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BattleTech: Innocent, and Defenseless
  • Language: en
  • Pages: 88

BattleTech: Innocent, and Defenseless

MERCS VERSUS MERCS… During the years of the Star League, few mercenary units served with such honor and distinction as the Eridani Light Horse. Stalwart allies of the Star League and the ideals it stands for, the men and women of the Eighth Recon Battalion are about to have their own ideals tested on the world of Radstadt. For when an invading mercenary force assaults a massive Draconis Combine prison complex, the Light Horse warriors are faced with the choice of risking their lives to defend convicted prisoners. And while the Eridani Light Horse has never shied from a mission or a challenge, repelling the invaders will try them in ways they could never have expected…

BattleTech: A Skulk of Foxes
  • Language: en
  • Pages: 214

BattleTech: A Skulk of Foxes

A PLANET IN PERIL… The independent world of Son Hoa should be doing well for itself: its BattleMech factory is fully functional, and business is booming. But the planet and its neighboring planets are under constant attack, and Aden, an intelligence agent from Clan Sea Fox’s Watch, has been assigned to discover who’s behind the raids and if there’s a more sinister plan afoot in the region. Allying with a trio of cast-off spies with nowhere else to go, Aden and his new team must uncover who’s funding the raids and why, before their plans come to fruition. Working alongside them are fellow Sea Fox Merchant Commander Janelle, a former Warrior now trading across the stars, and the Screaming Eagles, a storied mercenary unit with a troubled past now hoping to restore their tarnished honor. Joined in a common mission, the Sea Foxes and Screaming Eagles are committed to defending Son Hoa, but will they find allies or enemies awaiting them on the weather-torn planet?

BattleTech: Heavy Is the Head
  • Language: en
  • Pages: 184

BattleTech: Heavy Is the Head

DEATH BEFORE DISHONOR Major Michael Crown, leader of the Crown Crusaders mercenary battalion, has finally hit the big time: not only are the Crusaders fighting in the campaign to liberate the capital of the Federated Suns’ Capellan March, they are under the command of the First Prince himself, Julian Davion. But when battle plans against the Capellan Confederation go awry and the specter of blame falls on the Crusaders, Michael must make a desperate deal to prove his loyalty to the Federated Suns and save his unit from extinction. That deal leads to an unusual post in the distant Davion Outback, where true friends are hard to come by and devious enemies could be masquerading in plain sight. Michael and the Crown Crusaders must navigate the untamed wilds of the Periphery March if they are to have any hope of surviving long enough to regain the First Prince’s trust and cleanse the stain on their honor. (NOTE: This is the same novella that was distributed to the BattleTech Mercenaries Kickstarter campaign. If you received this story through the campaign, you do not need to buy it here.)

BattleTech Legends: Bred for War
  • Language: en
  • Pages: 626

BattleTech Legends: Bred for War

HEAVY IS THE HEAD THAT WEARS THE CROWN.... Along with the throne of the Federated Commonwealth, Prince Victor Steiner-Davion inherited a number of problems. Foremost among them is the Clans' threat to the peace of the Inner Sphere—and a treacherous sister who wants to supplant him. The expected demise of Joshua Marik—heir to the Free Worlds League, whose very presence maintained peace—also endangers harmony. Victor's idea is to use a double for Joshua, a deception that will prevent war. But secret duplicity is hard to maintain, and war erupts anyway, splitting the Inner Sphere and leaving the Federated Commonwealth defenseless. And when Victor thinks things can get no worse, word comes that the Clans, once again, have brought war to the Inner Sphere...

BattleTech Legends: Decision at Thunder Rift
  • Language: en
  • Pages: 473

BattleTech Legends: Decision at Thunder Rift

THE FUTURE OF WARFARE... Thirty meters tall, 70 tons of quick-striding death and destruction, the armored war machines called BattleMechs are the fighting force of the crumbling star empire locked in the horror of the Succession Wars. Their pilots are MechWarriors, 31st-century knights riding armored machines powerful enough to destroy an entire city. Grayson Death Carlyle had been training to be a MechWarrior since he was 10 years old, but his graduation came sooner than expected. With his friends and family dead and his father's regiment destroyed, young Grayson finds himself stranded on a world turned hostile. And now he must learn the hardest lesson of all: it takes more than a BattleMech to make a MechWarrior... To claim the title, all he has to do is capture one of those giant killing machines by himself... If it doesn't kill him first.

BattleTech: A Question of Survival
  • Language: en
  • Pages: 533

BattleTech: A Question of Survival

A FUTURE FOR THE TAKING… As the last Bloodnamed Warrior left in the former Jade Falcon Occupation Zone, newly-elected Khan Jiyi Chistu has ’Mechs, but no MechWarriors—making it impossible to rebuild his Clan after the disaster on Terra. Meanwhile, despite being riven by the Dominion-wide vote on whether to join the new Star League or not, Star Colonel Emilio Hall’s Ghost Bears have a planet full of talented sibkos ready to graduate. When word of these sibkos reaches Khan Chistu, he hatches a bold plan to take them, eager to rebuild the Jade Falcons. But with Star Colonel Emilio caught up in the politics of the Ghost Bear vote, will he even see Jiyi coming? Or will he lose the sibkos that represent the very future of his Clan? For both men and the Clans they hold dear, these dilemmas become nothing less than a question of survival…

BattleTech: Paid in Blood
  • Language: en
  • Pages: 301

BattleTech: Paid in Blood

NO PRICE TOO HIGH… On the besieged planet of Northwind, the Highlanders are fighting a tenacious invading force from the Capellan Confederation, led by a regiment from the legendary McCarron’s Armored Calvary, with support from Warrior House Imarra. The first round went to the Capellans, who seized the city of Tara and the invaluable HPG located within it. But their position is precarious with the revelation of the Grey Watch, a legendary Highlanders fighting force that revealed itself when Northwind was in danger of falling, and turned what could have been an all out Capellan victory into an uneasy stalemate. The arrival of a Draconis Combine fleet, recent allies of the Confederation, shifts the balance even further. Will the reinforced Capellan force finally bring Northwind back under the rule of the Celestial Throne, or will Countess Tara Campbell, Captain Declan Casey, and Knight of the Republic Maeve Stirling find a way to lead the embattled Highlanders to victory?

BattleTech: The Hunt for Jardine
  • Language: en
  • Pages: 120

BattleTech: The Hunt for Jardine

BURIED IN THE ASHES OF WAR… Freelance explorer and treasure hunter Dr. Brooklyn Stevens has made her career finding lost artifacts from Inner Sphere history, but during the waning days of the FedCom Civil War, a job offered by the academic organization known as Interstellar Expeditions affords her the chance to pursue the find of a lifetime: a missing planet, one lost in the ravages of the brutal Succession Wars. But the world of Jardine did not only die in fire—it was erased from stellar maps entirely, and Brooke’s employer wants to know why. She must hunt down the only known link to this forgotten world: a dangerous predator native to Jardine, whose initial discoverer was silenced under mysterious circumstances. Someone wants this planet to remain buried—and they will go to any lengths to ensure that Brooke’s quest to uncover the truth of Jardine’s disappearance ends in tragedy...

BattleTech Legends: Sword of Sedition
  • Language: en
  • Pages: 480

BattleTech Legends: Sword of Sedition

POLITICS OF DESTRUCTION… Newly elected Exarch Jonah Levin is still trying to come to terms with the responsibilities of his office. With his recent discovery of treachery in The Republic's Senate, he can trust very few people—and not even his own Paladins have been immune to murderous intrigue... Tensions are heating up between Exarch Levin and the senators determined to fight what they call the "injustice being done to the Republic's government." Some are even agitating for Levin's censure—a move that could accomplish the same thing as the recent attempted coup that killed legendary Paladin Victor Steiner-Davion. One of The Republic's last hopes is the summit of Inner Sphere leaders gathering on Terra. Ostensibly a tribute to the assassinated Steiner-Davion, it also has the potential to halt the escalating violence of the last few years. And although Victor would not have wanted his death to be the cause of more political maneuvering, Levin knows the great man would not begrudge the Republic this one final service to stave off all-out war—if only it isn't too late...

BattleTech: No Dust, No Wear
  • Language: en
  • Pages: 82

BattleTech: No Dust, No Wear

TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental flags at half-mast. What triumphs and tragedies shaped the Eridani Light Horse and its traditions? What drove them to become a force to be reckoned with, an elite mercenary unit with one of the longest histories and the deepest traditions in the Inner Sphere? Witness the unit’s origins in the Star Leagu...