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The Underground Village
  • Language: en
  • Pages: 207

The Underground Village

  • Type: Book
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  • Published: 2018-11-30
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  • Publisher: Honford Star

Kang Kyeong-ae (1906-1944), one of Korea's great modern authors, wrote her stories during the Japanese occupation of Korea. Kang's work is remarkable for its rejection of colonialism, patriarchy, and ethnic nationalism during a period when such views were truly radical and dangerous. With an expert commentary by Sang-kyung Lee and beautifully translated by Anton Hur, this collection of Kang's work displays her sensitivity, defiance, class-consciousness, and deep understanding of the oppressed people she wrote about.

Mother and Child
  • Language: en
  • Pages: 10

Mother and Child

“Mother and Child,” which was published in 1935, explores the dual impact of patriarchy and colonialism on women’s lives: a young man joins the anti-Japanese resistance in northern China and is killed, leaving behind his young wife and son. Without the shelter of a living husband, the young mother finds herself homeless, penniless, and helpless to protect her ailing son. The story is a keen reflection of Kang’s feminist and revolutionary yearnings and an unflinching look at the social conditions of her time, including the way families came to be divided over politics.

E-Service Digital Innovation
  • Language: en
  • Pages: 218

E-Service Digital Innovation

Dive deep into the transformative world of digital services with E-service Digital Innovation, a masterful blend of academic rigor and real-world insights. This text dissects the complexities of user motivation, the symbiotic dance between digital innovations and societal structures, and the collaborative essence of value co-creation. Venture into the heart of banking’s digital metamorphosis and unravel the strategies shaping today’s digital business models. With chapters dedicated to the revolutionary Industry 5. 0, the transformative powers of AI and blockchain, and the resilience imperative in business continuity, this book stands as a beacon for scholars and practitioners alike. Beyo...

E-commerce
  • Language: en
  • Pages: 298

E-commerce

E-commerce provides immense capability for connectivity through buying and selling activities all over the world. During the last two decades new concepts of business have evolved due to popularity of the Internet, providing new business opportunities for commercial organisations and they are being further influenced by user activities of newer applications of the Internet. Business transactions are made possible through a combination of secure data processing, networking technologies and interactivity functions. Business models are also subjected to continuous external forces of technological evolution, innovative solutions derived through competition, creation of legal boundaries through legislation and social change. The main purpose of this book is to provide the reader with a familiarity of the web based e- commerce environment and position them to deal confidently with a competitive global business environment. The book contains a numbers of case studies providing the reader with different perspectives in interface design, technology usage, quality measurement and performance aspects of developing web-based e-commerce.

Complexity in Information Systems Development
  • Language: en
  • Pages: 253

Complexity in Information Systems Development

  • Type: Book
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  • Published: 2017-04-18
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  • Publisher: Springer

This volume is a collection of papers on emerging concepts, approaches and ideas in information systems research. It examines theoretical and methodological issues related to both information systems development in general and the complexity of information systems as socio-technical systems. The book draws on invited papers selected from the proceedings of the 25th International Conference on Information Systems Development (ISD) held in Katowice, Poland, August 24 - 26, 2016. The invited conference papers were revised and expanded and present research that is focused on context, creativity, and cognition in information systems development. These issues are significant as they provide the basis for organizations to identify new markets, support innovative technology deployment, and enable mobile applications to detect, sense, interpret, and respond to the environment.

Australasian Conference on Information Systems 2018
  • Language: en
  • Pages: 856

Australasian Conference on Information Systems 2018

  • Type: Book
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  • Published: 2018-01-01
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  • Publisher: UTS ePRESS

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Digital Service Platforms
  • Language: en

Digital Service Platforms

  • Type: Book
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  • Published: 2021
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  • Publisher: Unknown

E-service is an increasingly popular business practice and a critical part of supporting the global information society. The Digital Service Platforms book reduces the ambiguity about e-service by clarifying how to take advantage of it as well as how to overcome barriers and issues. It includes ten chapters in three subject areas: e-service and social media, e-service concepts, and e-service quality and development. Chapters cover such topics as organization-community relationships, systematic e-service innovation, social media ecosystems, accessibility experience design, Industry 4.0, public e-employment services in different countries, and more.

E-Business and Telecommunications
  • Language: en
  • Pages: 422

E-Business and Telecommunications

The present book includes extended and revised versions of a set of selected papers presented at the 18th International Joint Conference on e-Business and Telecommunications, ICETE 2021, held as an online web-based event (due to the COVID-19 pandemic) in July 2021. The 17 full papers included in this book were carefully reviewed and selected from 197 submissions. They were organized in topical sections as follows: e-Business and security and cryptography.

Design, User Experience, and Usability: Theories, Methods, and Tools for Designing the User Experience
  • Language: en
  • Pages: 736

Design, User Experience, and Usability: Theories, Methods, and Tools for Designing the User Experience

  • Type: Book
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  • Published: 2014-05-16
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  • Publisher: Springer

The four-volume set LNCS 8517, 8518, 8519 and 8520 constitutes the proceedings of the Third International Conference on Design, User Experience and Usability, DUXU 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 256 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 66 papers included in this volume are organized in topical sections on design theories, methods and tools; user experience evaluation; heuristic evaluation; media and design; design and creativity.

Game-playing for active ageing and healthy lifestyles
  • Language: en
  • Pages: 141

Game-playing for active ageing and healthy lifestyles

  • Type: Book
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  • Published: 2022-09-01
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  • Publisher: CRC Press

Given the increase in the ageing population and the evolvement of the Human-Computer Interaction field to a much more humanistic approach, debate is ongoing about designing technology-enabled products for active ageing and healthy lifestyles. Indeed, the mainstream game industry has been challenged with the emergence of an older target group, the advancements in gamification and the proliferation of SMART devices.Previous experience in the field has revealed that for many older adult gamers, games had a therapeutic effect through them being both cognitively challenged and rewarded. However it has also revealed that the gaming industry was not fulfilling their other motivations and accessibil...