You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
None
Write object-oriented code that’s manageable, maintainable, and future-proof. Keeping your object-oriented designs simple demands a creative approach—and that’s exactly what you’ll find in Simple Object-Oriented Design. This book is full of patterns and principles for reducing complexity, each one proven in author Mauricio Aniche’s 20-year career in software development. You’ll learn how to tackle code’s natural growth in complexity, and adopt a “good enough” approach that means it’s easy to refactor when requirements change. You’ll discover insightful principles for: Making code readable and documented Improving consistency and encapsulation Managing dependencies Desig...
"This reference brings together an impressive array of research on the development of Science, Technology, Engineering, and Mathematics curricula at all educational levels"--Provided by publisher.
Computer programs and processes that take into account the goals and needs of the user meet with the greatest success, so it behooves software engineers to consider the human element inherent in every line of code they write. Human Factors in Software Development and Design brings together high quality research on the influence and impact of ordinary people on the software industry. With the goal of improving the quality and usability of computer technologies, this premier reference is intended for students and practitioners of software engineering as well as researchers, educators, and interested laymen.
This book shows the results of research in different countries on how to measure digital competence among future generations of teachers and facing the challenges brought by the convergence of analogue and digital media. This book provides answers to the research questions: How should the key competencies related to media pedagogy be effectively measured and compared? What is the level of digital literacy of pre-service teachers in selected countries? The individual chapters are based on a systematic review of research results (from the last two decades) to show trends related to changes in measurement and levels of digital competence. This book is valuable for researchers training future generations of teachers in the use of new media as well as to those trying to measure the development of the information society, as well as those conducting research in the field of comparative pedagogy (including the transfer of the most effective solutions in the field of media pedagogy).
"This book discusses the new technologies of semantic Web, transforming the way we use information and knowledge"--Provided by publisher.
This book constitutes the refereed proceedings of the 8th Iberoamerican Workshop on Human-Computer Interaction, HCI-COLLAB 2022, which took place in Havana, Cuba, in October 2022. The 15 full papers presented in this volume were carefully reviewed and selected from 53 submissions. The papers deal with topics such as emotional interfaces, usability, video games, computational thinking, collaborative systems, IoT, software engineering, ICT in education, augmented and mixed virtual reality for education, gamification, emotional interfaces, adaptive instructional systems, accessibility, use of video games in education, artificial intelligence in HCI and infotainment, among others.