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Video games challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book is a rich and provocative guide to the role of interactive media in cultural learning. It searches for specific ways to interpret video games in the context of human experience and in the field of humanities research. The author shows how video games have become a powerful form of political, ethical, and religious discourse, and how they have already influenced the way we teach, learn, and create. He discusses the major trends in game design, the public controversies surrounding video games, and the predominant critical positions in game criticism. The book speaks to all educators, scholars, and thinking persons who seek a fuller understanding of this significant and video games cultural phenomenon.
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This dictionary consists of over 3000 entries on a range of British artists, from medieval manuscript illuminators to contemporary cartoonists. Its core is comprised of the entries focusing on British graphic artists and illustrators from the '2006 Benezit Dictionary of Artists' with an additional 90 revised and 60 new articles.
Odd Socks is the first collection of comic verse by John Robert Brown. Enjoy a journey around Brown's special world as he considers the arrival of traffic roundabouts in Japan in 2013, contemplates the uniqueness of Nuneaton and in literate and carefully-crafted verses, muses on the correct spelling and pronunciation of 'aitch'. In these pages we also meet a Blemya, (the mythical man with no head), are invited to consider the atheist views of academic Dr. Richard Dawkins, whose habit is wearing the odd socks of the title. We learn also about the 'pullet surprise' of American jazzman Ornette Coleman, and are introduced to ingenious anagrams devised by another world-famous musician. John Rober...