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Maulkin didn't know dying would mean a new eternity of dungeon delving, monster slaying, and glory hunting. If he had, he wouldn't have been so worried about kicking the bucket on a date gone even more wrong than usual. Reborn in the wild world of Amaranth, Maulkin finds himself in a hulking demi-human body with a sword of a size to match. Marked as an Eternal, a fledging immortal of boundless potential, Maulkin soon discovers he's been given a mission by the elder pantheon of this new realm: Grow stronger. Ascend to godhood. Spread chaos in their name. Oh and fend off that inbound apocalypse, if he can find the time. Who wants an easy afterlife anyway?
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Heroes don't stand for themselves. They stand for others who cannot. Betrayed by those they'd taken in and narrowly avoiding a disaster of untold proportions, Marcus and his friends are once again thrust into a fight for their very survival, this time against Carver and his band of murderous adventurers. But as their newfound war quickly reaches a stalemate, both sides find themselves scrambling for a way to break it, while viciously battling one another for every inch of ground that they can steal in the process. Yet just as Marcus and the others manage to gain an advantage that could very well end the conflict, they find their world turned upside down as an even greater enemy appears on the horizon. Pushed to the brink, it will take every ounce of cunning and courage they have to find a way to survive. Assuming they can at all.
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Fresh off their victory over Graves and his followers, Marcus and his friends have managed to enjoy a few weeks of relative calm and peace as they continue to build Aldford, preparing the town for a new wave of settlers coming from Eberia. But as the days wear on with no new arrivals in sight, they begin to fear the worse, eventually setting out to search for their promised reinforcements and soon realizing that they weren't as alone on the frontier as they thought they were. Just managing to rescue a caravan of settlers in the nick of time from a horde of bandits, Marcus and the rest of Virtus barely have a chance to catch their breath before they find themselves thrust into the middle of Eberian politics, revealing a plot that threatens to not only take away their hard-won independence. But to destroy Aldford completely.
Maulkin and his Eternal buddies are on a roll. They're getting stronger, have two of the shards that will help prevent the return of an evil god, and even have a good idea where to find the rest. Maybe Maulkin has taken a month off to hang out with his new elven girlfriend and learn how to swing his giant sword around, but hasn't he earned a holiday? His reluctance to get out there and smack monsters definitely has nothing to do with the evil looking Voidgod powers that he's scared of telling the others about... Or with Araphel's imminent return... Or with having to fight a primordial dragon from the dawn of time... Everything is fine. Shut up.
A side novel set in the same world as the bestselling Ascend Online series. This story takes place in between Ascend Online and Legacy of the Fallen, following a different cast of characters. Sometimes, just being a hero isn't an option. Sometimes, you just need to get the job done. Lazarus Cain is a member of the Grim Shadows, one of the Thieves Guilds in the city of Eberia. Unfortunately, Lazarus is having a bad day. Waking up in a torture chamber, suffering from amnesia, he'd be pretty much screwed if not for the mysterious, magical sigil burned into his chest. Sometimes a really bad day should be shared with others, especially professional torturers. Lazarus will need to use all his cunning and skill to work with his comrades, uncovering schemes within schemes, discovering that The Grim Shadows are not the only Thieves Guild in the city mired in conflict. What's more, the leaders of the other guilds, the Thief Lords, don't respond well to treachery...
Diving into a revolutionary new video game, Jason and his friends are working to move their entire guild to Pro-Gamer status. Unlike the current line of MMORPGs and PVRMMORPG games on the market, FIVRMMORPG introduces a new gaming technology unlike anything experienced before. Choosing a Nightmare start to get ahead of the wave of new players starting the game, Jason finds himself alone in the wilds tasked with saving a group of refugees from goblin invaders. Although he manages to save the survivors that is just the beginning of his trials as he desperately fights to bring them back from the edge of annihilation. Jason is quickly swept up in the adventure as he struggles to build a home for his guildmates and the NPCs that he's saved. As the trouble heats up, he quickly discovers that marauding goblins are the least of his concerns. Warning: This story contains adult situations, foul language, MMORPG-style violence and other fun things. Read at your own risk.
Book 1 of the completed Paternus Trilogy Even myths have legends. Described as American Gods meets The Avengers and Supernatural meets The Lord of the Rings, Paternus combines myths from around the world in a modern story of action and intrigue that is "urban fantasy on the surface, but so much more at its core!" "Terrific! Paternus is intelligent, intricate, suspenseful, and epic." -Nicholas Eames, Gemmell Award winning author of Kings of the Wyld and Bloody Rose "Ashton's story is a crucible in which myths are melted and remade to thrilling effect." -M. R. (Mike) Carey, author of The Girl with All the Gifts and the Felix Castor series And not all legends are myth. When a local hospital is ...