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Virtual Reality Über das Eintauchen in neue, von Menschen geschaffene Wirklichkeiten. Mit Beiträgen von Marc Bodmer, Jennifer Beck, Neal Hartman, Tina Sauerländer, Peggy Schoenegge, Maike Thies, Wolfgang Ullrich, Matthias Zehnder und Annina Zwettler. Sechster Band der erfolgreichen Reihe "Edition Digital Culture". Virtual Reality war schon früh auf der Wunschliste der Computerentwickler. Der Traum von der Überwindung der flachen Bilderwelt ist alt und taucht bereits in barocken Kirchenkuppeln auf. Das Zauberwort heisst Immersion, das Eintauchen in eine künstliche Umgebung. Die Digitalisierung hat diesen Traum für Wissenschaft und Wirtschaft nun in greifbare Nähe gebracht.Die zweisprachige Publikation beleuchtet das Potenzial der neuen Formen von Immersion im Bereich der Kultur mit Beispielen aus Film, Fernsehen, Museen, Kunst, Bildung, Unterhaltung und Gaming. Projekte wie Birdly, Desktop Jacob Burckhardt Digital oder das Werk von Mélodie Mousset werden vorgestellt. Seitenblicke auf die Industrie (Medizin, Architektur) ergänzen die Darstellung. Ein umfangreiches Glossar im Anhang erklärt die wichtigsten Begriffe.
Multiple answers to the question of what design can be and achieve today. Not at Your Service: Manifestos for Design brings together the broad spectrum of beliefs, subjects and practices of designers at Zurich University of the Arts. It offers different approaches and insights on the present-day role and impact of design. It is not conceived as a finished project, but as a fluid document of its time. Collaborative design, interaction within complex systems, attention economics, the ecological shift, visual literacy, gender-neutral design, "quick and dirty" design ethnography, social responsibility, the value of ugliness, death futures, immersive technologies, identity and crises, design as a transformative discipline – all of these topics are presented for debate with passion, conviction and professional expertise. A compact collection of discursive texts on the many roles and functions of design. Contributions to the current debate on the social role of design. Statements by experts from one of the leading universities of design. All texts are in German and English.
SEVEN BATTLES UMS SAPIENS …in order for a better understanding of the History of the World, first of all, one must understand and analyzed the History of Ourself, as individuality, as community, as nation and even Species, without any fear in front of Sapiens... … what battles have you carry on, what hopes have you aimed, what achievements could be counted, what defeats have you recorded, one can read out in the book LEX SAPIENS! …in order to a better comprehension of the History of the Peoples, first of all, one must check out and analyze the History of the Others… into which realities they are striving on, into which difficulties they are fighting on, through which disappointments ...
…Before knowing myself better, it is necessary to know my Species Sapiens, to whom I belong in my entirety, both biologically and ontologically… …But my Species Sapiens belongs at its row, to the Genus or Gattung Homo Anthropos, by enlisting here the line of Homo Habilis, of Homo Ergaster, of Homo Erectus, of Homo Heidelbergensis, possible that of Homo Neanderthal… all of them one should know, at least in their maximal generality… …Moreover, one ought to know the Hominid Family, (Orangutan, Chimpanzee, Bonobo), then, the Order Primate, Class Mammals, Phylum Vertebrata, Kingdom Animals and the Domain Multi-cellular… The passing from the universe of single cells of Pre-Cambrian e...
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