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The Worlds of John Wick
  • Language: en
  • Pages: 488

The Worlds of John Wick

Each John Wick film has earned more money and recognition than its predecessor, defying the conventional wisdom about the box office's action movie landscape, normally dominated by superhero movies and science fiction epics. As The Worlds of John Wickexplores, the worldbuilding of John Wick offers thrills that you simply can't find anywhere else. The franchise's plot combines familiar elements of the revenge thriller and crime film with seamlessly coordinated action. One of its most distinctive appeals, however, is the detailed and multifaceted fictional world—or rather, worlds—it constructs. The contributors to this volume consider everything from fight sequences, action aesthetics, and stunts to grief, cinematic space and time, and gender performance to map these worlds and explore how their range and depth make John Wick a hit. A deep dive into this popular neo-noir franchise, The Worlds of John Wickcelebrates and complicates the cult phenomenon that is John Wick.

The Worlds of John Wick
  • Language: en
  • Pages: 457

The Worlds of John Wick

  • Categories: Art

Each John Wick film has earned more money and recognition than its predecessor, defying the conventional wisdom about the box office's action movie landscape, normally dominated by superhero movies and science fiction epics. As The Worlds of John Wick explores, the worldbuilding of John Wick offers thrills that you simply can't find anywhere else. The franchise's plot combines familiar elements of the revenge thriller and crime film with seamlessly coordinated action. One of its most distinctive appeals, however, is the detailed and multifaceted fictional world—or rather, worlds—it constructs. The contributors to this volume consider everything from fight sequences, action aesthetics, and stunts to grief, cinematic space and time, and gender performance to map these worlds and explore how their range and depth make John Wick a hit. A deep dive into this popular neo-noir franchise, The Worlds of John Wick celebrates and complicates the cult phenomenon that is John Wick.

John Wick #5
  • Language: en
  • Pages: 32

John Wick #5

In the stunning climax to the prequel to the JOHN WICK movie saga, John nears the end of his first great vendetta. But in order to take out Calamity and the Two Bills, he may need to cut a deal that will teach him the true meaning of the Book of Rules -- and change his destiny forever.

John Wick #1
  • Language: en
  • Pages: 28

John Wick #1

When a young John Wick emerges from prison and embarks upon his first, epic vendetta, he comes up against a strange, powerful community of assassins and must learn how to master the Book of Rules that guides their lethal business. What are the Three Bills? Who is Calamity? And who was John Wick before he became the Baba Yaga? Here for the first time, read the thrilling origin story of John Wick, from "Planet Hulk" writer Greg Pak and "Dark Horse Presents" artist Giovanni Valletta.

John Wick #4
  • Language: en
  • Pages: 31

John Wick #4

In the penultimate chapter of the tale of John Wick's first vendetta, the final war begins! But can an injured John Wick prevail without giving up his marker against the full fury of Calamity unleashed?

John Wick Vol. 1
  • Language: en
  • Pages: 139

John Wick Vol. 1

When a young John Wick embarks upon an epic vendetta, he comes up against a strange, powerful community of assassins and must learn how to master the rules that guide their lethal business. What are the Three Bills? Who is Calamity? And why is John Wick seeking vengeance?

John Wick #3
  • Language: en
  • Pages: 31

John Wick #3

The story of John Wick’s first grand mission of vengeance continues in the bloody streets of El Paso! As John enters the world of the Continental Hotel, he threatens to upend the balance of power among assassins -- and earns a new implacable enemy. Also: the mystery of Calamity revealed!

Shibumi
  • Language: en
  • Pages: 343

Shibumi

  • Type: Book
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  • Published: 2011-05-12
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  • Publisher: Hachette UK

Forced out of retirement, a reluctant assassin must face his most dangerous enemy. Nicolai Hel is a westerner brought up in Japan and is the protégé of a Japanese Go master. Hel survived the destruction of Hiroshima to emerge as the world's most artful lover and its most accomplished assassin. Hel is a genius, a mystic, and a master of language and culture, and his secret is his determination to attain a rare kind of personal excellence, a state of effortless perfection known only as shibumi. Now living in an isolated mountain fortress, Hel is unwillingly drawn back into the life he'd tried to leave behind when a beautiful young stranger arrives at his door, seeking help and refuge. It soon becomes clear that Hel is being tracked by a deadly force -- a sinister organisation known only as the Mother Company. The battle lines are drawn: ruthless power and corruption on one side, and on the other . . .shibumi.

John Wick #2
  • Language: en
  • Pages: 27

John Wick #2

John Wick's origin story continues! In the underworld of El Paso, Texas, a familiar face introduces an ex-con named John Wick to the local branch of the mysterious Continental Hotel, a neutral zone where professional killers spend their down time. But can John adhere to the rules of the Continental? Or will his search for vengeance destroy his chances for a peaceful life? Also... does John Wick actually have...a cat?

Houses of the Blooded
  • Language: en

Houses of the Blooded

  • Type: Book
  • -
  • Published: 2009-10
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  • Publisher: Unknown

Ambition. Lust. Revenge. You cannot have one without the others. Thousands of years ago, the Ven ruled the world. They were a passionate people, obsessed with Romance and Revenge, opera and theatre, and all the forbidden delights their decadent culture provided. In the end, that which made them beautiful was also the key to their own destruction. Houses of the Blooded is a game about tragic obsession. Players take the roles of powerful characters bent on conquering their world and destroying their enemies in stories of adventure, exploration, romance, intrigue, loyalty and betrayal. This is Houses of the Blooded: a roleplaying game in a violent world ruled by a magical race, featuring: - Systems for The Duel, Warfare, Romance, Revenge and Art - A huge Narrator chapter, filled with advice for new and experienced game masters - 'Seasons' - a system for long-term goals usually absent in most fantasy roleplaying games - Both 'friendly game' and 'cut-throat' modes for players who enjoy a quiet game with friends and those who love destroying their favourite enemies