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Blueprint for the Future
  • Language: en
  • Pages: 126

Blueprint for the Future

The scientific work of women is often viewed through a national or regional lens, but given the growing worldwide connectivity of most, if not all, scientific disciplines, there needs to be recognition of how different social, political, and economic mechanisms impact women's participation in the global scientific enterprise. Although these complex sociocultural factors often operate in different ways in various countries and regions, studies within and across nations consistently show inverse correlations between levels in the scientific and technical career hierarchy and the number of women in science: the higher the positions, the fewer the number of women. Understanding these complex pat...

Holmes' Fifth Reader
  • Language: en
  • Pages: 420

Holmes' Fifth Reader

  • Type: Book
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  • Published: 1870
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  • Publisher: Unknown

None

Being Fluent with Information Technology
  • Language: en
  • Pages: 126

Being Fluent with Information Technology

Computers, communications, digital information, softwareâ€"the constituents of the information ageâ€"are everywhere. Being computer literate, that is technically competent in two or three of today's software applications, is not enough anymore. Individuals who want to realize the potential value of information technology (IT) in their everyday lives need to be computer fluentâ€"able to use IT effectively today and to adapt to changes tomorrow. Being Fluent with Information Technology sets the standard for what everyone should know about IT in order to use it effectively now and in the future. It explores three kinds of knowledgeâ€"intellectual capabilities, foundational concepts, and skillsâ€"that are essential for fluency with IT. The book presents detailed descriptions and examples of current skills and timeless concepts and capabilities, which will be useful to individuals who use IT and to the instructors who teach them.

Yesterday's Faces, Volume 3
  • Language: en
  • Pages: 284

Yesterday's Faces, Volume 3

More than forty criminal heroes are examined in this volume. They include evil characters such as Dr. Fu Manchu, Li Shoon, Black Star, the Spider, Rafferty, Mr. Clackworthy, Elegant Edward, Big-nose Charlie, Thubway Tham, the Thunderbolt, the Man in Purple, and the Crimson Clown, plus many, many more! The development of these characters is traced across more than two decades of crime fiction published in Detective Story Magazine, Flynn's, Black Mask, and other magazines. The conventions that made these stories a special part of popular fiction are examined in detail.

Basic Math for Game Development with Unity 3D
  • Language: en
  • Pages: 414

Basic Math for Game Development with Unity 3D

  • Type: Book
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  • Published: 2019-12-05
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  • Publisher: Apress

Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical foundation you need, and you will know how to examine and modify an implementation. This book covers points in a 3D Cartesian coordinate system, and then discusses vectors and the details of dot and cross products. Basic mathematical foundations are illustrated through Unity-based example implementations. Also provided are examples showing how the concepts are applied when implementing video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflection...

Building a 2D Game Physics Engine
  • Language: en
  • Pages: 129

Building a 2D Game Physics Engine

  • Type: Book
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  • Published: 2017-01-11
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  • Publisher: Apress

Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions. In this way, by the end of Building a 2D Game Physics Engine, you will have an in‐depth understanding of the specific concepts and events, implementation details, and actual source code of a physics game engine that is suitable for building 2D games or templates for any 2D games you can cre...

Build your own 2D Game Engine and Create Great Web Games
  • Language: en
  • Pages: 481

Build your own 2D Game Engine and Create Great Web Games

  • Type: Book
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  • Published: 2015-10-13
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  • Publisher: Apress

Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include examples and projects that gradually increase in complexity while introducing a ground-up design framework, providing you with the foundational concepts needed to build fun and engaging 2D games. By the end of this book you will have created a complete prototype level for a side scrolling action platform game and will be prepared to begin designing additional levels and games of your own. This book isolates and presents relevant knowledge from soft...

Holmes' First [Fifth] Reader
  • Language: en
  • Pages: 420

Holmes' First [Fifth] Reader

  • Type: Book
  • -
  • Published: 1888
  • -
  • Publisher: Unknown

None

Frontiers of Engineering
  • Language: en
  • Pages: 208

Frontiers of Engineering

U.S. Frontiers of Engineering (USFOE) symposia bring together 100 outstanding engineers (ages 30 to 45) to exchange information about leading-edge technologies in a range of engineering fields. The 2007 symposium covered engineering trustworthy computer systems, control of protein conformations, biotechnology for fuels and chemicals, modulating and simulating human behavior, and safe water technologies. Papers in this volume describe leading-edge research on disparate tools in software security, decoding the "mechanome," corn-based materials, modeling human cultural behavior, water treatment by UV irradiation, and many other topics. A speech by dinner speaker Dr. Henrique (Rico) Malvar, managing director of Microsoft Research, is also included. Appendixes provide information about contributors, the symposium program, summaries of break-out sessions, and a list of participants. This is the thirteenth volume in the USFOE series.

C++ 程序设计
  • Language: en
  • Pages: 992

C++ 程序设计

本书介绍使用C++进行程序设计和软件开发的基本原理,适用作大学各专业学生学习面向对象程序设计课的教材。