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Illuminates the fascinating, intertwined histories of games and the Early Modern theater
“Breathtaking…Riveting and profound! I adored this book!” —Ellen Marie Wiseman, New York Times bestselling author of The Orphan Collector “A deeply involving and important novel by a master storyteller.” —Susan Wiggs, # 1 New York Times bestselling author INTERNATIONAL BESTSELLER In this moving, suspenseful debut novel, three courageous women confront the complexities of trust, friendship, motherhood, and betrayal under the rule of a ruthless dictator and his brutal secret police. Former foreign correspondent Gina Wilkinson draws on her own experiences to take readers inside a haunting story of Iraq at the turn of the millennium and the impossible choices faced by families unde...
Voice in Motion explores the human voice as a literary, historical, and performative motif in early modern English drama and culture, where the voice was frequently represented as struggling, even failing, to work. In a compelling and original argument, Gina Bloom demonstrates that early modern ideas about the efficacy of spoken communication spring from an understanding of the voice's materiality. Voices can be cracked by the bodies that produce them, scattered by winds when transmitted as breath through their acoustic environment, stopped by clogged ears meant to receive them, and displaced by echoic resonances. The early modern theater underscored the voice's volatility through the use of...
Shakespeare Studies is an annual peer-reviewed volume featuring work of performance scholars, literary critics and cultural historians. The journal focuses primarily on Shakespeare and his contemporaries but embraces theoretical and historical studies of socio-political, intellectual and artistic contexts that extend well beyond the early modern English theatrical milieu. In addition to articles, Shakespeare Studies offers unique opportunities for extended intellectual exchange through its thematically-focused forums, and includes substantial reviews. An international editorial board maintains the quality of each volume so that Shakespeare Studies may serve as a reliable resource for all stu...
This collection of original essays uses contemporary theory to examine Renaissance writers' reworking of Ovid's texts in order to analyze the strategies in the construction of the early modern discourses of gender, sexuality, and writing.
A showcase of innovative, global, collaborative Shakespeare education projects between institutions, educators, practitioners and students.
Dynamic Matter investigates the life histories of Renaissance objects. Eschewing the critical tendency to study how objects relate to human needs and desires, this work foregrounds the objects themselves, demonstrating their potential to transform their environments as they travel across time and space. Integrating early modern material theories with recent critical approaches in Actor-Network Theory and object-oriented ontology, this volume extends Aristotle’s theory of dynameos—which conceptualizes matter as potentiality—and applies it to objects featured in early modern texts such as Edmund Spenser’s The Faerie Queene, Robert Hooke’s Micrographia, and William Shakespeare’s The...
The format of the book as a collection of case studies is designed to highlight the variety and plurality specific for the translation and circulation of Shakespeare in borderlands. As the essays do not only cover a spate of locations, but also a large swathe of time, they have been organized in a chronological order.
A thought-provoking analysis of wandering within different game worlds, viewed through the lenses of work, colonialism, gender, and death—with examples from The Last of Us Part II and others. Wandering in games can be a theme, a formal mode, an aesthetic metaphor, or a player action. It can mean walking, escaping, traversing, meandering, or returning. In this book, game studies scholar Melissa Kagen introduces the concept of “wandering games,” exploring the uses of wandering in a variety of game worlds. She shows how the much-derided Walking Simulator—a term that began as an insult, a denigration of games that are less violent, less task-oriented, or less difficult to complete—semi...
Introducing key themes and the history of the play's performance and critical reception, this is a comprehensive guide to Richard III by leading international scholars.