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Acting with Technology
  • Language: en
  • Pages: 347

Acting with Technology

  • Type: Book
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  • Published: 2009-08-07
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  • Publisher: MIT Press

A systematic presentation of activity theory, its application to interaction design, and an argument for the development of activity theory as a basis for understanding how people interact with technology. Activity theory holds that the human mind is the product of our interaction with people and artifacts in the context of everyday activity. Acting with Technology makes the case for activity theory as a basis for understanding our relationship with technology. Victor Kaptelinin and Bonnie Nardi describe activity theory's principles, history, relationship to other theoretical approaches, and application to the analysis and design of technologies. The book provides the first systematic entry-...

Shifting Practices
  • Language: en
  • Pages: 303

Shifting Practices

  • Type: Book
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  • Published: 2016-03-18
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  • Publisher: MIT Press

How disruptions and discontinuities caused by the introduction of new technologies often reveal aspects of practice not previously observed. What happens in an established practice or work setting when a novel artifact or tool for doing work changes the familiar work routines? Any unexpected event, or change, or technological innovation creates a discontinuity; organizations and individuals must reframe taken-for-granted assumptions and practices and reposition themselves. To study innovation as a phenomenon, then, we must search for situations of discontinuity and rupture and explore them in depth. In Shifting Practices, Giovan Francesco Lanzara does just that, and discovers that disruption...

Car Crashes Without Cars
  • Language: en
  • Pages: 345

Car Crashes Without Cars

  • Type: Book
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  • Published: 2012
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  • Publisher: MIT Press

A novel theory of organizational and technological change, illustrated by an account of the development and implementation of a computer-based simulation technology. Every workday we wrestle with cumbersome and unintuitive technologies. Our response is usually "That's just the way it is." Even technology designers and workplace managers believe that certain technological changes are inevitable and that they will bring specific, unavoidable organizational changes. In this book, Paul Leonardi offers a new conceptual framework for understanding why technologies and organizations change as they do and why people think those changes had to occur as they did. He argues that technologies and the or...

The Gameful World
  • Language: en
  • Pages: 687

The Gameful World

  • Type: Book
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  • Published: 2015-01-16
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  • Publisher: MIT Press

What if every part of our everyday life was turned into a game? The implications of “gamification.” What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as “gamification.” As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture. Yet while some celebrate gamification as a possible answer to mankind's toughest challenges and others condemn it as a marketing ruse, the question remains: what are the ramifications of this “gameful world”? Can game design energize society an...

Designing for Interaction
  • Language: en
  • Pages: 241

Designing for Interaction

  • Type: Book
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  • Published: 2010
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  • Publisher: New Riders

With emphasis on the designer's role in strategy, research, brainstorming, prototyping and development, this book is devoted to teaching interaction design to those new to the field.

Proposals for Research
  • Language: en
  • Pages: 628

Proposals for Research

  • Type: Book
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  • Published: 2011-01-11
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  • Publisher: Lulu.com

My career has usually been funded by grants. Here are some of the proposals I wrote at the University of Colorado and at Drexel University. Successful grant proposals are tricky to write. The ones reproduced here might provide helpful examples. They may also provide explicit statements of some of the goals of my research over the years.

Computer Support for Collaborative Learning
  • Language: en
  • Pages: 764

Computer Support for Collaborative Learning

Computer Support for Collaborative Learning (CSCL) is a field of study centrally concerned with meaning and the practices of meaning-making in the context of joint activity, and the ways in which these practices are mediated through designed artifacts. This volume includes abstracts of papers that were presented during interactive poster sessions at CSCL 2002. Documenting an extremely heterogeneous, productive phase of inquiry with broad social consequences, these proceedings reflect the current state of CSCL research--particularly in North America and Western Europe.

Learner-Centered Design of Computing Education
  • Language: en
  • Pages: 158

Learner-Centered Design of Computing Education

Computing education is in enormous demand. Many students (both children and adult) are realizing that they will need programming in the future. This book presents the argument that they are not all going to use programming in the same way and for the same purposes. What do we mean when we talk about teaching everyone to program? When we target a broad audience, should we have the same goals as computer science education for professional software developers? How do we design computing education that works for everyone? This book proposes use of a learner-centered design approach to create computing education for a broad audience. It considers several reasons for teaching computing to everyone...

HCI Theory
  • Language: en
  • Pages: 131

HCI Theory

Theory is the bedrock of many sciences, providing a rigorous method to advance knowledge, through testing and falsifying hypotheses about observable phenomena. To begin with, the nascent field of HCI followed the scientific method borrowing theories from cognitive science to test theories about user performance at the interface. But HCI has emerged as an eclectic interdiscipline rather than a well-defined science. It now covers all aspects of human life, from birth to bereavement, through all manner of computing, from device ecologies to nano-technology. It comes as no surprise that the role of theory in HCI has also greatly expanded from the early days of scientific testing to include other...

Always On : Language in an Online and Mobile World
  • Language: en
  • Pages: 305

Always On : Language in an Online and Mobile World

In Always On, Naomi S. Baron reveals that online and mobile technologies--including instant messaging, cell phones, multitasking, Facebook, blogs, and wikis--are profoundly influencing how we read and write, speak and listen, but not in the ways we might suppose. Baron draws on a decade of research to provide an eye-opening look at language in an online and mobile world. She reveals for instance that email, IM, and text messaging have had surprisingly little impact on student writing. Electronic media has magnified the laid-back "whatever" attitude toward formal writing that young people everywhere have embraced, but it is not a cause of it. A more troubling trend, according to Baron, is the...