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Martin Gardner's Mathematical Games columns in Scientific American inspired and entertained several generations of mathematicians and scientists. Gardner in his crystal-clear prose illuminated corners of mathematics, especially recreational mathematics, that most people had no idea existed. His playful spirit and inquisitive nature invite the reader into an exploration of beautiful mathematical ideas along with him. These columns were both a revelation and a gift when he wrote them; no one--before Gardner--had written about mathematics like this. They continue to be a marvel. This is the original 1986 edition and contains columns published from 1972-1974.
Praised for its "exceptionally good value" by the Journal of Recreational Mathematics, this book offers fun-filled insights into many fields of mathematics. The brainteasers include original puzzles as well as new approaches to classic conundrums. A vast assortment of challenges features domino puzzles, the game of noughts and crosses, games of encirclement, sliding movement puzzles, subtraction games, puzzles in mechanics, games with piles of matches, a road puzzle with concentric circles, "Catch the Giant," and much more. Detailed solutions show several methods by which a particular problem may be answered, why one method is preferable, and where the others fail. With numerous worked examples, the clear, step-by-step analyses cover how the problem should be approached, including hints and enumeration of possibilities and determination of probabilities, application of the theory of probability, and evaluation of contingencies and mean values. Readers are certain to improve their puzzle-solving strategies as well as their mathematical skills.
Second edition sold 2241 copies in N.A. and 1600 ROW. New edition contains 50 percent new material.
An Anthropology of Puzzles argues that the human brain is a "puzzling organ" which allows humans to literally solve their own problems of existence through puzzle format. Noting the presence of puzzles everywhere in everyday life, Marcel Danesi looks at puzzles in society since the dawn of history, showing how their presence has guided large sections of human history, from discoveries in mathematics to disquisitions in philosophy. Danesi examines the cognitive processes that are involved in puzzle making and solving, and connects them to the actual physical manifestations of classic puzzles. Building on a concept of puzzles as based on Jungian archetypes, such as the river crossing image, the path metaphor, and the journey, Danesi suggests this could be one way to understand the public fascination with puzzles. As well as drawing on underlying mental archetypes, the act of solving puzzles also provides an outlet to move beyond biological evolution, and Danesi shows that puzzles could be the product of the same basic neural mechanism that produces language and culture. Finally, Danesi explores how understanding puzzles can be a new way of understanding our human culture.
This volume brings together authors from a variety of specialties to present fascinating problems and solutions in recreational mathematics.
Originally published in English by: Moscow: Foreign Languages Pub. House, 1957.