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Guide to Computer Animation
  • Language: en
  • Pages: 265

Guide to Computer Animation

  • Categories: Art

Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve. Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete in this fast-moving arena with this unique book and web package. www.guide2computeranimation.com provides the moving imagery outcomes of some of the a...

Guide to Computer Animation
  • Language: en
  • Pages: 264

Guide to Computer Animation

  • Categories: Art
  • Type: Book
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  • Published: 2012-11-12
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  • Publisher: CRC Press

Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve. Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete in this fast-moving arena with this unique book and web package. www.guide2computeranimation.com provides the moving imagery outcomes of some of the a...

Real-time 3D Character Animation with Visual C++
  • Language: en
  • Pages: 497

Real-time 3D Character Animation with Visual C++

  • Categories: Art

CD-ROM contains: Examples for text -- Toon3DCreator 1.7 with full source code.

Practice of Public Relations
  • Language: en
  • Pages: 214

Practice of Public Relations

  • Type: Book
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  • Published: 2013-05-13
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  • Publisher: Routledge

Public relations is an essential element in effective and successful business today. The theory of public relations does not change but the practice develops with new ideas and methods of management and business. This fourth edition of 'The Practice of Public Relations' incorporates essential updating and covers new areas such as: *international public relations *crisis management *sponsorship *education and training *career prospects. In 'The Practice of Public Relations' fifteen contributors give well-reasoned, practical introductions to every aspect of public relations. Keys to the many different ways in which public relations can contribute to the achievement of objectives and the succes...

Character Animation in 3D
  • Language: en
  • Pages: 260

Character Animation in 3D

  • Categories: Art
  • Type: Book
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  • Published: 2004-06-16
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  • Publisher: CRC Press

Improve your animation by fully understanding the key 2d skills before using a computer!

Essential CG Lighting Techniques
  • Language: en
  • Pages: 385

Essential CG Lighting Techniques

  • Categories: Art

Illustrated in color throughout, this comprehensive text not only looks at the technical and theoretical aspects of becoming skilled at using the light tools available in 3D software, but also provides invaluable tutorials so you can explore these techniques in-depth. Lighting is a core CG skill that makes or breaks a 3D environment. Providing all you need to master this vital aspect of CG, this comprehensive guide looks at the key concepts that can be applied in any 3D package. Every ounce of theory is backed up with practical tutorials, using the free demo version of 3ds max supplied on the accompanying CD-ROM. The tutorials deal with the fundamentals of lighting and as such are easily tra...

Animation Writing and Development
  • Language: en
  • Pages: 344

Animation Writing and Development

The art. The craft. The business. Animation Writing and Development takes students and animation professionals alike through the process of creating original characters, developing a television series, feature, or multimedia project, and writing professional premises, outlines and scripts. It covers the process of developing presentation bibles and pitching original projects as well as ideas for episodes of shows already on the air. Animation Writing and Development includes chapters on animation history, on child development (writing for kids), and on storyboarding. It gives advice on marketing and finding work in the industry. It provides exercises for students as well as checklists for professionals polishing their craft. This is a guide to becoming a good writer as well as a successful one.

Stop Motion: Craft Skills for Model Animation
  • Language: en
  • Pages: 219

Stop Motion: Craft Skills for Model Animation

  • Categories: Art
  • Type: Book
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  • Published: 2012-09-10
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  • Publisher: CRC Press

To make great animation, you need to know how to control a whole world: how to make a character, how to make that character live and be happy or sad. You need to create four walls around them, a landscape, the sun and moon - a whole life for them. You have to get inside that puppet and first make it live, then make it perform. Susannah Shaw provides the first truly practical introduction to the craft skills of model animation. This is a vital book in the development of model animation which, following the success of Aardman's first full-length film 'Chicken Run',is now at the forefront of modern animation. Illustrated in full colour throughout you are shown step by step how to create successful model animation. Starting with some basic exercises, readers will learn about developing a story, making models, creating sets and props, the mechanics of movement, filming, post production and how to set about finding that elusive first job in a modern studio.

Producing Independent 2D Character Animation
  • Language: en
  • Pages: 418

Producing Independent 2D Character Animation

  • Categories: Art

PRODUCING INDEPENDENT 2D CHARACTER ANIMATION takes an in-depth look at the artistry and production process of cel animation in a friendly, how-to manner that makes the sometimes tedious process of animation enjoyable and easy to understand. This book guides animators through every step of planning and production; includes examples of actual production forms, organization tips, screen shots, and sketches from the pre- to post-production processes; and contains detailed information on the hardware and software used to complete each step. By mapping out the course of how his small studio brainstormed, created, then produced its award-winning animation, TIMMY'S LESSONS IN NATURE, Mark Simon expl...

Implementing a Digital Asset Management System
  • Language: en
  • Pages: 383

Implementing a Digital Asset Management System

Learn how the top CG film, computer game and web development companies have saved significant time and money on their projects by optimizing digital asset management systems and streamlining production processes. Also included is a product overview with 28 detailed descriptions of software solutions, including screenshots and prices, as well as a practical assessment of their suitability for different industries & project sizes.