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Handbook of Computer Game Studies
  • Language: en
  • Pages: 471

Handbook of Computer Game Studies

  • Type: Book
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  • Published: 2011-08-19
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  • Publisher: MIT Press

A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater, cultural studies, and philosophy. New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives. Contributors come from cognitive science and artificial intelligence, developmental, social, and clinical psychology, history...

Digital Material
  • Language: en
  • Pages: 304

Digital Material

This is a compelling study of the often controversial role and meaning of the new media and digital cultures in contemporary society. Three decades of societal and cultural alignment of new media yielded to a host of innovations, trials, and problems, accompanied by versatile popular and academic discourse. "New Media Studies" crystallized internationally into an established academic discipline, which begs the question: where do we stand now; which new issues have emerged now that new media are taken for granted, and which riddles remain unsolved; and, is contemporary digital culture indeed all about 'you', or do we still not really understand the digital machinery and how it constitutes us as 'you'. From desktop metaphors to Web 2.0 ecosystems, from touch screens to bloggging to e-learning, from role-playing games to Cybergoth music to wireless dreams, this timely volume offers a showcase of the most up-to-date research in the field from what may be called a 'digital-materialist' perspective.

Playful Identities
  • Language: en

Playful Identities

  • Type: Book
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  • Published: 2015
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  • Publisher: Unknown

In this publication, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. This interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity.

Cultural Sustainability
  • Language: en
  • Pages: 272

Cultural Sustainability

  • Categories: Art
  • Type: Book
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  • Published: 2018-09-03
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  • Publisher: Routledge

If the political and social benchmarks of sustainability and sustainable development are to be met, ignoring the role of the humanities and social, cultural and ethical values is highly problematic. People’s worldviews, beliefs and principles have an immediate impact on how they act and should be studied as cultural dimensions of sustainability. Collating contributions from internationally renowned theoreticians of culture and leading researchers working in the humanities and social sciences, this volume presents an in-depth, interdisciplinary discussion of the concept of cultural sustainability and the public visibility of such research. Beginning with a discussion of the concept of cultu...

Persuasive Gaming in Context
  • Language: en

Persuasive Gaming in Context

  • Type: Book
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  • Published: 2021-03-23
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  • Publisher: Unknown

The rapid developments of new communication technologies have facilitated the popularization of digital games, which has translated into an exponential growth of the game industry in the last decades. The ubiquitous presence of digital games has resulted in an expansion of the applications of these games from mere entertainment purposes to a great variety of serious purposes. In this edited volume, we narrow the scope of attention by focusing on what game theorist Ian Bogost has called "persuasive games", that is, gaming practices that combine the dissemination of information with attempts to engage players in particular attitudes and behaviors. This volume offers a multifaceted reflection o...

Ecogames
  • Language: en

Ecogames

  • Type: Book
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  • Published: 2024-01-19
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  • Publisher: Unknown

With the climate crisis and its repercussions becoming more and more tangible, games are increasingly participating in the production, circulation, and interrogation of environmental assumptions, using both explicit and implicit ways of framing the crisis. Whether they are providing new spaces to imagine and practice alternative forms of living, or reproducing ecomodernist fantasies, games as well as player cultures are increasingly tuned in to the most pressing environmental concerns. This book brings together chapters by a diverse group of established and emerging authors to develop a growing body of scholarship that explores the shape, impact, and cultural context of ecogames. The book comprises four thematic sections, Today's Challenges: Games for Change, Future Worlds: New Imaginaries, The Nonhuman Turn, and Critical Metagaming Practices. Each section explores different aspects of ecocritical engagement in and through games. As a result, the book's comprehensive scope covers a variety of angles, methodologies, and case studies, significantly expanding the field of green media studies.

The Playful Citizen
  • Language: en

The Playful Citizen

  • Type: Book
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  • Published: 2019
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  • Publisher: Unknown

This edited volume collects current research by academics and practitioners on playful citizen participation through digital media technologies.

Push
  • Language: en
  • Pages: 337

Push

Push: Software Design and the Cultural Politics of Music Production shows how changes in the design of music software in the first decades of the twenty-first century shaped the production techniques and performance practices of artists working across media, from hip-hop and electronic dance music to video games and mobile apps. Emerging alongside developments in digital music distribution such as peer-to-peer file sharing and the MP3 format, digital audio workstations like FL Studio and Ableton Live introduced design affordances that encouraged rapid music creation workflows through flashy, user-friendly interfaces. Meanwhile, software such as Avid's Pro Tools attempted to protect its statu...

Video Games Around the World
  • Language: en
  • Pages: 715

Video Games Around the World

  • Type: Book
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  • Published: 2015-05-01
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  • Publisher: MIT Press

Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offer...

Future Gaming
  • Language: en
  • Pages: 162

Future Gaming

  • Type: Book
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  • Published: 2018-05-04
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  • Publisher: MIT Press

A sophisticated critical take on contemporary game culture that reconsiders the boundaries between gamers and games. This book is not about the future of video games. It is not an attempt to predict the moods of the market, the changing profile of gamers, the benevolence or malevolence of the medium. This book is about those predictions. It is about the ways in which the past, present, and future notions of games are narrated and negotiated by a small group of producers, journalists, and gamers, and about how invested these narrators are in telling the story of tomorrow. This new title from Goldsmiths Press by Paolo Ruffino suggests the story could be told another way. Considering game cultu...