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C++ for Programmers
  • Language: en
  • Pages: 465

C++ for Programmers

One of the attractive aspects of C++ is that it offers good facilities for object-oriented programming (OOP), but, as a hybrid language, it also supports procedural programming. The significance of this for programmers is that it offers more flexibility allowing them to shift to object-oriented programming if and when they feel the need to do so. In this regard, C++ differs from some purely object-oriented languages, such as Smalltalk, Eiffel and Java. This book offers practical guidance on how to programme in both styles. The C++ language and its standard library have gone through a good many improvements and extensions during their evolution. This third edition has therefore been completely revised in accordance with the C++ language revision, which is embodied in the ANSI/ISO C++ Standard. For example, the new, important type string is used throughout the book and the Standard Template Library (STL) is introduced to readers at an early stage and discussed in more detail later on. All example programs and the solutions to the exercises can be downloaded from the website. http://home.wxs.nl/ ~ammeraal/ Solutions for some of these exercises can be found in the appendix.

Mastering Java 2, J2SE 1.4
  • Language: en
  • Pages: 927

Mastering Java 2, J2SE 1.4

The 1.4 version of Java 2 Standard Edition provides many new programming capabilities while making plenty of old tasks easier. But without reliable guidance, you'll find it hard to take advantage of even a fraction of what the new SDK has to offer. Filled with detailed coverage of the new technology, step-by-step instruction, and tips from an acclaimed Java consultant and author, Mastering Java 2, J2SE 1.4 is the resource you'll want to keep within easy reach. Coverage Includes: * Understanding the Java programming language * Building forms with the Swing component set * Creating superior graphics with the Java 2D API * Supporting advanced data structures with the Collections API * Improving the speed of your Java applications * Taking advantage of Swing's support of drag and drop * Understanding OOP concepts, including UML * Working with Java's new assertion capabilities * Using Java's new I/O capabilities: nonblocking read and write operations, application preferences, and logging * Solving tough printing challenges * Working with installation options, including Java Plug-in and Java Web Start * Working with multiple threads and timer tasks

C++ for Artists
  • Language: en
  • Pages: 648

C++ for Artists

C++ For Artists The Art, Philosophy, and Science of Object-Oriented Programming takes a refreshing and sometimes controversial approach to the complex topic of object-oriented programming and the C++ language. Intended as both a classroom and reference t

Computer Graphics for Java Programmers
  • Language: en
  • Pages: 290

Computer Graphics for Java Programmers

  • Type: Book
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  • Published: 1998-04-29
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  • Publisher: Unknown

Computer Graphics for Java Programmers is a good place to start for those with a little experience of Java who wish to create and manipulate 2D and 3D graphical objects. Two-dimensional subjects discussed include logical coordinates, triangulation of polygons and both Bezier and B-spline curve fitting. There is also a chapter about transformations, culminating in a useful Java class for 3D rotations about an arbitrary axis. The perspective representation of 3D solid objects is discussed in detail, including efficient algorithms for hidden-face and hidden-line elimination. These and many other algorithms are accompanied by complete, ready-to-run Java programs which can be downloaded from the accompanying web site.

Computer Graphics for Java Programmers
  • Language: en
  • Pages: 388

Computer Graphics for Java Programmers

  • Type: Book
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  • Published: 2017-10-12
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  • Publisher: Springer

This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models. It maintains the style of the two previous editions, teaching each graphics topic in a sequence of concepts, mathematics, algorithms, optimization techniques, and Java coding. Completely revised and updated according to years of classroom teaching, the third edition of this highly popular textbook contains a large number of ready-to-run Java programs and an algorithm animation and demonstration open-source software also in Java. It includes exercises and examples making it ideal for classroom use or self-study, and provides a perfect foundation for programming computer graphics using Java. Undergraduate and graduate students majoring specifically in computer science, computer engineering, electronic engineering, information systems, and related disciplines will use this textbook for their courses. Professionals and industrial practitioners who wish to learn and explore basic computer graphics techniques will also find this book a valuable resource.

Brinkman's catalogus van boeken en tijdschriften
  • Language: nl
  • Pages: 1306

Brinkman's catalogus van boeken en tijdschriften

  • Type: Book
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  • Published: 1996
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  • Publisher: Unknown

With 1901/1910-1956/1960 Repertoium is bound: Brinkman's Titel-catalohus van de gedurende 1901/1910-1956/1960 (Title varies slightly).

STL for C++ Programmers
  • Language: en

STL for C++ Programmers

  • Type: Book
  • -
  • Published: 1997
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  • Publisher: Unknown

None

Dr. Dobb's Journal of Software Tools for the Professional Programmer
  • Language: en
  • Pages: 766

Dr. Dobb's Journal of Software Tools for the Professional Programmer

  • Type: Book
  • -
  • Published: 2000
  • -
  • Publisher: Unknown

None

Dr. Dobb's Journal
  • Language: en
  • Pages: 1058

Dr. Dobb's Journal

  • Type: Book
  • -
  • Published: 2000
  • -
  • Publisher: Unknown

None

American Book Publishing Record
  • Language: en
  • Pages: 838

American Book Publishing Record

  • Type: Book
  • -
  • Published: 2007
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  • Publisher: Unknown

None