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Graphical Simulation of Deformable Models
  • Language: en
  • Pages: 107

Graphical Simulation of Deformable Models

  • Type: Book
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  • Published: 2016-12-20
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  • Publisher: Springer

This book covers dynamic simulation of deformable objects, which is one of the most challenging tasks in computer graphics and visualization. It focuses on the simulation of deformable models with anisotropic materials, one of the less common approaches in the existing research. Both physically-based and geometrically-based approaches are examined. The authors start with transversely isotropic materials for the simulation of deformable objects with fibrous structures. Next, they introduce a fiber-field incorporated corotational finite element model (CLFEM) that works directly with a constitutive model of transversely isotropic material. A smooth fiber-field is used to establish the local fra...

Volume Graphics
  • Language: en
  • Pages: 429

Volume Graphics

Min Chen, Arie E. Kaufman and Roni Yage/ Volume graphics is concerned with graphics scenes defined in volume data types, where a model is specified by a mass of points instead of a collection of surfaces. The underlying mathematical definition of such a model is a set of scalar fields, which define the geometrical and physical properties of every point in three dimensional space. As true 3D representations, volume data types possess more descriptive power than surface data types, and are morphologically closer to many high-level modelling schemes in traditional surface graphics such as parametric surfaces, implicit surfaces and volume sweeping. The past decade has witnessed significant advan...

OpenGL Insights
  • Language: en
  • Pages: 708

OpenGL Insights

  • Type: Book
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  • Published: 2012-07-23
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  • Publisher: CRC Press

Get Real-World Insight from Experienced Professionals in the OpenGL CommunityWith OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributions from experienced developers, vendors, researchers, and educators, OpenGL Insights presents real-world techniques

Volume Graphics 2001
  • Language: en
  • Pages: 425

Volume Graphics 2001

This book contains the proceedings of the International Workshop on Volume Graphics 200 1 (VG'O I) which took place on June 21 and June 22 at Stony Brook, New York. This year's event was the second in the series, following a successful premiere in Swansea, Wales, in March 1999, and was co-sponsored by the IEEE Technical Committee on Visualization and Graphics (TC-VG) as well as EUROGRAPHICS. The Volume Graphics Workshop is held bi-annually and has been created to pro vide a forum for the exploration and advancement of volume-based techniques, beyond the scope of just volume visualization. It brings together researchers and practitioners both from academia and industry, from many parts of the world. Volume graphics is in the process of evolving into a general graphics technology, and the papers included in these proceedings are testimonial to the wide spectrum of unique applications and solu tions that volumetric representations are able to offer.

Graphics Recognition. Ten Years Review and Future Perspectives
  • Language: en
  • Pages: 439

Graphics Recognition. Ten Years Review and Future Perspectives

  • Type: Book
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  • Published: 2006-10-15
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  • Publisher: Springer

This book constitutes the thoroughly refereed post-proceedings of the 6th International Workshop on Graphics Recognition, GREC 2005, held in Hong Kong, China, August 2005. The book presents 37 revised full papers together with a panel discussion report, organized in topical sections on engineering drawings vectorization and recognition, symbol recognition, graphic image analysis, structural document analysis, sketching and online graphics recognition, curves and shape processing, and graphics recognition contest results.

Simulations, Serious Games and Their Applications
  • Language: en
  • Pages: 262

Simulations, Serious Games and Their Applications

This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games and Simulation. The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.

Gecon 2006
  • Language: en
  • Pages: 175

Gecon 2006

Grid computing systems utilize the heterogeneous networked resources, such as computation, information, database, storage, bandwidth, etc., through the Internet. The systems can operate in predefined and organized ways or form the collected resource systems through self-organizing and decentralized ways. Even with the various types of abundant resources in the Internet, the resources that can be organized and operated in the presence of multiple resource owners with the uncertainty of resource availability and quality are scarce. This volume contains refereed and invited papers presented at the 3rd International Workshop on Grid Economics and Business Models held on 16 May 2006 at the Singap...

Gecon 2006 - Proceedings Of The 3rd International Workshop On Grid Economics And Business Models
  • Language: en
  • Pages: 175

Gecon 2006 - Proceedings Of The 3rd International Workshop On Grid Economics And Business Models

Grid computing systems utilize the heterogeneous networked resources, such as computation, information, database, storage, bandwidth, etc., through the Internet. The systems can operate in predefined and organized ways or form the collected resource systems through self-organizing and decentralized ways. Even with the various types of abundant resources in the Internet, the resources that can be organized and operated in the presence of multiple resource owners with the uncertainty of resource availability and quality are scarce.This volume contains refereed and invited papers presented at the 3rd International Workshop on Grid Economics and Business Models held on 16 May 2006 at the Singapore Management University, in conjunction with GridAsia 2006. It includes contributions by researchers and practitioners from multiple disciplines that discuss the economy of the systems concerned, with focus on the operational and deployment issues of Grid Economy.

Directory
  • Language: en
  • Pages: 1190

Directory

  • Type: Book
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  • Published: 2005
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  • Publisher: Unknown

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Computer Analysis of Images and Patterns
  • Language: en
  • Pages: 881

Computer Analysis of Images and Patterns

  • Type: Book
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  • Published: 2005-09-27
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  • Publisher: Springer

This volume presents the proceedings of the 11th International Conference on Computer Analysis of Images and Patterns (CAIP 2005). This conference - ries started about 20 years ago in Berlin. Initially, the conference served as a forum for meetings between scientists from Western and Eastern-block co- tries. Nowadays, the conference attracts participants from all over the world. The conference gives equal weight to posters and oral presentations, and the selected presentation mode is based on the most appropriate communication medium. The program follows a single-track format, rather than parallel s- sions. Non-overlapping oral and poster sessions ensure that all attendees have the opportuni...