You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
"...the great feature of the book is that anyone can read it without excessive head scratching...You'll find plenty here to keep you occupied, amused, and informed. Buy, dip in, wallow." -IAN STEWART, NEW SCIENTIST "...a delightful look at numbers and their roles in everything from language to flowers to the imagination." -SCIENCE NEWS "...a fun and fascinating tour of numerical topics and concepts. It will have readers contemplating ideas they might never have thought were understandable or even possible." -WISCONSIN BOOKWATCH "This popularization of number theory looks like another classic." -LIBRARY JOURNAL
A multifaceted biography of a brilliant mathematician and iconoclast A mathematician unlike any other, John Horton Conway (1937–2020) possessed a rock star’s charisma, a polymath’s promiscuous curiosity, and a sly sense of humor. Conway found fame as a barefoot professor at Cambridge, where he discovered the Conway groups in mathematical symmetry and the aptly named surreal numbers. He also invented the cult classic Game of Life, a cellular automaton that demonstrates how simplicity generates complexity—and provides an analogy for mathematics and the entire universe. Moving to Princeton in 1987, Conway used ropes, dice, pennies, coat hangers, and the occasional Slinky to illustrate his winning imagination and share his nerdish delights. Genius at Play tells the story of this ambassador-at-large for the beauties and joys of mathematics, lays bare Conway’s personal and professional idiosyncrasies, and offers an intimate look into the mind of one of the twentieth century’s most endearing and original intellectuals.
This book investigates the geometry of quaternion and octonion algebras. Following a comprehensive historical introduction, the book illuminates the special properties of 3- and 4-dimensional Euclidean spaces using quaternions, leading to enumerations of the corresponding finite groups of symmetries. The second half of the book discusses the less f
A world-famous mathematician explores Moore's theory of experiments, Kleene's theory of regular events and expressions, differential calculus of events, the factor matrix, theory of operators, much more. Solutions. 1971 edition.
Start with a single shape. Repeat it in some way—translation, reflection over a line, rotation around a point—and you have created symmetry. Symmetry is a fundamental phenomenon in art, science, and nature that has been captured, described, and analyzed using mathematical concepts for a long time. Inspired by the geometric intuition of Bill Thurston and empowered by his own analytical skills, John Conway, with his coauthors, has developed a comprehensive mathematical theory of symmetry that allows the description and classification of symmetries in numerous geometric environments. This richly and compellingly illustrated book addresses the phenomenological, analytical, and mathematical aspects of symmetry on three levels that build on one another and will speak to interested lay people, artists, working mathematicians, and researchers.
None
The second edition of this timely, definitive, and popular book continues to pursue the question: what is the most efficient way to pack a large number of equal spheres in n-dimensional Euclidean space? The authors also continue to examine related problems such as the kissing number problem, the covering problem, the quantizing problem, and the classification of lattices and quadratic forms. Like the first edition, the second edition describes the applications of these questions to other areas of mathematics and science such as number theory, coding theory, group theory, analog-to-digital conversion and data compression, n-dimensional crystallography, and dual theory and superstring theory in physics. Results as of 1992 have been added to the text, and the extensive bibliography - itself a contribution to the field - is supplemented with approximately 450 new entries.
This classic on games and how to play them intelligently is being re-issued in a new, four volume edition. This book has laid the foundation to a mathematical approach to playing games. The wise authors wield witty words, which wangle wonderfully winning ways. In Volume 1, the authors do the Spade Work, presenting theories and techniques to "dissect" games of varied structures and formats in order to develop winning strategies.
With the advent of computer programs such as SketchPad, many high school students and amateur mathematicians are rediscovering interesting facts and theorems about triangles. The authors have created a nearly encyclopedoc collection of known and not so known aspects of the subject and present them in a beautifully illustrated triangular volume