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Comics artist Mark Leiknes delivers a laugh-out-loud story set in a fantastic world of dragons, rock creatures, and golden loungewear. The Quest Kids are ready for their first real quest. This time, they won’t oversleep, they won’t be put off by a little rain, and they won’t accidentally burn down the village that hired them. All they have to do is find the Golden-Fleeced Rage Beast, shave it, and make a really nice golden tracksuit to appease a furious dragon. Simple, right? Meet the Quest Kids crew: Gil, a wizard (well, wizard in training . . . the beard isn’t his); Terra, a 700-year-old elf kid; Boulder, a rock troll who is more of a cook than a fighter; Ash, a flatulent pig-dog-maybe-lizard hybrid; and, Ned, the intrepid and overly optimistic leader with his own personal quest to find his missing parents. With humor, magic, mystery, and at least one acid swamp filled with skeletal alligators, Quest Kids and the Dragon Pants of Gold is a richly illustrated saga of fantasy friendship for readers from all kingdoms!
With fatherhood looming, I kept seeing that six-year-old version of myself drawing comics in his bedroom, and I thought how crushed he would be to find out that I had given up on our dream. . . . So, three months after my daughter was born, I submitted Cow and Boy." -Mark Leiknes, creator of Cow and Boy Evocative of a boy and his pet beagle, or a precocious six-year-old and his imaginary pet tiger, Cow and Boy isn't afraid to tackle the complex relationship that exists between a boy and his cow. More Cow and Boy To balance yin, there is yang. To complement day, we have night. There are just some things in life that harmonize with one another and Mark Leiknes's Cow and Boy creation definitely benefits from the paradox of its two central characters, namely one towheaded boy named Billy and his trusty bell-ringing sidekick Cow, who move through life's adventures with a refined balance of curiosity, meaning, pathos, and humor. From inspired games of chess to grassy afternoon talks of reincarnation to lakeside swimming-hole ponderings that make room for a game of charades, Cow and Boy thoughtfully explores a different species of friendship in the funny pages.
It's been six months since the Quest Kids—Ned, Terra, Gil, Boulder, and Ash—saved a village from a furious dragon (no big deal) and turned their questing efforts toward finding Ned’s parents. But when the crew notices a serious sense of doom and gloom across the Seven Kingdoms, they set out in search of Doug, whose mysterious Dark Prophecy has the potential to send the world into even more dire darkness and dread. With help from new and old friends, the Quest Kids sail through stormy seas, vacation on the newly rebranded Contentment Island, and venture into the Forsaken Lands to find Doug, whose wicked tunes and even wickeder plans are in full force. Can the Quest Kids get it together to counter Doug's plans and find Ned's parents—or must they watch as a triumphant Doug surfs on waves of fire and fulfills his terrible prophecy?
Lucy Burns wants a normal life: friends, love, and a family of her own. And she could have it all if only she could break free from the job she hates. That job? Facilitator to hell, and her boss is a real devil. At the age of eleven, to save her sister's life, Lucy writes a desperate letter "To Whom It May Concern," but when He writes back, Lucy is bound for life. There are perks, sure--she's ageless; she's beautiful; and she can eat as much chocolate as she wants and never get fat--but there are also consequences. She can never see her family again. She can never have a boyfriend. She must spend her life leading sinners to their demise. After nineteen years of doing the devil's dirty work, Lucy wants out, but it all seems hopeless until Teddy Nightingale, her easy listening music idol, gives her the answer: a little-known loophole. If she succeeds, Lucy gets love, happiness, and everything she's ever wanted. But the consequences? They're considerably worse than death. To make it through, Lucy must decide what is good and what is evil, what is right and what is wrong, and if, in the end, there's ever truly a way to know
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