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How can we use new technology to support and educate the science leaders of tomorrow? This unique book describes the design, development, and implementation of an effective science leadership program that promotes collaboration among scientists and science educators, provides authentic research experiences for educators, and facilitates adaptation and evaluation of these experiences for students in secondary and post-secondary classrooms. The information technology used focuses on visualization, simulation, modeling, and analyses of complex data sets. The book also examines program outcomes, including analyses of resulting classroom implementation and impacts on science and education faculty, graduate students, and secondary science teachers and their students. Contributors: Gillian Acheson, Ruth Anderson, Lawrence Griffing, Bruce Herbert, Margaret Hobson, Cathleen C. Loving, Karen McNeal, Jim Minstrell, George M. Nickles, Susan Pedersen, Carol Stuessy, and X. Ben Wu.
The construction industry is amidst a digital transformation that is focused on addressing well-documented issues and calls for significant improvements and changes through increased productivity, whole-life value, client focus, reduction of waste, and being more sustainable. The key aspect to driving change and transformation is the education and upskilling of the required workforce towards developing the required capacities. Various approaches can be taken to embed digital construction within education and through collaborative efforts in order to drive change and facilitate improvements. The Handbook of Research on Driving Transformational Change in the Digital Built Environment focuses o...
This timely book shows how award-winning secondary schools and districts are successfully using technology and making systemic changes to increase student engagement, improve achievement, and re-invigorate the teaching and learning process. Through in-depth case studies, we see how experienced school and district leaders use technology in curricular, administrative, and analytical ways to meet the needs of 21st-century learners, educators, and communities. These cases reveal important details addressed by the leadership of these schools and districts that go beyond what they did with technology to include changes in school culture, curriculum and teaching, uses of assessment data, financial ...
"Readers will explore 9 original "complex mechanic" templates along with principles from game-based learning that guide their activities towards serious play. Beginners and veterans will find entry points for applying the ALLURE method as deeply as desired, such as making playful changes to their existing discussions or activities (adding a random element, or student roles), crafting physical components (cards, board, plastic pieces), or building light digital options (discussion board riddles, PowerPoint and Google Slides games), for in-person and online learning"--
The book departs from the approach of related titles by focusing on describing and reflecting upon the notion of seamless learning with regard to salient characteristics of learner mobility and bridging of learning experiences across learning spaces. It is the first such work that is solely dedicated to research on and the practice of seamless learning, uniquely combining interpretations, visions, and past research on and practices in seamless learning from diversified perspectives. The book also strikes a good balance between theoretical and practical perspectivess, going beyond a collection of reports on specific research projects. Instead of thick descriptions of research processes and findings, readers will find significant insights and food for thought intended to inspire further advances in the research on and practice of seamless learning.
This book shares the lessons learned by a large community of educational researchers and science teachers as they designed, developed, and investigated a new technology-enhanced learning environment known as WISE: The Web-based Inquiry Science Environment. WISE offers a collection of free, customizable units on topics central to the science standards as well as guidance on how to exploit the Internet to improve learning and instruction in the science classroom (grades 6-12). Hundreds of teachers and over 100,000 students have learned from WISE projects tA01ght in English, Norwegian, Dutch, German, Hebrew, Japanese, Chinese, and Korean.
In August 2005, over 500 researchers from the field of science education met at the 5th European Science Education Research Association conference. Two of the main topics at this conference were: the decrease in the number of students interested in school science and concern about the worldwide outcomes of studies on students’ scientific literacy. This volume includes edited versions of 37 outstanding papers presented, including the lectures of the keynote speakers.
This volume presents research findings on the use of technology to support learning and reasoning in collaborative contexts. Featuring a variety of theoretical perspectives, ranging from sociocultural to social psychological to information processing views, Collaborative Learning, Reasoning, and Technology includes an international group of authors
The uses of technology in education have kindled great interest in recent years. Currently, considerable resources are being expended to connect schools to the Internet, to purchase powerful (and increasingly affordable) computers, and on other implementations of educational technologies. However, the mere availability of powerful, globally-connected computers is not sufficient to insure that students will learn--particularly in subjects that pose considerable conceptual difficulties, such as in science and mathematics. The true challenge is not just to put the newest technologies in our schools, but to identify advanced ways to design and use these new technologies to advance learning. This book offers a "snapshot" of current work that is attempting to address this challenge. It provides valuable and timely information to science and mathematics educators, educational and cognitive researchers, instructional technologists and educational software developers, educational policymakers, and to scholars and students in these fields.