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Computers and Games
  • Language: en
  • Pages: 287

Computers and Games

  • Type: Book
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  • Published: 2008-09-24
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship. The 24 revised full papers presented were carefully reviewed and selected from 40 submissions. The papers cover all aspects of artificial intelligence in computer-game playing dealing with many different research topics, such as cognition, combinatorial game theory, search, knowledge representation, and optimization.

Computers and Games
  • Language: en
  • Pages: 275

Computers and Games

  • Type: Book
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  • Published: 2014-07-11
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  • Publisher: Springer

This book constitutes the thoroughly refereed post-conference proceedings of the 8th International Conference on Computers and Games, CG 2013, held in Yokohama, Japan, in August 2013, in conjunction with the 17th Computer and Games Tournament and the 20th World Computer-Chess Championship. The 21 papers presented were carefully reviewed and selected for inclusion in this book. They cover a wide range of topics which are grouped into five classes: Monte Carlo Tree Search and its enhancements; solving and searching; analysis of game characteristic; new approaches; and serious games.

ECAI 2014
  • Language: en
  • Pages: 1264

ECAI 2014

  • Type: Book
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  • Published: 2014-08
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  • Publisher: IOS Press

The role of artificial intelligence (AI) applications in fields as diverse as medicine, economics, linguistics, logical analysis and industry continues to grow in scope and importance. AI has become integral to the effective functioning of much of the technical infrastructure we all now take for granted as part of our daily lives. This book presents the papers from the 21st biennial European Conference on Artificial Intelligence, ECAI 2014, held in Prague, Czech Republic, in August 2014. The ECAI conference remains Europe's principal opportunity for researchers and practitioners of Artificial Intelligence to gather and to discuss the latest trends and challenges in all subfields of AI, as we...

ECAI 2020
  • Language: en
  • Pages: 3122

ECAI 2020

  • Type: Book
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  • Published: 2020-09-11
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  • Publisher: IOS Press

This book presents the proceedings of the 24th European Conference on Artificial Intelligence (ECAI 2020), held in Santiago de Compostela, Spain, from 29 August to 8 September 2020. The conference was postponed from June, and much of it conducted online due to the COVID-19 restrictions. The conference is one of the principal occasions for researchers and practitioners of AI to meet and discuss the latest trends and challenges in all fields of AI and to demonstrate innovative applications and uses of advanced AI technology. The book also includes the proceedings of the 10th Conference on Prestigious Applications of Artificial Intelligence (PAIS 2020) held at the same time. A record number of ...

Dividing the Indivisible
  • Language: en
  • Pages: 184

Dividing the Indivisible

Allocating resources, goods, agents (e.g., humans), expertise, production, and assets is one of the most influential and enduring cornerstone challenges at the intersection of artificial intelligence, operations research, politics, and economics. At its core—as highlighted by a number of seminal works [181, 164, 125, 32, 128, 159, 109, 209, 129, 131]—is a timeless question: How can we best allocate indivisible entities—such as objects, items, commodities, jobs, or personnel—so that the outcome is as valuable as possible, be it in terms of expected utility, fairness, or overall societal welfare? This thesis confronts this inquiry from multiple algorithmic viewpoints, focusing on the v...

AI 2018: Advances in Artificial Intelligence
  • Language: en
  • Pages: 863

AI 2018: Advances in Artificial Intelligence

  • Type: Book
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  • Published: 2018-12-03
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  • Publisher: Springer

This book constitutes the proceedings of the 31st Australasian Joint Conference on Artificial Intelligence, AI 2018, held in Wellington, New Zealand, in December 2018. The 50 full and 26 short papers presented in this volume were carefully reviewed and selected from 125 submissions. The paper were organized in topical sections named: agents, games and robotics; AI applications and innovations; computer vision; constraints and search; evolutionary computation; knowledge representation and reasoning; machine learning and data mining; planning and scheduling; and text mining and NLP.

Computational Models of Argument
  • Language: en
  • Pages: 500

Computational Models of Argument

  • Type: Book
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  • Published: 2014-09-10
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  • Publisher: IOS Press

Argumentation, which has long been a topic of study in philosophy, has become a well-established aspect of computing science in the last 20 years. This book presents the proceedings of the fifth conference on Computational Models of Argument (COMMA), held in Pitlochry, Scotland in September 2014. Work on argumentation is broad, but the COMMA community is distinguished by virtue of its focus on the computational and mathematical aspects of the subject. This focus aims to ensure that methods are sound – that they identify arguments that are correct in some sense – and provide an unambiguous specification for implementation; producing programs that reason in the correct way and building systems capable of natural argument or of recognizing argument. The book contains 24 long papers and 18 short papers, and the 21 demonstrations presented at the conference are represented in the proceedings either by an extended abstract or by association with another paper. The book will be of interest to all those whose work involves argumentation as it relates to artificial intelligence.

Computers and Games
  • Language: en
  • Pages: 442

Computers and Games

  • Type: Book
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  • Published: 2003-11-20
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  • Publisher: Springer

The Computers and Games (CG) series began in 1998 with the objective of showcasing new developments in arti?cial intelligence (AI) research that used games as the experimental test-bed. The ?rst two CG conferences were held at Hamamatsu,Japan(1998,2000).ComputersandGames2002(CG2002)wasthe third event in this biennial series. The conference was held at the University of Alberta(Edmonton,Alberta,Canada),July25–27,2002.Theprogramconsisted of the main conference featuring refereed papers and keynote speakers, as well as several side events including the Games Informatics Workshop, the Agents in Computer Games Workshop, the Trading Agents Competition, and the North American Computer Go Champion...

Oppositional Concepts in Computational Intelligence
  • Language: en
  • Pages: 328

Oppositional Concepts in Computational Intelligence

Opposition permeates nature, but because of a lack of accepted mathematical formalism, the field is rarely studied outside of philosophy and logic. This book is the first ever to elucidate and explore opposition-based computing and concepts.

Artificial Intelligence and Machine Learning
  • Language: en
  • Pages: 190

Artificial Intelligence and Machine Learning

This book contains a selection of the best papers of the 34th Benelux Conference on Artificial Intelligence, BNAIC/ BENELEARN 2022, held in Mechelen, Belgium, in November 2022. The 11 papers presented in this volume were carefully reviewed and selected from 134 regular submissions. They address various aspects of artificial intelligence such as natural language processing, agent technology, game theory, problem solving, machine learning, human-agent interaction, AI and education, and data analysis.