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Este livro é constituído de 11 capítulos e 1 relato de experiência com distintos olhares sobre a temática da mulher. Nos estudos apresentados, são abordados, sob diferentes pontos de vistas - teóricos, metodológicos e ontológicos, alguns dos desafios femininos em relação às suas vidas, suas carreiras e suas experiências. Assim, ao mesmo tempo em que se oferece abordagens teóricas importantes para se tratar a temática do feminino, surgem também, nesses estudos, experiências concretas sobre as suas decisões, sub-representações e dilemas sobre seus desafios contemporâneos.
If a positive and engaged team is important to you, get started with gamification now and discover how it could transform your workplace.
Provides the design strategi and tactics to integrates game mechanics into any kind of consumer-facing website og mobile app
Millions play Farmville, Scrabble, and countless other games, generating billions in sales each year. The careful and skillful construction of these games is built on decades of research into human motivation and psychology: A well-designed game goes right to the motivational heart of the human psyche. In For the Win, Kevin Werbach and Dan Hunter argue persuasively that game-makers need not be the only ones benefiting from game design. Werbach and Hunter, lawyers and World of Warcraft players, created the world's first course on gamification at the Wharton School. In their book, they reveal how game thinking--addressing problems like a game designer--can motivate employees and customers and create engaging experiences that can transform your business. For the Win reveals how a wide range of companies are successfully using game thinking. It also offers an explanation of when gamifying makes the most sense and a 6-step framework for using games for marketing, productivity enhancement, innovation, employee motivation, customer engagement, and more.