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This is a book which talks about men’s souls. A special type of soul, a “folk” soul. Through the careful and curious eyes of a tireless traveller, encounters, anecdotes, and fortuitous coincidences present the European folk world in all its beauty and authenticity. A world made of music and musicians, dances and dancers, instruments and luthiers, festivals and enjoyment. But also of a heritage of culture and values which the centennial wisdom of the traditions has entrusted to a modern man ever more separated from the community, from nature, and from himself. In the age of internet, of technological progress, and of globalization, talking about traditions, proverbs, dialects, ancient instruments and popular dances might seem anachronistic. However, the messages within these pages will cause you to reflect on how these timeworn practices are alive and how they can lead man towards a path of enlightenment.
A travers le regard attentif et curieux d'un infatigable voyageur, des rencontres, des anecdotes et des coïncidences fortuites dévoilent le monde folk européen dans toute sa beauté et son authenticité. Un monde fait de musique et de musiciens, de danses et de danseurs, d'instruments et de luthiers, de festivals et de joie. Mais il est également constitué d'un patrimoine culturel et de valeurs que la sagesse centenaire des traditions a confié à un Homme moderne, toujours plus éloigné de la communauté, de la nature et de lui-même. Au temps d'Internet, du progrès technologique et de la mondialisation, parler de traditions, de proverbes, de dialectes, d'instruments anciens et de danses populaires peut sembler anachronique. Le message renfermé dans ces pages vous fera réfléchir sur le caractère actuel de ces langages populaires et sur la façon dont ils peuvent guider l'Homme vers un chemin conscient.
Annotation. This book constitutes the refereed proceedings of the 5th International Workshop on Haptic and Audio Interaction Design, HAID 2010 held in Copenhagen, Denmark, in September 2010. The 21 revised full papers presented were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on multimodal integration, tactile and sonic explorations, walking and navigation interfaces, prototype design and evaluation, and gestures and emotions.
What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice.
Ubiquitous music is an interdisciplinary area of research that lies at the intersection of music and computer science. Initially evolving from the related concept of ubiquitous computing, today ubiquitous music offers a paradigm for understanding how the everyday presence of computers has led to highly diverse music practices. As we move from desktop computers to mobile and internet-based multi-platform systems, new ways to participate in creative musical activities have radically changed the cultural and social landscape of music composition and performance. This volume explores how these new systems interact and how they may transform our musical experiences. Emerging out of the work of th...
In the wake of the COVID-19 pandemic, a combination of hybrid working and cultural consumption, alongside shifting audience tastes, performing arts organisations are dealing with significant challenges around digital transformation (DT). This book explores the DT of performing arts, taking readers on a journey through classical orchestras as illustrative examples. From reimagining audience engagement to revolutionising operations, the book examines how emerging technologies like AI, VR, and blockchain are reshaping the cultural landscape. Through case studies of successful digital initiatives and analysis of critical success factors, readers will gain practical strategies for navigating this...
This book explores the democratization of music in our current era made possible by digital technologies. Music has become ubiquitous and increasingly intertwined with everyday life, rendering previous models of creation, performance, and consumption obsolete. Diffusing Music identifies trajectories between 20th-century innovators and the broader redefinition of the musical art in popular culture today. This approach can inform new modalities of musical thinking in the wake of the transformations being actualized by artificial intelligence and other emerging technologies. The author has been an active participant in many of the scenes and movements that gave rise to musical democratization. His experiences and collaborations with influential figures in the field are woven into the fabric of the narrative.
The Routledge Handbook of Sound Design offers a comprehensive overview of the diverse contexts of creativity and research that characterize contemporary sound design practice. Readers will find expansive coverage of sound design in relation to games, VR, globalization, performance, soundscape and feminism, amongst other fields. Half a century since its formal emergence, this book considers sound design in a plethora of practical contexts, including music, film, soundscape and sonification, as well as the emerging theoretical and analytical approaches being used in scholarship on the subject. The Routledge Handbook of Sound Design tracks how ideas and techniques have migrated from one field to the next, as professionals expand the industry applications for their skills and knowledge, and technologies produce new form factors for entertainment and information. Collectively, the chapters included in this volume illustrate the robustness and variety of contemporary sound design research and creativity, making The Routledge Handbook of Sound Design essential reading for students, teachers, researchers and practitioners working on sound design in its many forms.
This book constitutes the documentation of the scientific outcome of the first meeting of the TIMELY network, the International Workshop on Multidisciplinary Aspects of Time and Time Perception, which took place in Athens, Greece, in October 2010. The 21 papers presented were carefully reviewed and selected for inclusion in the book. They cover the following topics: conceptual analysis and measurement of time; exploring factors associated with time perception variability; extending time research to ecologically-valid stimuli and real-world applications; and uncovering the neural correlates of time perception.
The 2-volume set LNCS 12242 and 12243 constitutes the refereed proceedings of the 7th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2020, held in Lecce, Italy, in September 2020.* The 45 full papers and 14 short papers presented were carefully reviewed and selected from 99 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, 3D reconstruction visualization, and applications in the areas of cultural heritage, medicine, education, and industry. * The conference was held virtually due to the COVID-19 pandemic.