Welcome to our book review site go-pdf.online!

You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.

Sign up

The Cores of Game Design
  • Language: en
  • Pages: 321

The Cores of Game Design

  • Type: Book
  • -
  • Published: 2024-10-15
  • -
  • Publisher: CRC Press

This book considers the four essential cores of game design: Mechanics, the interactive elements that allow players to be part and interact with the game itself; Economy, the resources and numerical concepts that will enable players to evaluate and consider the options in the game, creating strategy, risk, and fun; Narrative, the textual features that enable players to create and generate meaning for the game and its parts; and the Aesthetics, the audiovisual elements that allow players to experience the game through their senses and feelings. This book discusses all four essential cores and how to design games by using each one as a starting point. It also discusses how each one is connected and can be understood as a valuable tool to elevate a game's design. It follows a practical approach to how we can implement the game design and development process by being prototype-focused, user-centred, and lean. This book will be of great interest to students, indie game developers, and aspiring early-career designers looking to hone their game design craft.

Public Health and Informatics
  • Language: en
  • Pages: 1184

Public Health and Informatics

  • Type: Book
  • -
  • Published: 2021-07
  • -
  • Publisher: IOS Press

For several years now, both eHealth applications and digitalization have been seen as fundamental to the new era of health informatics and public health. The current pandemic situation has also highlighted the importance of medical informatics for the scientific process of evidence-based reasoning and decision making at all levels of healthcare. This book presents the accepted full papers, short papers, and poster papers delivered as part of the 31st Medical Informatics in Europe Conference (MIE 2021), held virtually from 29-31 May 2021. MIE 2021 was originally due to be held in Athens, Greece, but due to the continuing pandemic situation, the conference was held as a virtual event. The 261 papers included here are grouped into 7 chapters: biomedical data, tools and methods; supporting care delivery; health and prevention; precision medicine and public health; human factors and citizen centered digital health; ethics, legal and societal aspects; and posters. Providing a state-of-the-art overview of medical informatics from around the world, the book will be of interest to all those working with eHealth applications and digitalization to improve the delivery of healthcare today.

Procedural Content Generation via Machine Learning
  • Language: en
  • Pages: 246

Procedural Content Generation via Machine Learning

This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). Machine learning is having a major impact on many industries, including the video game industry. PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors illustrate how PCGML is poised to transform the video games industry and provide the first ever beginner-focused guide to PCGML. This book features an accessible introduction to machine learning topics, and readers will gain a broad understanding of currently employed PCGML approaches in academia and industry. The authors provide guidance on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. This book is written with machine learning and games novices in mind and includes discussions of practical and ethical considerations along with resources and guidance for starting a new PCGML project.

Mobile and Handheld Computing Solutions for Organizations and End-Users
  • Language: en
  • Pages: 446

Mobile and Handheld Computing Solutions for Organizations and End-Users

  • Type: Book
  • -
  • Published: 2013-01-31
  • -
  • Publisher: IGI Global

Mobile and Handheld Computing Solutions for Organizations and End-Users discusses a broad range of topics in order to advance handheld knowledge and apply the proposed methods to real-world issues for organizations and end users. This book brings together researchers and practitioners involved with mobile and handheld computing solutions useful for IT students, researchers, and scholars.

VRST
  • Language: en
  • Pages: 412

VRST

  • Type: Book
  • -
  • Published: 2006
  • -
  • Publisher: Unknown

None

XV Brazilian Symposium on Computer Graphics and Image Processing
  • Language: en
  • Pages: 462

XV Brazilian Symposium on Computer Graphics and Image Processing

"IEEE Computer Society Order Number PR01846"--verso of T.p.

Seamless Learning
  • Language: en
  • Pages: 214

Seamless Learning

  • Type: Book
  • -
  • Published: 2019-01-30
  • -
  • Publisher: Springer

This book introduces readers to the latest state of research and development in seamless learning. It consolidates various approaches to and practices in seamless learning from a range of techno-pedagogical, socio-situated and socio-cultural perspectives. Further, it details our current understanding of learning in both formal and informal settings, crossover learning, incidental learning, and context-based learning approaches, together with these aspects’ linkages to the notion of seamlessness. The book is divided into sections addressing the theorization of seamless learning, understanding informal learning, research methodological issues, technology-enabled seamless learning and real-world applications of seamless learning.

A pesquisa no Brasil: Ciências da natureza e engenharias
  • Language: pt-BR
  • Pages: 616

A pesquisa no Brasil: Ciências da natureza e engenharias

  • Type: Book
  • -
  • Published: 2002
  • -
  • Publisher: Unknown

None

Programming 2D Games
  • Language: en
  • Pages: 433

Programming 2D Games

  • Type: Book
  • -
  • Published: 2012-06-21
  • -
  • Publisher: CRC Press

A First Course in Game ProgrammingMost of today's commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are intro

David Decides about Thumbsucking
  • Language: en

David Decides about Thumbsucking

This photo-essay concentrates on David & his decision to give up his thumb sucking.