Welcome to our book review site go-pdf.online!

You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.

Sign up

The Impact of Tablet PCs and Pen-based Technology on Education 2007
  • Language: en
  • Pages: 188

The Impact of Tablet PCs and Pen-based Technology on Education 2007

A wide variety of disciplines are embracing Tablet PC's and similar pen-based devices as tools for the radical enhancement of teaching and learning. Deployments of Tablet PCs have spanned the K-12, undergraduate, and graduate levels and have dealt with an amazingly diverse range of subject areas. This work is aimed at identifying best practices in the educational use of pen-based computing so that all educators may benefit from this next generation of technology.

Blueprint for the Future
  • Language: en
  • Pages: 126

Blueprint for the Future

The scientific work of women is often viewed through a national or regional lens, but given the growing worldwide connectivity of most, if not all, scientific disciplines, there needs to be recognition of how different social, political, and economic mechanisms impact women's participation in the global scientific enterprise. Although these complex sociocultural factors often operate in different ways in various countries and regions, studies within and across nations consistently show inverse correlations between levels in the scientific and technical career hierarchy and the number of women in science: the higher the positions, the fewer the number of women. Understanding these complex pat...

Yesterday's Faces, Volume 3
  • Language: en
  • Pages: 284

Yesterday's Faces, Volume 3

More than forty criminal heroes are examined in this volume. They include evil characters such as Dr. Fu Manchu, Li Shoon, Black Star, the Spider, Rafferty, Mr. Clackworthy, Elegant Edward, Big-nose Charlie, Thubway Tham, the Thunderbolt, the Man in Purple, and the Crimson Clown, plus many, many more! The development of these characters is traced across more than two decades of crime fiction published in Detective Story Magazine, Flynn's, Black Mask, and other magazines. The conventions that made these stories a special part of popular fiction are examined in detail.

The Impact of Tablet PCs and Pen-based Technology on Education
  • Language: en
  • Pages: 202

The Impact of Tablet PCs and Pen-based Technology on Education

A wide variety of disciplines are embracing Tablet PC's and similar pen-based devices as tools for the radical enhancement of teaching and learning. This work stems from the Third Workshop on the Impact of Pen-based Technology on Education (WIPTE).

The Impact of Tablet PCs and Pen-based Technology on Education
  • Language: en
  • Pages: 228

The Impact of Tablet PCs and Pen-based Technology on Education

The tablet PC and similar pen-based devices are being embraced by a wide variety of disciplines as tools for the radical enhancement of teaching and learning. Deployments of Tablet PCs span all the K-12, higher education, and graduate levels and deal with an amazingly diverse range of subject areas, including geology, writing, mathematics, computer science, Japanese language, physics, engineering, business, economics, and technical communications. Despite the diversity of content areas, many deployments generate a singular passion among students and teachers. In April of 2006, a group of educators gathered to exchange ideas at the First Workshop on the Impact of Pen-based Technology on Education (WIPTE). The editors have selected a subset of papers that were presented at WIPTE for inclusion in this book. The papers have been selected for their broad appeal, diverse content, and insightful evaluations. The collective experiences of these authors will help the reader to identify best practices with regard to the educational use of pen-based computing.

Holmes' Fifth Reader
  • Language: en
  • Pages: 420

Holmes' Fifth Reader

  • Type: Book
  • -
  • Published: 1870
  • -
  • Publisher: Unknown

None

Holmes' First [Fifth] Reader
  • Language: en
  • Pages: 420

Holmes' First [Fifth] Reader

  • Type: Book
  • -
  • Published: 1888
  • -
  • Publisher: Unknown

None

Business and Consumer Analytics: New Ideas
  • Language: en
  • Pages: 1005

Business and Consumer Analytics: New Ideas

  • Type: Book
  • -
  • Published: 2019-05-30
  • -
  • Publisher: Springer

This two-volume handbook presents a collection of novel methodologies with applications and illustrative examples in the areas of data-driven computational social sciences. Throughout this handbook, the focus is kept specifically on business and consumer-oriented applications with interesting sections ranging from clustering and network analysis, meta-analytics, memetic algorithms, machine learning, recommender systems methodologies, parallel pattern mining and data mining to specific applications in market segmentation, travel, fashion or entertainment analytics. A must-read for anyone in data-analytics, marketing, behavior modelling and computational social science, interested in the lates...

Holmes' Southern Reader for Schools and Families: Fifth reader
  • Language: en
  • Pages: 428

Holmes' Southern Reader for Schools and Families: Fifth reader

  • Type: Book
  • -
  • Published: 1867
  • -
  • Publisher: Unknown

None

Basic Math for Game Development with Unity 3D
  • Language: en
  • Pages: 414

Basic Math for Game Development with Unity 3D

  • Type: Book
  • -
  • Published: 2019-12-05
  • -
  • Publisher: Apress

Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical foundation you need, and you will know how to examine and modify an implementation. This book covers points in a 3D Cartesian coordinate system, and then discusses vectors and the details of dot and cross products. Basic mathematical foundations are illustrated through Unity-based example implementations. Also provided are examples showing how the concepts are applied when implementing video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflection...