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Guide to Computer Animation
  • Language: en
  • Pages: 265

Guide to Computer Animation

  • Categories: Art

Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve. Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete in this fast-moving arena with this unique book and web package. www.guide2computeranimation.com provides the moving imagery outcomes of some of the a...

Guide to Computer Animation
  • Language: en
  • Pages: 264

Guide to Computer Animation

  • Categories: Art
  • Type: Book
  • -
  • Published: 2012-11-12
  • -
  • Publisher: CRC Press

Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve. Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete in this fast-moving arena with this unique book and web package. www.guide2computeranimation.com provides the moving imagery outcomes of some of the a...

Animation: The Mechanics of Motion
  • Language: en
  • Pages: 281

Animation: The Mechanics of Motion

  • Categories: Art

Complete coverage of vital animation techniques, whatever area you work in!

Timing for Animation
  • Language: en
  • Pages: 172

Timing for Animation

  • Categories: Art
  • Type: Book
  • -
  • Published: 2013-01-17
  • -
  • Publisher: CRC Press

Written by two internationally acclaimed animators, this classic text teaches you all you need to know about the art of timing and its importance in the animated film. This reissue includes a new foreword by John Lasseter, executive vice president of Pixar Animation Studios and director of 'Toy Story', 'Toy Story 2', 'A Bug's Life' and 'Monsters Inc.' He sets the wealth of information in this classic text in context with today's world of computer animation, showing how this is a must-have text if you want to succeed as a traditional drawn, or computer animator. Learn all the tips and tricks of the trade from the professionals. How should the drawings be arranged in relation to each other? Ho...

Animation Writing and Development
  • Language: en
  • Pages: 343

Animation Writing and Development

  • Categories: Art

The art. The craft. The business. Animation Writing and Development takes students and animation professionals alike through the process of creating original characters, developing a television series, feature, or multimedia project, and writing professional premises, outlines and scripts. It covers the process of developing presentation bibles and pitching original projects as well as ideas for episodes of shows already on the air. Animation Writing and Development includes chapters on animation history, on child development (writing for kids), and on storyboarding. It gives advice on marketing and finding work in the industry. It provides exercises for students as well as checklists for professionals polishing their craft. This is a guide to becoming a good writer as well as a successful one.

3D for the Web
  • Language: en
  • Pages: 323

3D for the Web

  • Categories: Art

Presenting the techniques required to incorporate 3D animation into website design, this text covers a number of relevant topics including interface design for 3D websites, designing and making characters, building virtual environments, and making a 3D game.

Stop Motion: Craft Skills for Model Animation
  • Language: en
  • Pages: 220

Stop Motion: Craft Skills for Model Animation

  • Categories: Art

To make great animation, you need to know how to control a whole world: how to make a character, how to make that character live and be happy or sad. You need to create four walls around them, a landscape, the sun and moon - a whole life for them. You have to get inside that puppet and first make it live, then make it perform. Susannah Shaw provides the first truly practical introduction to the craft skills of model animation. This is a vital book in the development of model animation which, following the success of Aardman's first full-length film 'Chicken Run',is now at the forefront of modern animation. Illustrated in full colour throughout you are shown step by step how to create successful model animation. Starting with some basic exercises, readers will learn about developing a story, making models, creating sets and props, the mechanics of movement, filming, post production and how to set about finding that elusive first job in a modern studio.

Timing for Animation
  • Language: en
  • Pages: 174

Timing for Animation

  • Categories: Art

The classic work on animation principles, now fully updated for the digital age.

Character Animation in 3D
  • Language: en
  • Pages: 261

Character Animation in 3D

  • Categories: Art

Improve your 3D animation by understanding the key traditional 2D skills. Learn the basics for producing original and exciting animation.

Producing Independent 2D Character Animation
  • Language: en
  • Pages: 418

Producing Independent 2D Character Animation

  • Categories: Art

PRODUCING INDEPENDENT 2D CHARACTER ANIMATION takes an in-depth look at the artistry and production process of cel animation in a friendly, how-to manner that makes the sometimes tedious process of animation enjoyable and easy to understand. This book guides animators through every step of planning and production; includes examples of actual production forms, organization tips, screen shots, and sketches from the pre- to post-production processes; and contains detailed information on the hardware and software used to complete each step. By mapping out the course of how his small studio brainstormed, created, then produced its award-winning animation, TIMMY'S LESSONS IN NATURE, Mark Simon expl...