Welcome to our book review site go-pdf.online!

You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.

Sign up

Build your own 2D Game Engine and Create Great Web Games
  • Language: en
  • Pages: 481

Build your own 2D Game Engine and Create Great Web Games

  • Type: Book
  • -
  • Published: 2015-10-13
  • -
  • Publisher: Apress

Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include examples and projects that gradually increase in complexity while introducing a ground-up design framework, providing you with the foundational concepts needed to build fun and engaging 2D games. By the end of this book you will have created a complete prototype level for a side scrolling action platform game and will be prepared to begin designing additional levels and games of your own. This book isolates and presents relevant knowledge from soft...

Learn 2D Game Development with C#
  • Language: en
  • Pages: 285

Learn 2D Game Development with C#

  • Type: Book
  • -
  • Published: 2014-01-25
  • -
  • Publisher: Apress

2D games are hugely popular across a wide range of platforms and the ideal place to start if you’re new to game development. With Learn 2D Game Development with C#, you'll learn your way around the universal building blocks of game development, and how to put them together to create a real working game. C# is increasingly becoming the language of choice for new game developers. Productive and easier to learn than C++, C# lets you get your games working quickly and safely without worrying about tricky low-level details like memory management. This book uses MonoGame, an open source framework that's powerful, free to use and easy to handle, to further reduce low-level details, meaning you ca...

Building a 2D Game Physics Engine
  • Language: en
  • Pages: 129

Building a 2D Game Physics Engine

  • Type: Book
  • -
  • Published: 2017-01-11
  • -
  • Publisher: Apress

Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions. In this way, by the end of Building a 2D Game Physics Engine, you will have an in‐depth understanding of the specific concepts and events, implementation details, and actual source code of a physics game engine that is suitable for building 2D games or templates for any 2D games you can cre...

Build Your Own 2D Game Engine and Create Great Web Games
  • Language: en
  • Pages: 741

Build Your Own 2D Game Engine and Create Great Web Games

  • Type: Book
  • -
  • Published: 2021-12-04
  • -
  • Publisher: Apress

Develop a 2D game engine that will give you the experience and core understanding of foundational concepts for building complex and fun 2D games that can be played across the Internet via popular web browsers. This book is organized so that the chapters follow logical steps of building a game engine and integrates concepts accordingly. Build Your Own 2D Game Engine and Create Great Web Games isolates and presents relevant concepts from software engineering, computer graphics, mathematics, physics, game development and game design in the context of building a 2D game engine from scratch. In this edition, all the code is based on updated versions of JavaScript with HTML5 and WebGL2: you will a...

2D Games with Windows and Windows Phone Step by Step
  • Language: en

2D Games with Windows and Windows Phone Step by Step

  • Type: Book
  • -
  • Published: 2013-09-30
  • -
  • Publisher: Unknown

Your hands-on guide to Microsoft XNA Game Studio fundamentals Expand your expertise—and teach yourself the fundamentals of Microsoft XNA Game Studio for developing games for Windows and Windows Phone. If you have previous programming experience with C# but are new to 2D game programming, each tutorial in this book delivers the step-by-step guidance and coding exercises you need to master core topics and techniques. Discover how to: Explore the conceptual framework behind XNA Game Studio Create games for Windows desktops, tablets, and Windows Phone Manipulate items and game state via 2D game engine architecture Control speed, direction, and pixel-perfect collisions Master behaviors such as turning, home-in, chasing, and following Bring your characters to life with SpriteSheets, zoom, and audio Explode, burn, and blend game elements using particle system effects Use the camera and phone sensors in Windows Phone games

Introducing JavaScript Game Development
  • Language: en
  • Pages: 211

Introducing JavaScript Game Development

  • Type: Book
  • -
  • Published: 2017-12-07
  • -
  • Publisher: Apress

Learn to build a fully-functional 2D game inspired by the 1979 Atari classic, Asteroids, using just HTML5, CSS and JavaScript. Developing games has never been easier than it is now. New web technology allows even beginner developers to turn their hand to game development. Developed from an undergraduate course module, Introducing JavaScript Game Development teaches each new technology as it is introduced so can be followed by enthusiastic beginners as well as intermediate coders. You will learn how to work with HTML5 and the canvas element, how to understand paths, how to draw to a design and create your spaceship and asteroids. You’ll then move on to animating your game, and finally build...

Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript
  • Language: en
  • Pages: 156

Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript

Anyone familiar with Zynga's Farmville understands how fun and addictive real-time social games can be. This hands-on guide shows you how to design and build one of these games from start to finish, with nothing but open source tools. You'll learn how to render graphics, animate with sprites, add sound, validate scores to prevent cheating, and more, using detailed examples and code samples. By the end of the book, you’ll complete a project called Tourist Resort that combines all of the techniques you’ve learned. You’ll also learn how to integrate your game with Facebook. If you’re familiar with JavaScript, HTML5, and CSS3, you’re ready to get started. Use HTML5’s canvas element to build smooth animations with sprites Create an isometric grid pattern for high-performance graphics Design a GUI that works equally well on mobile devices and PCs Add sound to your game with HTML5’s audio element Implement the game’s path-finding function with WebWorkers Build a client data model on the server with PHP and MySQL Make your game come alive with dynamic CSS3 objects

Writing for the Web
  • Language: en
  • Pages: 192

Writing for the Web

  • Type: Book
  • -
  • Published: 2012
  • -
  • Publisher: New Riders

Many books offer instruction on how to use software programs to build Web sites, podcasts, and illustrations. But 'Writing for the Web' explains when and why an author might choose an illustration over a photograph, motion graphics over text, or a slice of Beethoven's Fifth over the sound of a bubbling brook. Focusing on storytelling techniques that work best for digital media, this book describes the essential skills and tools in a Web author's toolbox, including a thorough understanding of grammar and style, a critical eye for photography, and an ear for just the right sound byte for a podcast.

Programming 3D Applications with HTML5 and WebGL
  • Language: en
  • Pages: 403

Programming 3D Applications with HTML5 and WebGL

Create high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL—the emerging web graphics standard. With this book, you’ll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers. In two parts—Foundations and Application Development Techniques—author Tony Parisi provides a thorough grounding in theory and practice for designing everything from a simple 3D product viewer to immersive games and interactive training systems. Ideal for developers with Javascript and HTML experience. Explore ...

Photograph Like a Thief
  • Language: en
  • Pages: 408

Photograph Like a Thief

No photographer works in a vacuum. Photographers, like all artists, stand on the shoulders of those who came before them, and they are informed and influenced by those working around them contemporaneously. If you are striving to find your own style, one of the most powerful exercises you can practice is to find influence and inspiration in the work of those around you, and then emulate that work in an effort to define, shape, and grow your own photographic voice. By collecting, imitating, and eventually reshaping and combining the work of those around you, your unique voice can be found and the quality of your work can soar. In Photograph Like a Thief, photographer, author, and retoucher Gl...