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The Ultimate Guide to Video Game Writing and Design
  • Language: en
  • Pages: 273

The Ultimate Guide to Video Game Writing and Design

  • Type: Book
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  • Published: 2010-11-03
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  • Publisher: Lone Eagle

• Authors are top game designers • Aspiring game writers and designers must have this complete bible There are other books about creating video games out there. Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design. From the Trade Paperback edition.

St. Mercy
  • Language: en
  • Pages: 130

St. Mercy

  • Type: Book
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  • Published: 2022-02-23
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  • Publisher: Image Comics

From the writer of Jurassic World Evolution, The Chronicles of Riddick: Assault on Dark Athena, and Wanted: Weapons of Fate comes a revenge tale that spans millennia! No good deed goes unpunished. When Mercedes Oro, a young missionary on the outskirts of a small frontier town, takes in and cares for a dying outlaw, the outlaw’s gang repays her by attacking her mission, killing her family, stealing the golden artifacts she swore to protect, and leaving her for dead with a dagger through her heart. Unbeknownst to the gang, the cursed dagger resurrects Mercedes, and she is reborn as St. Mercy, an avenging angel of death. Now, she’s out to recover her gold and deal violent retribution to those who wronged her, all while confronting Toctollissica, the spirit in the cursed Incan artifact that’s keeping her amongst the living. Collects ST. MERCY #1-4

St. Mercy #1 (of 4)
  • Language: en
  • Pages: 32

St. Mercy #1 (of 4)

  • Type: Book
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  • Published: 2021-08-25
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  • Publisher: Image Comics

A tale of vengeful retribution, ST. MERCY pits the Incan Empire against the American West—and features two strong, determined young women who must defy authority and ultimately embrace their destiny. Mercedes Oro is one of the surviving descendants of the Incans who has been charged with protecting a cache of cursed gold used in their child sacrifice rituals. But when an outlaw tries to steal the gold for his band of thieves, he unknowingly sets events in motion that will unleash an angry god who is willing to travel through the centuries to have what he desires. From the writer of Jurassic World: Evolution, The Chronicles of Riddick: Dark Athena, and Wanted: Weapons of Fate comes a revenge tale that spans a millennia!

Making Embedded Systems
  • Language: en
  • Pages: 329

Making Embedded Systems

Interested in developing embedded systems? Since they donâ??t tolerate inefficiency, these systems require a disciplined approach to programming. This easy-to-read guide helps you cultivate a host of good development practices, based on classic software design patterns and new patterns unique to embedded programming. Learn how to build system architecture for processors, not operating systems, and discover specific techniques for dealing with hardware difficulties and manufacturing requirements. Written by an expert whoâ??s created embedded systems ranging from urban surveillance and DNA scanners to childrenâ??s toys, this book is ideal for intermediate and experienced programmers, no mat...

Rules of Play
  • Language: en
  • Pages: 680

Rules of Play

  • Type: Book
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  • Published: 2003-09-25
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  • Publisher: MIT Press

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an ...

The Art of Game Characters
  • Language: en
  • Pages: 206

The Art of Game Characters

  • Type: Book
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  • Published: 2005
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  • Publisher: Ilex Press

A definitive guide to the art of computer game characters, this work provides tips and techniques that explain what makes a character grab the public's imagination, and presents practical ideas for the would-be game artist to hone his or her own creations.

The Transformers
  • Language: en

The Transformers

Before Optimus Prime and Megatron were enemies, they fought together againt autocracy on Cybertron.

My Hero Academia: School Briefs, Vol. 2
  • Language: en
  • Pages: 125

My Hero Academia: School Briefs, Vol. 2

At U.A. High School, it’s tradition for students to attend a training camp in the woods. Though the kids are mostly there to improve their Quirks, it’s also an opportunity for these aspiring heroes to cut loose in a way they can’t during regular classes. -- VIZ Media

Eat the Rich #2
  • Language: en
  • Pages: 26

Eat the Rich #2

Is Joey willing to pay with her life to uncover the gruesome secrets behind Crestfall Bluffs? Joey is beyond disturbed by what she has just witnessed and she has every right to be, but when she confides in her boyfriend Astor, his reassurance about his family’s weird rituals and traditions only fuels her suspicions. Still, Joey will need proof in order to expose the truth of Crestfall Bluffs, but what she finds produces more questions and danger than answers!

The Gamesmaster
  • Language: en
  • Pages: 312

The Gamesmaster

"The Gamesmaster is a narrative memoir chronicling the life and career of Flint Dille. And while he isn't exactly a household name, you almost certainly know his work-which includes credits from some of the most important and successful entertainment franchises throughout the world across the cartoon, film, video game, and comic book industries and beyond. Dille started his career writing and producing Saturday morning television shows, including Transformers and G.I. Joe, while also writing interactive novels with Gary Gygax, the creator of Dungeons & Dragons. From there, he'd go on to work with the likes of Steven Spielberg, George Lucas, Frank Miller, Jack Kirby, and a raft of others as a writer, story editor, show runner, and/or producer of iconic entertainment in almost every medium. Dille's memoir is an entertaining blend of pop culture, social history, and reportage about the exciting, groundbreaking 1980s, and the parts he and his colleagues, collaborators, employers, and friends played in making it a genuine Golden Age"--