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FROM THE RUINS, A HERO WILL RISE Condemned as a murderer for killing the man who dishonored his sister, Blaine McFadden has been banished for years to a penal colony in the frigid northern wastelands of Edgeland. Military discipline and the oppressive magic of the governor's mages keep a fragile peace, as colonists struggle to survive in the harshest of conditions. But now the supply ships have stopped coming, and this bodes ill for the kingdom that banished the colonists . . . McFadden and the other exiles must decide their fate. They can remain in their icy prison, or they can return to the ruins of the kingdom that they once called home. Either way, destruction lies ahead . . .
Prince. Fugitive. Exile. Necromancer. Martris Drayke, second son of King Bricen of Margolan, never coveted the crown. But when his older half-brother Jared and Jared's dark mage kill the king and the rest of the royal family, seizing the throne, Tris's comfortable world shatters and he finds himself running for his life. Tris flees with three friends: Soterius, captain of the guard; Carroway, the court's master bard; and Harrtuck, a member of the royal guard. They seek sanctuary and the chance to plot the overthrow of the usurper, gaining unexpected helpers along the way. Tris has a secret-one that might well determine the fate of Margolan and the Winter Kingdoms. In a land where spirits wal...
The city-state of Ravenwood is wealthy, powerful, and corrupt. Merchant Princes and Guild Masters wager fortunes to outmaneuver League rivals for the king's favor and advantageous trading terms. Lord Mayor Ellor Machison wields assassins, blood witches, and forbidden magic to assure that his powerful patrons get what they want, no matter the cost. Corran, Rigan, and Kell Valmonde are Guild Undertakers, left to run their family's business when guards murdered their father and monsters killed their mother. Their grave magic enables them to help souls pass to the After and banish vengeful spirits. Rigan's magic is unusually strong and enables him to hear the confessions of the dead, the secrets that would otherwise be taken to the grave. When the toll exacted by monsters and brutal guards hits close to home and ghosts expose the hidden sins of powerful men, Corran, Rigan and Kell become targets in a deadly game and face a choice: obey the Guild, or fight back and risk everything.
As plague and famine scourge the Winter Kingdoms, a vast invasion force is mustering from beyond the Northern Sea. And at its heart, a dark spirit mage wields the blood magic of ancient, vanquished gods. Summoner-King Martris Drayke must attempt to meet this great threat, gathering an army from a country ravaged by civil war. And neighbouring lands reel toward anarchy while plague decimates their leaders. Drayke must seek new allies from among the living - and the dead - as an untested generation of rulers face their first battle. Then someone disturbs the legendary Dread as they rest in a millennia-long slumber beneath sacred barrows. Their warrior guardians, the Sworn, know the Dread could be pivotal as a force for great good or evil. But if it's the latter, could even the Summoner-King's sorcery prevail?
King. Necromancer. Warrior. Martris Drayke fought the usurper and defeated both the blood mage Arontala and the spirit of the Obsidian King. As the newly crowned King of Margolan, Tris must rebuild a kingdom shattered by betrayal and bloodshed. Some of the usurper's loyalists evaded capture and remain a danger. Famine and hardship threaten to bring more chaos and divisions. And in his Court of Spirits, the necromancer king is overwhelmed by the ghosts seeking retribution and release. With their royal wedding just weeks away, Tris and Kiara Sharsequin, heir to the throne of Isencroft, will unite the rule and succession of two allied kingdoms. Not everyone is pleased to see that happen. As thr...
New Pittsburgh, 1898 – a crucible of invention and intrigue. Born from the ashes of devastating fire, flood and earthquake, the city is ruled by the shadow government of The Oligarchy. In the swarming streets, people of a hundred nations drudge to feed the engines of progress, while in the abandoned tunnels beneath the city, supernatural creatures hide from the light, emerging only to feed. Jake Desmet and Rick Brand travel the world to secure treasures and unusual items for the collections of wealthy patrons, accompanied by Jake’s cousin, Veronique LeClerque. But when their latest commission leads to Jake’s father’s murder, the three friends are drawn into a conspiracy where dark magic, industrial sabotage and the monsters that prey on the night will ultimately threaten not just New Pittsburgh, but the whole world.
Small business owners and solo professionals know they're supposed to use social media to increase sales, but how should they start? Using a unique Rule of 30 approach, 30 Days to Social Media Success is the perfect resource for busy people who want quick results. Thirty short chapters (one for each day of the month) are packed with real-world tips and proven techniques you can use right away. This book makes is easy to tap into the power of today's hottest social media sites to get global impact out of press releases, articles, blog posts, and book reviews; increase your personal and corporate visibility as the go-to expert in your industry; build relationships with clients and connect with ideal prospects; network around the world and around the clock with people who need what you have to offer.
From one of the most exciting writers of fantasy adventure comes the second novel in The Ascendant Kingdoms Saga, a tale of unpredictable magic, battling warlords, and an exile's quest for vengeance. "A book that will take over readers' thoughts until long after the final page." —RT Book Reviews Survival is just the beginning. Blaine McFadden endured six long years in the brutal Velant prison colony, exiled for murder. War devastated his homeland of Donderath and destroyed the magic on which the Ascendant Kingdoms relied. Now Blaine and a small group of fellow exiles have returned to a lawless wasteland, where unrestrained magic storms wreak havoc and monsters roam free. Yet, amidst the chaos, rumors persist of a new magic that could restore the kingdoms. But the key lies with a dangerous, ancient ritual and a group of vanished survivors. Now McFadden's only hope is a small, desperate, quickly rallied army. Together they must make one last stand knowing that if they fail, the civilization of the Ascendant Kingdoms dies with them. The Ascendant Kingdoms Saga Ice Forged Reign of Ash War of Shadows Shadow and Flame
Exiled prince. Mage heir. Necromancer king. Prince Martris Drayke of Margolan escaped the bloody coup that murdered his family and put his half-brother, Jared, on the throne. He fled with three close friends, found allies along the way, and gained the backing of loyal deserters, the undead vayash moru, and the vengeful ghosts of Jared's many victims. In just one year under the usurper's thumb, Margolan has gone from prosperity to chaos and starvation. Jared's troops hunt down any who oppose him, filling the gibbets and scaffolds and carrying out a reign of terror. Tris has risked destruction to gain control of his spirit magic and harness his power. But when he and his allies return to Margo...
In the epic conclusion to the Fallen Kings Cycle, set in the world of The Chronicles of the Necromancer, war has come to the Winter Kingdoms. Summoner-King Tris Drayke takes what remains of his army north for a war he is ill-prepared to fight, as reports from spies confirm Tris's worst fear. A new threat rises across the sea: a dark summoner who intends to make the most of the Winter Kingdoms' weakness. In Isencroft, Kiara's father is assassinated, and she has no choice except to return and claim the crown. But she must leave behind her husband and their infant son to face the dark power that threatens her rule. The Dread will rise. Kings will fall. The Chronicles of the Necromancer The Summoner The Blood King Dark Haven Dark Lady’s Chosen Fallen Kings Cycle The Sworn The Drea