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GAME THEORY AND MACHINE LEARNING FOR CYBER SECURITY Move beyond the foundations of machine learning and game theory in cyber security to the latest research in this cutting-edge field In Game Theory and Machine Learning for Cyber Security, a team of expert security researchers delivers a collection of central research contributions from both machine learning and game theory applicable to cybersecurity. The distinguished editors have included resources that address open research questions in game theory and machine learning applied to cyber security systems and examine the strengths and limitations of current game theoretic models for cyber security. Readers will explore the vulnerabilities o...
The 2nd International Conference on Bigdata Blockchain and Economy Management (ICBBEM 2023) was successfully held on 19-21 May 2023 in Hangzhou, China. The conference aims to present the latest research results in the areas related to Big Data, Blockchain and Economic Management, and provide an opportunity for experts and scholars from various fields to meet face-to-face, exchange new ideas and practical experiences, establish business or research relationships, and seek future international cooperation. This volume contains a collection of excellent papers from the conference, presented on topics such as computer software and computer applications, blockchain in data management, e-commerce and digital commerce, and linear regression analysis. We hope that these papers will serve as a reference for young scholars in their future research.
The 3-volume set CCIS 1422, CCIS 1423 and CCIS 1424 constitutes the refereed proceedings of the 7th International Conference on Artificial Intelligence and Security, ICAIS 2021, which was held in Dublin, Ireland, in July 2021. The total of 131 full papers and 52 short papers presented in this 3-volume proceedings was carefully reviewed and selected from 1013 submissions. The papers were organized in topical sections as follows: Part I: artificial intelligence; Part II: artificial intelligence; big data; cloud computing and security internet; Part III: cloud computing and security; encryption and cybersecurity; information hiding; IoT security.
This book is intended to give researchers and practitioners in the cross-cutting fields of artificial intelligence, machine learning (AI/ML) and cyber security up-to-date and in-depth knowledge of recent techniques for improving the vulnerabilities of AI/ML systems against attacks from malicious adversaries. The ten chapters in this book, written by eminent researchers in AI/ML and cyber-security, span diverse, yet inter-related topics including game playing AI and game theory as defenses against attacks on AI/ML systems, methods for effectively addressing vulnerabilities of AI/ML operating in large, distributed environments like Internet of Things (IoT) with diverse data modalities, and, techniques to enable AI/ML systems to intelligently interact with humans that could be malicious adversaries and/or benign teammates. Readers of this book will be equipped with definitive information on recent developments suitable for countering adversarial threats in AI/ML systems towards making them operate in a safe, reliable and seamless manner.
The 28 revised full papers presented together with 8 short papers were carefully reviewed and selected from 44 submissions.Among the topical areas covered were: use of game theory; control theory; and mechanism design for security and privacy; decision making for cybersecurity and security requirements engineering; security and privacy for the Internet-of-Things; cyber-physical systems; cloud computing; resilient control systems, and critical infrastructure; pricing; economic incentives; security investments, and cyber insurance for dependable and secure systems; risk assessment and security risk management; security and privacy of wireless and mobile communications, including user location privacy; sociotechnological and behavioral approaches to security; deceptive technologies in cybersecurity and privacy; empirical and experimental studies with game, control, or optimization theory-based analysis for security and privacy; and adversarial machine learning and crowdsourcing, and the role of artificial intelligence in system security.
This book offers a synthesis of investigations on the ethics, governance and policies affecting the design, development and deployment of artificial intelligence (AI). Each chapter can be read independently, but the overall structure of the book provides a complementary and detailed understanding of some of the most pressing issues brought about by AI and digital innovation. Given its modular nature, it is a text suitable for readers who wish to gain a reliable orientation about the ethics of AI and for experts who wish to know more about specific areas of the current debate.
This book constitutes the refereed proceedings of the 10th International Conference on Decision and Game Theory for Security, GameSec 2019,held in Stockholm, Sweden, in October 2019.The 21 full papers presented together with 11 short papers were carefully reviewed and selected from 47 submissions.The papers focus on protection of heterogeneous, large-scale and dynamic cyber-physical systems as well as managing security risks faced by critical infrastructures through rigorous and practically-relevant analytical methods.
This book constitutes the proceedings of the 18th Annual European Symposium on Algorithms, held in Liverpool, UK in September 2010.
This book constitutes the refereed proceedings of the 4th International Conference on Distributed Artificial Intelligence, DAI 2022, held in Tianjin, China, in December 2022. The 5 full papers presented in this book were carefully reviewed and selected from 12 submissions. DAI aims at bringing together international researchers and practitioners in related areas including general AI, multiagent systems, distributed learning, computational game theory, etc., to provide a single, high-profile, internationally renowned forum for research in the theory and practice of distributed AI.