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I Know a Little About a Lot of Things
  • Language: en
  • Pages: 398

I Know a Little About a Lot of Things

  • Type: Book
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  • Published: 2022-07-20
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  • Publisher: FriesenPress

The book is a chronicle of my life and my life-long career in the construction industry throughout Western Canada. It begins, as my life did, in the 50’s and traverses through to this present day, reflcting on the many life experiences, challenges and achievements that I have appreciated over the last 68 years. Growing up in this post-war era and living through the vast societal and economic changes since that time has been a great period to live, grow and work. For those readers who are my vintage, I hope it brings back fond memories and familiar feelings and for those younger readers, I hope it illustrates a completely different world than where we live today; not better, not worse, just very different.

Game Love
  • Language: en
  • Pages: 284

Game Love

  • Type: Book
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  • Published: 2015-01-09
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  • Publisher: McFarland

What does love have to do with gaming? As games have grown in complexity, they have increasingly included narratives that seek to engage players with love in a variety of ways. While media attention often focuses on violent emotions and behavior in gaming, love has always been central to the experience. We love to play games, we have titles that we love, and sometimes we love too much or love terrible games for their shortcomings. Love in gaming is rather like love in life--often complicated and frustrating but also exciting and gratifying. This collection of fresh essays explores the meaning and role of love in gaming, describing a number of ways--from coding to cosplay--in which love can be expressed in, for and around games. Investigating how gaming involves love is also key to understanding the growing importance of games and gamers as cultural markers.

Zones of Control
  • Language: en
  • Pages: 845

Zones of Control

  • Type: Book
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  • Published: 2016-04-15
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  • Publisher: MIT Press

Examinations of wargaming for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming's past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or ...

The Elusive Shift
  • Language: en
  • Pages: 332

The Elusive Shift

  • Type: Book
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  • Published: 2020-12-22
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  • Publisher: MIT Press

How the early Dungeons & Dragons community grappled with the nature of role-playing games, theorizing a new game genre. When Dungeons & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term “role-playing” is nowhere to be found; D&D was marketed as a wargame. In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games—and by doing so, established a new genre of games. Peterson examine...

Jack's Strange Tales Collection
  • Language: en
  • Pages: 1145

Jack's Strange Tales Collection

  • Type: Book
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  • Published: 2022-07-14
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  • Publisher: Next Chapter

All six books in 'Jack's Strange Tales', a series by Jack Strange, now in one volume! Strange Tales of Scotland: Strange Tales of Scotland all deal with a particular aspect of Scottish mysteries. You'll learn of the ghost that appeared at the wedding of King Alexander II, of monsters such as the Shellycoat and Water-horse that were thought to inhabit Scotland’s lochs. Another part deals exclusively with Loch Ness, and the strange happenings at that mysterious body of water. Later, we have a look at the mysterious deaths at the Flannan Islands Lighthouse, and at the strange creatures that were once believed to infest the hills and glens of Scotland, including the terrifying brollachan and t...

Reflective Affective Dramaturgies of Participatory Theatre
  • Language: en
  • Pages: 199

Reflective Affective Dramaturgies of Participatory Theatre

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Education Directory
  • Language: en
  • Pages: 466

Education Directory

  • Type: Book
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  • Published: 1968
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  • Publisher: Unknown

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A History of Intellectual Property in 50 Objects
  • Language: en
  • Pages: 445

A History of Intellectual Property in 50 Objects

This volume brings together a group of contributors from varied backgrounds to tell a history of intellectual property in 50 objects.

The Routledge Handbook of Role-Playing Game Studies
  • Language: en
  • Pages: 588

The Routledge Handbook of Role-Playing Game Studies

This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume. Collaboratively authored by more than 40 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live-action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Baldur’s Gate, Genshin Impact, and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies,...

Transmedia Character Studies
  • Language: en
  • Pages: 297

Transmedia Character Studies

Transmedia Character Studies provides a range of methodological tools and foundational vocabulary for the analysis of characters across and between various forms of multimodal, interactive, and even non-narrative or non-fictional media. This highly innovative work offers new perspectives on how to interrelate production discourses, media texts, and reception discourses, and how to select a suitable research corpus for the discussion of characters whose serial appearances stretch across years, decades, or even centuries. Each chapter starts from a different notion of how fictional characters can be considered, tracing character theories and models to approach character representations from perspectives developed in various disciplines and fields. This book will enable graduate students and scholars of transmedia studies, film, television, comics studies, video game studies, popular culture studies, fandom studies, narratology, and creative industries to conduct comprehensive, media-conscious analyses of characters across a variety of media.