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In the 21st century, digital tools enable information to be generated faster and in greater profusion than ever before, to the point where its extent and value are literally beyond imagining. Such quantities can only be meaningfully addressed using more digital tools, and thus our relationship to information is fundamentally changed. This situation presents a particular challenge to processes of learning and teaching, and demands a response from both information professionals and educators. Enabling education in a digital environment means not only changing the form in which learning opportunities are offered, but also enabling students to survive and prosper in digitally based learning envi...
Here, the authors' unique focus is on the key issues of networked learning. These include: policy issues, the costs of networked learning, staff development issues, and the student experience. With contributions from authors based in Europe and the US and Australia, it offers a global perspective which is designed to inform professional practice and its administration. It will be essential reading for practitioners and researchers in higher education and learning technology and will be of interest to policy-makers and managers in HE academic administration. It will also be relevant to learning technologists, support staff, as well as students and researchers in education and social science.
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How does technology impact research practices in the humanities? How does digitisation shape scholarly identity? How do we negotiate trust in the digital realm? What is scholarship, what forms can it take, and how does it acquire authority? This diverse set of essays demonstrate the importance of asking such questions, bringing together established and emerging scholars from a variety of disciplines, at a time when data is increasingly being incorporated as an input and output in humanities sources and publications. Major themes addressed include the changing nature of scholarly publishing in a digital age, the different kinds of ‘gate-keepers’ for scholarship, and the difficulties of ef...
Exploring the wealth of career opportunities open to those with an interest in economics, Pryce, Ross, Birdi, and Harwood reflect on how students can become successful economists. An ideal complement to skills and employability modules on economics courses, or as pre-course reading, the authors explain the attributes that employers want and guide students to assemble the essential toolkit that all good economists need. The content uniquely brings together chapters which demystify the roles and industries that typically recruit economists; explore the importance of strong communication, quantitative, and broader soft skills and how to develop these; and coaches readers through the application...
ePortfolio Performance Support Systems: Constructing, Presenting, and Assessing Portfolios addresses theories and practices advanced by some of the most innovative and active proponents of ePortfolios.
Digital games are a significant element in the digital media and information society. They influence the development of media technologies as well as interface design, online social interaction and new evaluation approaches.The Fourth Symposium for Information Design focused on the question of how game based learning environments can motivate and stimulate learners in different situations, and improve learning. It presented didactical and pedagogical issues, as well as actual examples and concrete applications.
Philosophy for Everyone begins by explaining what philosophy is before exploring the questions and issues at the foundation of this important subject. Key topics and their areas of focus include:Epistemology - what our knowledge of the world and ourselves consists in, and how we come to have it;Philosophy of Science - foundational conceptual issues in scientific research and practice;Philosophy of Mind - what it means for something to have a mind, and how minds should be understood and explained;Moral Philosophy - the nature of.