
Emphasizing an appreciation for street lit as a way to promote reading and library use, Morris’s book helps library staff establish their “street cred” by giving them the information they need to provide knowledgeable guidance.
In 1992, Maus, a graphic novel by Art Spiegelman, won the Pulitzer Prize. The genre has been growing ever since, appealing to the visual-oriented Gen-X and Gen-Y, as well as to reluctant readers, those of all ages seeking alternative viewpoints, and anyone willing to take both image and word into consideration. Graphic Novels Now helps librarians new to the genre with all the key issues related to these unique books. Expert author Francisca Goldsmith shares smart advice, from how to develop a well-rounded collection by finding reviews and reliable publishers and distributors to shelving, catal.
Audiobooks not only present excellent opportunities to engage the attention of young people but also advance literacy. Learn how the format can support national learning standards and literacy skills in the K-12 curricula.
Many of the best-known and most popular children's stories of the 20th and early 21st century were written by veterans of World War I and World War II. These include works by such writers as A.A. Milne, C.S. Lewis, Roald Dahl, Ian Fleming, and J.R.R. Tolkien, among others. Although they had experienced war, most of the veterans did not overtly write about it. The seeming paradox of warriors who went through searing combat and then wrote books for children has not been addressed collectively before now. The essays in this book explore what motivated these veterans to write for children, what they wrote, and how their writing was influenced by the wars they lived through. It examines how their combat experience can be traced in their writing, however subtly, whether it was stories about a bear and his piglet companion, a World War I flying ace, or a flying car. Their reactions to war, as reflected in their writing, yield important lessons about the complicated legacy of the 20th century's two great conflicts and their long-lasting impact--through children--on society at large.
Graphic novels have found a place on library shelves but many librarians struggle to move this expanding body of intellectual, aesthetic, and entertaining literature into the mainstream of library materials.
How does identity survive the passage of time? How can we be sure that our church community in the present is a faithful representation of the originating community in the past? This book explores how Pentecostalism—the world’s fastest-growing expression of Christianity, since its inception at the beginning of the twentieth century—can identify as the same community that birthed the church in the first century. A community that spans two millennia of church history presents numerous challenges, which raise crucial questions. In the case of Pentecostalism, these questions concern the criteria we might employ in order to recognize various instances of that community: both in the present,...
With the recent explosion of activity and discussion surrounding comics, it seems timely to examine how we might think about the multiple ways in which comics are read and consumed. Graphic Encounters moves beyond seeing the reading of comics as a debased or simplified word-based literacy. Dale Jacobs argues compellingly that we should consider comics as multimodal texts in which meaning is created through linguistic, visual, audio, gestural, and spatial realms in order to achieve effects and meanings that would not be possible in either a strictly print or strictly visual text. Jacobs advances two key ideas: one, that reading comics involves a complex, multimodal literacy and, two, that by studying how comics are used to sponsor multimodal literacy, we can engage more deeply with the ways students encounter and use these and other multimodal texts. Looking at the history of how comics have been used (by churches, schools, and libraries among others) will help us, as literacy teachers, best use that knowledge within our curricula, even as we act as sponsors ourselves.