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Seventh Scandinavian Conference on Artificial Intelligence
  • Language: en
  • Pages: 184

Seventh Scandinavian Conference on Artificial Intelligence

  • Type: Book
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  • Published: 2001
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  • Publisher: IOS Press

The 7th Scandanavian Conference on Artificial Intelligence, held at the Maersk McKinney Moller Institute for Production Technology at the University of Southern Denmark, Odense, in Feb 2001 continued a tradition established by SCAI of being an important conference in Europe. It attracted submissions from all over the world. Contents include: robotics; sensor/motor intelligence; evolutionary robotics; behaviour-based systems; multi-agent systems; applications of AI in bioinformatics; soft computing and heuristic algorithms, where paradigms from nature are used to build learning and optimization systems; and control and optimization.

Advances in Artificial Life
  • Language: en
  • Pages: 966

Advances in Artificial Life

TheArti?cialLifetermappearedmorethan20yearsagoinasmallcornerofNew Mexico, USA. Since then the area has developed dramatically, many researchers joining enthusiastically and research groups sprouting everywhere. This frenetic activity led to the emergence of several strands that are now established ?elds in themselves. We are now reaching a stage that one may describe as maturer: with more rigour, more benchmarks, more results, more stringent acceptance criteria, more applications, in brief, more sound science. This, which is the n- ural path of all new areas, comes at a price, however. A certain enthusiasm, a certain adventurousness from the early years is fading and may have been lost on th...

RoboCup 2002: Robot Soccer World Cup VI
  • Language: en
  • Pages: 513

RoboCup 2002: Robot Soccer World Cup VI

  • Type: Book
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  • Published: 2003-11-11
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  • Publisher: Springer

RoboCup 2002, the 6th Robot World Cup Soccer and Rescue Competitions and Conference, took place during June 19–25, 2002, at the Fukuoka Dome (main venue) in Fukuoka, Japan. It was, by far, the RoboCup event with the largestnumberofregisteredparticipants(1004persons,distributedin188teams from 29 countries) and visitors (around 120,000 persons). As was done in its previous editions since 1997, the event included several robotic competitions and aninternationalsymposium.Thepapersandposterspresentedatthesymposium constitutethemainpartofthisbook.Leaguereportsinthe?nalsectiondescribe signi?cant advances in each league and the results. The symposium organizers received 76 submissions, among which...

Computation for Metaphors, Analogy, and Agents
  • Language: en
  • Pages: 400

Computation for Metaphors, Analogy, and Agents

  • Type: Book
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  • Published: 2003-06-26
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  • Publisher: Springer

This volume brings together the work of researchers from various disciplines where aspects of descriptive, mathematical, computational or design knowledge concerning metaphor and analogy, especially in the context of agents, have emerged. The book originates from an international workshop on Computation for Metaphors, Analogy, and Agents (CMAA), held in Aizu, Japan in April 1998. The 19 carefully reviewed and revised papers presented together with an introduction by the volume editor are organized into sections on Metaphor and Blending, Embodiment, Interaction, Imitation, Situated Mapping in Space and Time, Algebraic Engineering: Respecting Structure, and a Sea-Change in Viewpoints.

Artificial Intelligence and Games
  • Language: en
  • Pages: 350

Artificial Intelligence and Games

  • Type: Book
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  • Published: 2018-02-17
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  • Publisher: Springer

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

Robot Intelligence Technology and Applications 2
  • Language: en
  • Pages: 944

Robot Intelligence Technology and Applications 2

We are facing a new technological challenge on how to store and retrieve knowledge and manipulate intelligence for autonomous services by intelligent systems which should be capable of carrying out real world tasks autonomously. To address this issue, robot researchers have been developing intelligence technology (InT) for “robots that think” which is in the focus of this book. The book covers all aspects of intelligence from perception at sensor level and reasoning at cognitive level to behavior planning at execution level for each low level segment of the machine. It also presents the technologies for cognitive reasoning, social interaction with humans, behavior generation, ability to ...

Evolutionary Robotics
  • Language: en
  • Pages: 338

Evolutionary Robotics

  • Type: Book
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  • Published: 2000
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  • Publisher: MIT Press

An overview of the basic concepts and methodologies of evolutionary robotics, which views robots as autonomous artificial organisms that develop their own skills in close interaction with the environment and without human intervention.

How Life Emerges from Inanimate Matter
  • Language: en
  • Pages: 458

How Life Emerges from Inanimate Matter

This book describes how the phenomenon of life emerges gradually from the elements of inanimate matter. It shows that, first, this transition occurs in space, when we move from elementary particles and atoms, through molecules and their complexes, cells, tissues and organs to entire individuals. Second, this transition also happened (and is still happening) in time, during biological evolution, when the first living systems originated spontaneously from organic compounds and then evolved step by step through bacteria to plants, animals and us. Third, the embryonic development from a fertilized egg to an adult individual occurs both in space and time. This book is unique as it analyzes all three processes in terms of their physical, chemical, biochemical, thermodynamic, energetic, genetic, cellular, physiological, embryological, evolutionary and cybernetic aspects.

Evolvable Systems: From Biology to Hardware
  • Language: en
  • Pages: 481

Evolvable Systems: From Biology to Hardware

  • Type: Book
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  • Published: 2007-10-08
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  • Publisher: Springer

The idea of evolving machines, whose origins can be traced to the cybernetics movementofthe1940sand1950s,hasrecentlyresurgedintheformofthenascent ?eld of bio-inspired systems and evolvable hardware. The inaugural workshop, Towards Evolvable Hardware, took place in Lausanne in October 1995, followed by the First International Conference on Evolvable Systems: From Biology to Hardware (ICES), held in Tsukuba, Japan in October 1996. The second ICES conference was held in Lausanne in September 1998, with the third and fourth being held in Edinburgh, April 2000 and Tokyo, October 2001 respectively. This has become the leading conference in the ?eld of evolvable systems and the 2003 conference prom...

RoboCup 2011: Robot Soccer World Cup XV
  • Language: en
  • Pages: 624

RoboCup 2011: Robot Soccer World Cup XV

  • Type: Book
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  • Published: 2012-07-23
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  • Publisher: Springer

This book includes the thoroughly refereed post-conference proceedings of the 15th Annual RoboCup International Symposium, held in Istanbul, Turkey, in July 2011. The 12 revised papers and 32 poster presentation presented were carefully reviewed and selected from 97 submissions. The papers are orginazed on topical sections on robot hardware and software, perception and action, robotic cognition and learning, multi-robot systems, human-robot interaction, education and edutainment and applications.