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Video games challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book is a rich and provocative guide to the role of interactive media in cultural learning. It searches for specific ways to interpret video games in the context of human experience and in the field of humanities research. The author shows how video games have become a powerful form of political, ethical, and religious discourse, and how they have already influenced the way we teach, learn, and create. He discusses the major trends in game design, the public controversies surrounding video games, and the predominant critical positions in game criticism. The book speaks to all educators, scholars, and thinking persons who seek a fuller understanding of this significant and video games cultural phenomenon.
Unlike some other reproductions of classic texts (1) We have not used OCR(Optical Character Recognition), as this leads to bad quality books with introduced typos. (2) In books where there are images such as portraits, maps, sketches etc We have endeavoured to keep the quality of these images, so they represent accurately the original artefact. Although occasionally there may be certain imperfections with these old texts, we feel they deserve to be made available for future generations to enjoy.
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Unlike some other reproductions of classic texts (1) We have not used OCR(Optical Character Recognition), as this leads to bad quality books with introduced typos. (2) In books where there are images such as portraits, maps, sketches etc We have endeavoured to keep the quality of these images, so they represent accurately the original artefact. Although occasionally there may be certain imperfections with these old texts, we feel they deserve to be made available for future generations to enjoy.
A man investigating treason is assassinated, and the case must be solved by a “brilliant and haunted Southerner” working for the Union Army (RP Dahlke, author of the Dead Red Mysteries). Cpt. Alphonso Clay had been summoned to meet John Brown—not that John Brown, but a former Boston detective recruited by Abe Lincoln to put his skills to work in the war effort. Brown has now ferreted out treachery among powerful military figures . . . but he’s killed before he can meet with Clay. Now Clay’s only hope is to decipher Brown’s cryptic notes and follow his deductive instincts to solve the murder, unmask the traitors, and ensure the Union’s victory at Vicksburg . . .