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The Gamesmaster
  • Language: en
  • Pages: 312

The Gamesmaster

"The Gamesmaster is a narrative memoir chronicling the life and career of Flint Dille. And while he isn't exactly a household name, you almost certainly know his work-which includes credits from some of the most important and successful entertainment franchises throughout the world across the cartoon, film, video game, and comic book industries and beyond. Dille started his career writing and producing Saturday morning television shows, including Transformers and G.I. Joe, while also writing interactive novels with Gary Gygax, the creator of Dungeons & Dragons. From there, he'd go on to work with the likes of Steven Spielberg, George Lucas, Frank Miller, Jack Kirby, and a raft of others as a writer, story editor, show runner, and/or producer of iconic entertainment in almost every medium. Dille's memoir is an entertaining blend of pop culture, social history, and reportage about the exciting, groundbreaking 1980s, and the parts he and his colleagues, collaborators, employers, and friends played in making it a genuine Golden Age"--

The Ultimate Guide to Video Game Writing and Design
  • Language: en
  • Pages: 273

The Ultimate Guide to Video Game Writing and Design

  • Type: Book
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  • Published: 2010-11-03
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  • Publisher: Lone Eagle

• Authors are top game designers • Aspiring game writers and designers must have this complete bible There are other books about creating video games out there. Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design. From the Trade Paperback edition.

Transformers: Autocracy
  • Language: en

Transformers: Autocracy

  • Type: Book
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  • Published: 2012
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  • Publisher: Unknown

None

Diablo III: Book of Cain
  • Language: en
  • Pages: 152

Diablo III: Book of Cain

Delve deeper into the dark fantasy world of the Diablo universe as Deckard Cain shares history and lore in this fictional illustrated journal. In Blizzard Entertainment’s Diablo® and Diablo II, the recurring character of Deckard Cain delivered quests, accompanied the brave adventurer, and, as the last of the Horadrim, provided a link to the greater history of the world of Sanctuary. Ever mysterious during these appearances, Cain hinted at a larger story, providing snippets of it in his notebook. Diablo III: Book of Cain is Cain’s formal record of this greater tale—a dissertation on the lore of the Diablo universe, told by one who has witnessed and participated in some of the epic events that make up the eternal conflict between the High Heavens and the Burning Hells. Designed as an “in-world” artifact from the Diablo universe, Diablo III: Book of Cain includes Cain’s revealing meditations, as well as dozens of sketches and color artworks depicting the angelic and demonic beings who wage constant war with one another.

Transformers: Autocracy Trilogy
  • Language: en

Transformers: Autocracy Trilogy

Before Optimus became a Prime he fought for order. Before Megatron became a conqueror he fought for freedom. In the early days of the war on Cybertron, two leaders–one Autobot, the other Decepticon–start down their own paths towards destiny. Collects the Autocracy, Monstrosity, and Primacy series into an oversized hardcover collection.

Slaying the Dragon
  • Language: en
  • Pages: 316

Slaying the Dragon

Dungeons & Dragons. It’s the fantasy role-playing game first conceived over fifty years ago by the now-legendary company TSR ,which has enthralled millions of devoted gamers around the world for generations. It’s a test of skill, intelligence, audacity, and survival. But no D&D game ever played could compare to the stunning behind-the-scenes melee for power and dominance that was the true story of TSR. Slaying the Dragon chronicles the rise and fall of TSR (Tactical Studies Rules), how the brilliant and wild minds of the legendary Gary Gygax and his co-creator Dave Arneson gave birth to a game that would capture the imagination of outsiders and underdogs throughout the world. From its hu...

The Dille Family
  • Language: en
  • Pages: 148

The Dille Family

  • Type: Book
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  • Published: 1970
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  • Publisher: Unknown

None

Transformers: Monstrosity
  • Language: en

Transformers: Monstrosity

In the early days of the war on Cybertron, Optimus Prime puts everything on the line to unify the planet &— but not everyone agrees that this new Prime should be in charge! Meanwhile, the fallen Decepticon leader, Megatron, begins a journey that will change everything!

Dungeons and Dragons
  • Language: en

Dungeons and Dragons

  • Type: Book
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  • Published: 1989-06-01
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  • Publisher: Unknown

None

Media Franchising
  • Language: en
  • Pages: 302

Media Franchising

  • Type: Book
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  • Published: 2013-03-22
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  • Publisher: NYU Press

"Johnson astutely reveals that franchises are not Borg-like assimilation machines, but, rather, complicated ecosystems within which creative workers strive to create compelling 'shared worlds.' This finely researched, breakthrough book is a must-read for anyone seeking a sophisticated understanding of the contemporary media industry." —Heather Hendershot, author of What's Fair on the Air?: Cold War Right-Wing Broadcasting and the Public Interest While immediately recognizable throughout the U.S. and many other countries, media mainstays like X-Men, Star Trek, and Transformers achieved such familiarity through constant reincarnation. In each case, the initial success of a single product led...