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Seventy-five ways to embrace a spirit of adventure—around the world or around the corner. Ask the next person you meet where his/her favorite street is. Go there. Write down what you like about this city on a small piece of paper. Leave it where someone else will find it later. If you can see a shop from where you are, step inside it. A creative travel guide for anywhere, this handy book includes seventy-five inspirations for exploration. With a unique mix of concrete actions and whimsical prompts, the Anywhere Travel Guide takes you on a journey that encourages you to see things differently, to discover both new and familiar places—and to bring a new spirit of adventure to your life.
With 75 prompts to inspire interaction and conversation between people, wherever they find themselves, this handy ebook is a creative tool for thinking and acting differently. From "Get lost somewhere together with someone you like" to "Ask people you meet today about their biggest life lesson. Take notes," the whimsical and thought-provoking activities invite users to engage with friends, family, and strangers in imaginative ways. Perfect for people looking to discover new things about themselves and others!
'Full of heart.' Michael Harris, author of Solitude Being alone isn't something to endure - it's something to relish. ________ The average adult spends about a third of his or her waking time alone. Yet research suggests we aren't very good at using, never mind enjoying, alone time. Rising to the challenge, travel writer Stephanie Rosenbloom explores the joys and benefits of being alone in four mouth-watering journeys to the cities of Paris, Istanbul, Florence and New York, in four seasons. This is a book about the pleasures and benefits of savouring the moment, examining things closely, using all your senses to take in your surroundings, whether travelling to faraway places or walking the streets of your own city. Through on-the-ground observations and anecdotes, and drawing on the thinking of artists, writers and innovators who have cherished solitude, Alone Time illuminates the psychological arguments for alone time and lays bare the magic of going solo.
This book can help you create, encourage, and participate in an environment that is conducive to creativity, helping make change a more natural and organic part of the library's culture.
The past twenty years have seen a new generation of artists working together in small groups and large collectives to explore new avenues of art, design, performance, and commerce. In Come Together, author and visual artist Francesco Spampinato assembles an international roster of forty of today's most exciting and influential collectives, from design studios like Project Projects and political performance artists The Yes Men to flash mob provocateurs Improv Everywhere and the multimedia artists Assume Vivid Astro Focus. Alongside visual portfolios of their best work are in-depth interviews addressing each group's unique motivations, processes, and objectives. What emerges is a shared desire to turn viewers into producers and to use commercial mass-media strategies to challenge prevailing social, political, and cultural power structures. Come Together is an essential resource and inspiration for students, art lovers, and anyone interested in the cutting edge of visual culture.
A fun and thought-provoking collection of portable prompts that help you appreciate art every day and everywhere—at home or abroad. Suitable for exploring art anywhere (galleries, museums, or out-and-about), this handy deck of seventy-five cards offers a unique approach to art appreciation. With a mix of concrete actions and whimsical prompts—from “Stop in front of a painting that you like. Call someone you miss and describe it” to “Imagine you lived inside a piece of art. Which piece would you choose and why?”—this creative guide will appeal to anyone looking to experience art in new and different ways.
As thrilling as travel can be, planning a great trip can be intimidating for those hoping for a rewarding and personalized journey. The travel editors at Fathom have spent years gathering a treasure trove of recommendations and stories from a network of interesting people who travel well (chefs, novelists, designers, innkeepers, musicians) in places both well-known and off the beaten path. All of this has been beautifully packaged up in the first edition of Travel Anywhere (and Avoid Being a Tourist), a book that will inspire the traveler in you, no matter what kind of experience you're looking for. Along with compelling anecdotes, suggestions, interviews and imagery, you'll find a clever approach to being a better traveler and global citizen – everything from how to go off-grid and where to go for a once-in-a-lifetime meal, to cool ways to give back and learn more about other cultures. Whether you're getting on a plane or sitting on the couch, this book navigates readers through the full trip journey, celebrating travel inspiration, experiences and the lingering memories of it all.
Lessons, demonstrations, definitions, and tips on what to expect in art school, what it means to make art, and how to think like an artist. What is the first thing to learn in art school? “Art can be anything.” The second thing? “Learn to draw.” With 101 Things to Learn in Art School, artist and teacher Kit White delivers and develops such lessons, striking an instructive balance between technical advice and sage concepts. These 101 maxims, meditations, and demonstrations offer both a toolkit of ideas for the art student and a set of guiding principles for the artist. Complementing each of the 101 succinct texts is an equally expressive drawing by the artist, often based on a histori...
First Published in 1997. Routledge is an imprint of Taylor & Francis, an informa company.