Welcome to our book review site go-pdf.online!

You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.

Sign up

Practical Global Illumination with Irradiance Caching
  • Language: en
  • Pages: 134

Practical Global Illumination with Irradiance Caching

Irradiance caching is a ray tracing-based technique for computing global illumination on diffuse surfaces. Specifically, it addresses the computation of indirect illumination bouncing off one diffuse object onto another. The sole purpose of irradiance caching is to make this computation reasonably fast. The main idea is to perform the indirect illumination sampling only at a selected set of locations in the scene, store the results in a cache, and reuse the cached value at other points through fast interpolation. This book is for anyone interested in making a production-ready implementation of irradiance caching that reliably renders artifact-free images. Since its invention 20 years ago, th...

Game Engine Architecture
  • Language: en
  • Pages: 1018

Game Engine Architecture

  • Type: Book
  • -
  • Published: 2017-03-27
  • -
  • Publisher: CRC Press

Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, math...

Fundamentals of Computer Graphics
  • Language: en
  • Pages: 749

Fundamentals of Computer Graphics

  • Type: Book
  • -
  • Published: 2018-10-24
  • -
  • Publisher: CRC Press

Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. Highlights of the Fourt...

GPU Pro 2
  • Language: en
  • Pages: 500

GPU Pro 2

  • Type: Book
  • -
  • Published: 2016-04-19
  • -
  • Publisher: CRC Press

This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes te

Physically Based Rendering, fourth edition
  • Language: en
  • Pages: 1274

Physically Based Rendering, fourth edition

  • Type: Book
  • -
  • Published: 2023-03-28
  • -
  • Publisher: MIT Press

A comprehensive update of the leading-edge computer graphics textbook that sets the standard for physically-based rendering in the industry and the field, with new material on GPU ray tracing. Photorealistic computer graphics are ubiquitous in today’s world, widely used in movies and video games as well as product design and architecture. Physically-based approaches to rendering, where an accurate modeling of the physics of light scattering is at the heart of image synthesis, offer both visual realism and predictability. Now in a comprehensively updated new edition, this best-selling computer graphics textbook sets the standard for physically-based rendering in the industry and the field. ...

Transactional Memory, Second Edition
  • Language: en
  • Pages: 247

Transactional Memory, Second Edition

The advent of multicore processors has renewed interest in the idea of incorporating transactions into the programming model used to write parallel programs. This approach, known as transactional memory, offers an alternative, and hopefully better, way to coordinate concurrent threads. The ACI (atomicity, consistency, isolation) properties of transactions provide a foundation to ensure that concurrent reads and writes of shared data do not produce inconsistent or incorrect results. At a higher level, a computation wrapped in a transaction executes atomically - either it completes successfully and commits its result in its entirety or it aborts. In addition, isolation ensures the transaction ...

Computer Vision – ECCV 2020
  • Language: en
  • Pages: 856

Computer Vision – ECCV 2020

The 30-volume set, comprising the LNCS books 12346 until 12375, constitutes the refereed proceedings of the 16th European Conference on Computer Vision, ECCV 2020, which was planned to be held in Glasgow, UK, during August 23-28, 2020. The conference was held virtually due to the COVID-19 pandemic. The 1360 revised papers presented in these proceedings were carefully reviewed and selected from a total of 5025 submissions. The papers deal with topics such as computer vision; machine learning; deep neural networks; reinforcement learning; object recognition; image classification; image processing; object detection; semantic segmentation; human pose estimation; 3d reconstruction; stereo vision; computational photography; neural networks; image coding; image reconstruction; object recognition; motion estimation.

Deep Learning at Scale
  • Language: en
  • Pages: 404

Deep Learning at Scale

Bringing a deep-learning project into production at scale is quite challenging. To successfully scale your project, a foundational understanding of full stack deep learning, including the knowledge that lies at the intersection of hardware, software, data, and algorithms, is required. This book illustrates complex concepts of full stack deep learning and reinforces them through hands-on exercises to arm you with tools and techniques to scale your project. A scaling effort is only beneficial when it's effective and efficient. To that end, this guide explains the intricate concepts and techniques that will help you scale effectively and efficiently. You'll gain a thorough understanding of: How...

Cultural Analytics
  • Language: en
  • Pages: 332

Cultural Analytics

  • Type: Book
  • -
  • Published: 2020-10-20
  • -
  • Publisher: MIT Press

A book at the intersection of data science and media studies, presenting concepts and methods for computational analysis of cultural data. How can we see a billion images? What analytical methods can we bring to bear on the astonishing scale of digital culture--the billions of photographs shared on social media every day, the hundreds of millions of songs created by twenty million musicians on Soundcloud, the content of four billion Pinterest boards? In Cultural Analytics, Lev Manovich presents concepts and methods for computational analysis of cultural data. Drawing on more than a decade of research and projects from his own lab, Manovich offers a gentle, nontechnical introduction to the core ideas of data analytics and discusses the ways that our society uses data and algorithms.

Real-Time Volume Graphics
  • Language: en
  • Pages: 508

Real-Time Volume Graphics

  • Type: Book
  • -
  • Published: 2006-07-21
  • -
  • Publisher: CRC Press

Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagr