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To make great animation, you need to know how to control a whole world: how to make a character, how to make that character live and be happy or sad. You need to create four walls around them, a landscape, the sun and moon - a whole life for them. You have to get inside that puppet and first make it live, then make it perform. Susannah Shaw provides the first truly practical introduction to the craft skills of model animation. This is a vital book in the development of model animation which, following the success of Aardman's first full-length film 'Chicken Run',is now at the forefront of modern animation. Illustrated in full colour throughout you are shown step by step how to create successful model animation. Starting with some basic exercises, readers will learn about developing a story, making models, creating sets and props, the mechanics of movement, filming, post production and how to set about finding that elusive first job in a modern studio.
Fourteen-year-old Joey Campbell knows that he is lucky to be one of the survivors of the school fire. But really, how much luck is involved when he is the lone student to stand up during a fire drill? The only one who insists on getting out of the classroom? Joey’s best friend, Maureen, thankfully decides to follow, but the remaining twenty-four people in Room E201 are swallowed in the mysterious blaze that engulfs their school. Other than Joey's classroom, the rest of the students heed the fire alarm and survive, but grief-stricken parents and classmates have no one to lash out against except Joey and Maureen. Behind a fence that his dad builds for their own safety, Joey deals with rage, sorrow, and helplessness in equal measure. Some solace can be found within the pages of his journal, but ultimately he must face the living in order to accept everyone and everything that is dead and gone.
After witnessing her mother's murder, sixteen-year-old high school student Liza Wellington and her father go into the witness protection program.
When thirteen-year-old Tracy, whose mother died when she was three years old, is raped and beaten on the last day of school, all her feelings of security disappear and she does not know how to cope with the fear and dread that engulf her.
Intersectional Theology: An Introductory Guide offers a pathway for reflective Christians, pastors, and theologians to apply the concepts and questions of intersectionality to theology. Intersectionality is a tool for analysis, developed primarily by black feminists, to examine the causes and consequences of converging social identities (gender, race, class, sexual identity, age, ability, nation, religion) within interlocking systems of power and privilege (sexism, racism, classism, heterosexism, ableism, ageism, nativism) and to foster engaged, activist work toward social justice. Applied to theology, intersectionality demands attention to the Christian thinkerÂs own identities and locatio...
Showing that Southern Baptist women are more complex and rebellious than outsiders might think, the author presents the views of more than 150 women, often using their own words, and finds in them an unshakable belief that God speaks as directly to them as to any pastor.
Suzie is a dark-eyed twelve-year-old who desperately needs to feel safe and worthy of love. Seeking only to be "good enough," she remains motionless and silent for hours on end, feeling the walls of her psychological prison pressing against her. Ultimately, Suzie finds herself in a mental hospital where she begins a long and fear-filled journey. To make sense of her world, Suzie must piece together a puzzle that involves seemingly unrelated clues--a broken bicycle, a torn picture, peacock feathers, and more--which together reveal a secret that is likely to change Suzie's life forever, and give her an opportunity to regain her voice and reclaim here spirit.
More than 40 puzzles include hidden pictures, search-a-words, fill-in-the-blanks, mazes, and other games, all starring the slow and steady tortoise, the fleet-footed rabbit, and their woodland friends. Kids can color the charming illustrations. Solutions.
The learning of clinical skills is an important part of health professional education and often one of the most stressful and confusing elements of the student journey. A Guide to Clinical Skills for Health Students is designed as an interprofessional companion text for students in Aotearoa New Zealand studying across a range of clinical health degrees. The book provides guidelines for clinical skills based on key principles and currently documented practice, and emphasises the need for practitioners to appreciate the key concepts in order to be able to adapt and respond to evolving protocols and situations. It presents supporting information about relevant practice, identifies references to guide further learning, and provides tools for recording clinical learning and professional development.
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