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The Art of Connecting With Nature emerged from Mark’s desire to have others experience the “living presence” of the natural world. Within these pages you’ll discover 22 co-authors who have established a relationship with nature that reclaims what indigenous people worldwide express as kinship, centeredness, and the ability to make decisions through the eyes of future generations. The book is divided into four experiential themes: physical, mental, emotional, and spiritual. We invite you to open to whatever chapter calls to you, since each stands on its own. At the end of each section we’ve provided tools, rituals, and practices to help you develop, or enhance, your own relationship with nature. These are activities that have helped us; but in the end, we each have our own journey that cannot be defined by another’s. Visit our Facebook page, www.facebook.com/TheArtofConnectingWithNature, to share your experiences, ask questions, or interact with the artists, professors, musicians, authors, ministers, and others who’ve contributed to this collection.
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The Congressional Record is the official record of the proceedings and debates of the United States Congress. It is published daily when Congress is in session. The Congressional Record began publication in 1873. Debates for sessions prior to 1873 are recorded in The Debates and Proceedings in the Congress of the United States (1789-1824), the Register of Debates in Congress (1824-1837), and the Congressional Globe (1833-1873)
• Authors are top game designers • Aspiring game writers and designers must have this complete bible There are other books about creating video games out there. Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design. From the Trade Paperback edition.