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An array of leading Democrats, Republicans, and independent thinkers provide a road map for America's political future. America is at a turning point. For the first time in history, the United States is the world's lone superpower--in Andrew Cuomo's words, "both the tamer and target of an unstable world." New technology and the omnipresent media have transformed the way we do everything, from amassing wealth to practicing politics. Simultaneously, the U.S. economy is in a shambles, with the largest federal budget deficit in our history. The coming octogenarian boom promises to put the greatest strain on federal government resources the United States has ever known, and America is faced with ...
Relaunching the adventures of the U.S.S. da Vinci, as Captain David Gold, Commander Sonya Gomez, and the rest of Starfleet's miracle workers solve the problems of the galaxy, one disaster at a time. At first, Dr. Sarjenka -- the first Dreman to graduate from Starfleet Medical Academy -- thought her posting to the da Vinci as deputy chief medical officer was a dream assignment. But her new boss, Dr. Elizabeth Lense, doesn't want her there, her mentor, Captain Gold, is surly and unapproachable, and she finds the atmosphere on the da Vinci to be radically different from what she expected. Sarjenka's trial by fire comes when the da Vinci is sent to Betrisius, where neural implants that are used to rehabilitate criminals in lieu of prisons are malfunctioning. The S.C.E. team must find a way to repair the damage -- and learn the truth behind why the implants aren't working before the planet devolves into chaos.... Beginning all-new adventures of the S.C.E.!
Relaunching the adventures of the U.S.S. da Vinci, as Captain David Gold, Commander Sonya Gomez, and the rest of Starfleet's miracle workers solve the problems of the galaxy, one disaster at a time. The da Vinci is sent to investigate a downed Borg Cube. While the fearsome vessel appears to be inert, there are minor indications of power readings. When Commander Gomez and her crack S.C.E. team investigate, they find an entire civilization that depends on the Cube to survive. They are led by the Sage, who derives her power directly from the Cube. But what begins as a simple examination of the technology of the Federation's greatest enemy becomes a desperate fight for survival, as the Sage dies -- and Gomez takes her place! Continuing the all-new adventures of the S.C.E.!
These are the voyages of the U.S.S. da Vinci. Their mission: to solve the problems of the galaxy, one disaster at a time. Starfleet veteran Captain David Gold, along with his crack Starfleet Corps of Engineers team led by former Starship Enterprise™ engineer Commander Sonya Gomez, travel throughout the Federation and beyond to fix the unfixable, repair the irreparable, and solve the unsolvable. The S.C.E.'s missions don't always go as planned -- repairing the weather grid on the resort planet Risa turns into a deadly first contact, constructing an industrial complex on a nonaligned world leads to some startling revelations about the financier behind it, diverting a runaway ship could spell death for the crew the da Vinci didn't even know was there, and a planet in a box proves a more valuable prize than anyone could have imagined -- but their greatest challenge comes much closer to home... Captain Gold's granddaughter Esther is marrying Khor, son of Lantar, a Klingon politician. Now Gold faces what may be the greatest challenge of his career: officiating the first-ever Klingon-Jewish wedding!
A new Federation President has been elected, and his first order of business is to attempt to restore the alliance with the Klingon Empire. To that end, he sends Captain Picard to Deep Space 9, in the hopes that Picard's relationship with Chancellor Gowron might lead to a normalization of relations. At first, things go well, as Gowron agrees to meet with Picard and Captain Sisko of DS9 on a neutral planet -- but when their runabout is shot down, it's up to Commanders Worf and Data to find out the truth before their captains are killed!
A DESPERATE FIGHT… Under assault and ill-equipped, Alkalurops has come apart since the loss of its communications grid and the inability of the Republic of the Sphere to re-establish it. But in a universe of powerful players, a leader has to grab power fast if she's going to survive... Grace O'Malley's people are valiantly making a stand against Hansen's Roughriders, a band of mercenaries destroying everything in their path. Badly outnumbered, her forces need real BattleMechs operated by trained MechWarriors. And they're not going to be easy to afford, especially since the big mine owners refuse to offer any funds for planetary defense. But Grace will not surrender her homeland, no matter what the price. Even though the ragtag locals are putting up a surprisingly good fight, Loren Hansen remains confident he can defeat them. What he doesn't count on is an opponent determined to write her planet's history in the scorched wreckage of the battlefield...
GHOSTS IN THE DARK… Jasper and Nadine Roux are cadets at the Ritza MechWarrior Academy; a dream come true for the orphaned siblings from the war-torn planet of Hoff. For the last six years, Emporia has been their home. Sponsored to the academy by the powerful Vogel House, both cadets are expected to excel in all tasks. Their dream becomes a nightmare when the Draconis Combine lands at their doorstep. It’s up to the siblings to stop a renegade Seventh Ghost Regiment warlord when he lays claim to a piece of the Inner Sphere—starting with the Federated Suns’ planet of Emporia. The border world looks like easy prey, but this warrior of the Dragon is about to learn how wrong he is. After the few MechWarriors on the planet are taken hostage, the Sponsored and Blooded cadets of the Ritza Academy fight like they have nothing left to lose. It’s a fight that will cost them more than they know...
CADETS UNDER FIRE… Jasper and Nadine Roux are cadets at the Ritza MechWarrior Academy…the only thing stopping a megalomaniacal Draconis Combine general with aspirations of claiming a piece of space as his own—starting with their home planet. Emporia is at war, and cadets are now frontline soldiers as Tai-sa Takeji Yoshizawa shifts tactics in a brutal effort to subjugate their entire world. It’s up to the siblings and their friends to stop the madman bent on conquest, but while Jasper believes Nadine is too reckless, Nadine believes Jasper is still living in the past. As both struggle to do what they think is right, the Ritza Academy comes under assault once more. It takes a shocking sacrifice to make them both see the true face of the enemy. Reunited by the same purpose, Jasper agrees to Nadine’s audacious plan to make Emporia too much trouble for the leader of the Seventh Ghost Regiment to conquer. Unfortunately for them, Tai-sa Yoshizawa has his own secrets, and nothing left to lose. And even if Nadine’s plan works to perfection, the cunning general has one last trick up his sleeve that could bring about the end of everything Nadine and Jasper hold dear…
TRADITIONS RUN DEEP... Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental flags at half-mast. What triumphs and tragedies shaped the Eridani Light Horse and its traditions? What drove them to become a force to be reckoned with, an elite mercenary unit with one of the longest histories and the deepest traditions in the Inner Sphere? Witness the unit’s origins in the Star League and follow their evolution all the way through the Succession Wars and the Clan Invasion to their downfall in the Dark Age and their resurrection in the uncertain future of the ilClan era. Part Five: There's No We In Mercenary by Jason Hansa: On the battlefields of the Fourth Succession War, the Eridani Light Horse faces down the fearsome Warrior House Hiritsu, but defeating the Capellan force might require the ultimate sacrifice.
BROTHERS IN ARMS… At long last, the Clans’ campaign for the Inner Sphere is coming to a head. Khan Alaric Wolf is preparing for his biggest moves yet…and is willing to enlist just about anyone who can help him achieve his ultimate goal—the conquest of Terra. To that end, he sends one of his own on a special assignment. Marotta Kerensky is a Clan Wolf warrior unlike any other—the perfect candidate for a mission unlike any other: convince the legendary Wolf’s Dragoons to rejoin the Clan they originally came from. But when Marotta reaches the mercenary unit, he finds them quite different from the storied force of a century ago. Times have changed since then, and the Dragoons have as well…or have they? Driven to accomplish his mission at any cost, Marotta allies with a Dragoons officer on a risky gambit that may help him deliver what his Khan wants…or tear Wolf’s Dragoons apart forever.