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Novice programming comes of age / David Canfield Smith, Allen Cypher, Larry Tesler -- Generalizing by removing detail : how any program can be created by working with examples / Ken Kahn -- Demonstrational interfaces : sometimes you need a little intelligence, sometimes you need a lot / Brad A. Myers, Richard McDaniel -- Web browsing by example / Atsushi Sugiura -- Trainable information agents for the Web / Mathias Bauer, Dietmar Dengler, Gabriele Paul -- End users and GIS : a demonstration is worth a thousand words / Carol Traynor, Marian G. Williams -- Bringing programming by demonstration to CAD users / Patrick Girard -- Demonstrating the hidden features that make an application work / Richard McDaniel -- A reporting tool using programming by example for format designation / Tetsuya Masuishi, Nobuo Takahashi -- Composition by example / Toshiyuki Masui -- Learning repetitive text-editing procedures with SMARTedit / Tessa Lau ... [et al.] -- Training agents to recognize text by exampl ...
This book constitutes the refereed proceedings of the 20th European Conference on Object-Oriented Programming, ECOOP 2006, held in Nantes, France in July 2006. 20 revised full papers, together with 3 keynote papers were carefully reviewed and selected. The papers are organized in topical sections on program query and persistence, ownership and concurrency, languages, type theory, types for object-oriented languages, tools, and modularity. 5 more papers celebrate the 20th anniversary of ECOOP.
Innovative solutions to the world' s largest problems: poverty, war, climate change, public health, transportation infrastructure, injustice, corruption, education and more.
2 chapter contains examples of intelligent agents, arranged according to their appli cation areas. Chapter 7 closes with a prospective view of the future development of intelligent agents. Everyone concerned with the Internet and the new possibilities of information and communication technology knows that nowadays there is no area that is devel oping faster. The authors are aware of the dynamics of this research area and its effects when they describe such a fast developing area in a slow, traditional me dium like a book. One thing is sure today: when the book appears on the market, new intelligent agents will already exist and some of the hypotheses made by this book will have been shown to...
Semantic Web for the Working Ontologist: Effective Modeling in RDFS and OWL, Second Edition, discusses the capabilities of Semantic Web modeling languages, such as RDFS (Resource Description Framework Schema) and OWL (Web Ontology Language). Organized into 16 chapters, the book provides examples to illustrate the use of Semantic Web technologies in solving common modeling problems. It uses the life and works of William Shakespeare to demonstrate some of the most basic capabilities of the Semantic Web. The book first provides an overview of the Semantic Web and aspects of the Web. It then discusses semantic modeling and how it can support the development from chaotic information gathering to ...
This text covers the events, anniversaries and processes that have shaped Chinese and American media coverage, the challenges of explaining China to Americans and America to the Chinese and important stories emerging in China.
Work practices and organizational processes vary widely and evolve constantly. The technological infrastructure has to follow, allowing or even supporting these changes. Traditional approaches to software engineering reach their limits whenever the full spectrum of user requirements cannot be anticipated or the frequency of changes makes software reengineering cycles too clumsy to address all the needs of a specific field of application. Moreover, the increasing importance of ‘infrastructural’ aspects, particularly the mutual dependencies between technologies, usages, and domain competencies, calls for a differentiation of roles beyond the classical user–designer dichotomy. End user de...
An interdisciplinary overview of current research on imitation in animals and artifacts.
Programming by Demonstration is a method that allows end users to create, customize, and extend programs by demonstrating what the program should do.