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Track Changes
  • Language: en
  • Pages: 379

Track Changes

Writing in the digital age has been as messy as the inky rags in Gutenberg’s shop or the molten lead of a Linotype machine. Matthew Kirschenbaum examines how creative authorship came to coexist with the computer revolution. Who were the early adopters, and what made others anxious? Was word processing just a better typewriter, or something more?

Bitstreams
  • Language: en
  • Pages: 160

Bitstreams

In Bitstreams, Matthew G. Kirschenbaum distills twenty years of thinking about the intersection of digital media, textual studies, and literary archives to argue that bits—the ubiquitous ones and zeros of computing— always depend on the material world that surrounds them to form the bulwark for preserving the future of literary heritage.

Mechanisms
  • Language: en
  • Pages: 315

Mechanisms

  • Type: Book
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  • Published: 2012-01-06
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  • Publisher: MIT Press

A new “textual studies” and archival approach to the investigation of works of new media and electronic literature that applies techniques of computer forensics to conduct media-specific readings of William Gibson's electronic poem “Agrippa,” Michael Joyce's Afternoon, and the interactive game Mystery House. In Mechanisms, Matthew Kirschenbaum examines new media and electronic writing against the textual and technological primitives that govern writing, inscription, and textual transmission in all media: erasure, variability, repeatability, and survivability. Mechanisms is the first book in its field to devote significant attention to storage—the hard drive in particular—arguing ...

Zones of Control
  • Language: en
  • Pages: 845

Zones of Control

  • Type: Book
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  • Published: 2016-04-15
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  • Publisher: MIT Press

Examinations of wargaming for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming's past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or ...

Living Books
  • Language: en
  • Pages: 351

Living Books

  • Type: Book
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  • Published: 2021-08-31
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  • Publisher: MIT Press

Reimagining the scholarly book as living and collaborative--not as commodified and essentialized, but in all its dynamic materiality. In this book, Janneke Adema proposes that we reimagine the scholarly book as a living and collaborative project--not as linear, bound, and fixed, but as fluid, remixed, and liquid, a space for experimentation. She presents a series of cutting-edge experiments in arts and humanities book publishing, showcasing the radical new forms that book-based scholarly work might take in the digital age. Adema's proposed alternative futures for the scholarly book go beyond such print-based assumptions as fixity, stability, the single author, originality, and copyright, rea...

A Quiet Word
  • Language: en
  • Pages: 402

A Quiet Word

Q. What's worth �2,000,000,000, answers to no-one and operates out of public sight? A. Britain's influence industry The corporate takeover of democracy is no conspiracy theory - it's happening, and it affects every aspect of our lives: the food we eat, the places we live, the temperature of our planet, how we spend our money and how our money is spent for us. And much more. A Quiet Word shows just how effectively the voice of public interest is being drowned out by the word in the ear from the professional persuaders of the lobbying industry. And if you've never heard about them, that's because the most effective lobbying goes unnoticed. A Quiet Word shines the brightest of lights into one of the darkest and least-understood corners of our political culture. It is essential, urgent, authoritative reading for anyone interested in our democracy and where this country is heading. And by showing how influence is constructed, it puts power back in your hands.

Debates in the Digital Humanities 2016
  • Language: en
  • Pages: 838

Debates in the Digital Humanities 2016

Pairing full-length scholarly essays with shorter pieces drawn from scholarly blogs and conference presentations, as well as commissioned interviews and position statements, Debates in the Digital Humanities 2016 reveals a dynamic view of a field in negotiation with its identity, methods, and reach. Pieces in the book explore how DH can and must change in response to social justice movements and events like #Ferguson; how DH alters and is altered by community college classrooms; and how scholars applying DH approaches to feminist studies, queer studies, and black studies might reframe the commitments of DH analysts. Numerous contributors examine the movement of interdisciplinary DH work into...

A Companion to Digital Humanities
  • Language: en
  • Pages: 642

A Companion to Digital Humanities

This Companion offers a thorough, concise overview of the emerging field of humanities computing. Contains 37 original articles written by leaders in the field. Addresses the central concerns shared by those interested in the subject. Major sections focus on the experience of particular disciplines in applying computational methods to research problems; the basic principles of humanities computing; specific applications and methods; and production, dissemination and archiving. Accompanied by a website featuring supplementary materials, standard readings in the field and essays to be included in future editions of the Companion.

The Cambridge Companion to Textual Scholarship
  • Language: en
  • Pages: 327

The Cambridge Companion to Textual Scholarship

An introduction to studying and editing texts in all forms, from manuscript to digital.

Debugging Game History
  • Language: en
  • Pages: 465

Debugging Game History

  • Type: Book
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  • Published: 2024-02-06
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  • Publisher: MIT Press

Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games. Even as the field of game studies has flourished, critical historical studies of games have lagged behind other areas of research. Histories have generally been fact-by-fact chronicles; fundamental terms of game design and development, technology, and play have rarely been examined in the context of their historical, etymological, and conceptual underpinnings. This volume attempts to “debug” the flawed historiography of video games. It offers original essays on key concepts in game studies, arranged as in a lexicon—from “Amusement Arcade” to “Embodi...