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This classic of the mathematical literature forms a comprehensive study of the inequalities used throughout mathematics. First published in 1934, it presents clearly and lucidly both the statement and proof of all the standard inequalities of analysis. The authors were well-known for their powers of exposition and made this subject accessible to a wide audience of mathematicians.
Both a biography of Plya's life, and a review of his many mathematical achievements by today's experts.
The bestselling book that has helped millions of readers solve any problem A must-have guide by eminent mathematician G. Polya, How to Solve It shows anyone in any field how to think straight. In lucid and appealing prose, Polya reveals how the mathematical method of demonstrating a proof or finding an unknown can help you attack any problem that can be reasoned out—from building a bridge to winning a game of anagrams. How to Solve It includes a heuristic dictionary with dozens of entries on how to make problems more manageable—from analogy and induction to the heuristic method of starting with a goal and working backward to something you already know. This disarmingly elementary book explains how to harness curiosity in the classroom, bring the inventive faculties of students into play, and experience the triumph of discovery. But it’s not just for the classroom. Generations of readers from all walks of life have relished Polya’s brilliantly deft instructions on stripping away irrelevancies and going straight to the heart of a problem.
This two volume classic comprises two titles: "Patterns of Plausible Inference" and "Induction and Analogy in Mathematics". This is a guide to the practical art of plausible reasoning, particularly in mathematics, but also in every field of human activity. Using mathematics as the example par excellence, Polya shows how even the most rigorous deductive discipline is heavily dependent on techniques of guessing, inductive reasoning, and reasoning by analogy. In solving a problem, the answer must be guessed at before a proof can be given, and guesses are usually made from a knowledge of facts, experience, and hunches. The truly creative mathematician must be a good guesser first and a good prover afterward; many important theorems have been guessed but no proved until much later. In the same way, solutions to problems can be guessed, and a god guesser is much more likely to find a correct solution. This work might have been called "How to Become a Good Guesser."-From the Dust Jacket.
This book captures some of Pólya's excitement and vision. Its distinctive feature is the stress on the history of certain elementary chapters of science; these can be a source of enjoyment and deeper understanding of mathematics even for beginners who have little, or perhaps no, knowledge of physics.
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"Here the author of How to Solve It explains how to become a "good guesser." Marked by G. Polya's simple, energetic prose and use of clever examples from a wide range of human activities, this two-volume work explores techniques of guessing, inductive reasoning, and reasoning by analogy, and the role they play in the most rigorous of deductive disciplines."--Book cover.
Based on Stanford University's well-known competitive exam, this excellent mathematics workbook offers students at both high school and college levels a complete set of problems, hints, and solutions. 1974 edition.