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Note that this is the limited, pre-final release or ashcan edition of the game. Never Knows Best is a roleplaying game about middle school kids facing impending adulthood, growing up, and society's--sometimes nonsensical-expectations and obligations. It's designed for three-five players plus a game master (GM) who facilitates the game. This game uses absurdism, metaphors, motifs, and literalization to represent the struggles and growth these kids go through. Society's obligations and expectations manifest as outrageous forms-creatures and monsters not of this world. The kids combat these creatures by transforming into robots. Whenever a kid transforms, their robot takes on their unique strengths and traits representing how they reject society's attempts to make kids conform and obey. In this way, the internal conflict kids face when growing up becomes something real and seen. Battles are metaphors for their inner turmoil about who they are, where they fit in, and who they want to be.
'The great task of statesmanship is to apply past lessons to new situations, to draw correct analogies to understand and act upon present forces, to recognise the need for change.':mdash;Malcolm Fraser Malcolm Fraser is one of the most interesting and possibly most misunderstood of Australia's Prime Ministers. In this part memoir and part authorised biography, Fraser at the age of 79 years talks about his time in public life. From the Vietnam War to the Dismissal and his years as Prime Minister, through to his concern in recent times for breaches in the Rule of Law and harsh treatment of refugees, Fraser emerges as an enduring liberal, constantly reinterpreting core values to meet the needs ...
Retropunk is a cyberpunk, tabletop roleplaying game where the players embody characters in a futuristic hybrid reality-where the digital and physical have merged. Everyone experiences a world beyond augmented reality through their neurochip, tech implanted at birth. The player characters hacked their neurochips to traverse this hybrid reality without being monitored by the system.
Veil 2020 is a minimalist cyberpunk action tabletop roleplaying game that takes elements of The Veil, White Hack, and World of Dungeons to create a modern-meets-retro rules-light framework.
The monster under the bed is real. In fact, all the monsters are real, as well as all the heroes and everything in between. All Fiction is real and lives in a place called Story. however, plenty of Fiction hangs out in the Mortal world living both innocent and nefarious lives. This might not mean much to the average Mortal unaware of the Fictional characters living among them, but for The Last Scion - the only Mortal that can kill Fiction - things are about to become very complicated. Tessa Battle is that Mortal. And Story is long from done with Tessa no matter how much she would like to deny her destiny. With more than one monster chasing her and questionable allies like The Snow Queen and Robin Hood, Tessa is going to need all the superpowers he inherited just to stay alive. In fact, it may be a good thing that behind her back Stories call Tessa THE STORYKILLER.
Some loutish lords are about to learn how to treat a lady: “Witty dialogue…enjoyable reading.”—Publishers Weekly Miss Caroline Crispin is on top of the world. But she’s about to take a painful fall… As the daughter of London’s most in-demand architect, Caro has laughed and danced and pursued her interests with gusto—free from Society’s censure. So when she overhears two lords calling her vulgar names and wagering on whose lover she’ll become, she’s shocked and stung—and determined to teach them a lesson. Though it pains her to ask for help from another brutish lord… Lord Ryland isn’t the man his father wanted him to be. But he’s about to make an excellent catch....
The March/April 2019 issue of Hugo Award-winning Uncanny Magazine. Featuring new fiction by Karen Osborne, Tina Connolly, Bonnie Jo Stufflebeam, Marie Brennan, Silvia Moreno-Garcia, and A.T. Greenblatt. Reprinted fiction by Aliette de Bodard, essays by Tracy Townsend, Briana Lawrence, Marissa Lingen, and Suzanne Walker, poetry by Beth Cato, D.A. Xaolin Spires, Cassandra Khaw, Sandi Liebowitz, and Chloe N. Clark, interviews withBonnie Jo Stufflebeam and A.T. Greenblatt by Caroline M. Yoachim, a cover by Christopher Jones, and an editorial by Lynne M. Thomas and Michael Damian Thomas.