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This book develops tools and techniques that will help urban residents gain access to urban computing. Metaphorically speaking, it is taking computing to the street by giving the general public – rather than just researchers and professionals – the power to leverage available city infrastructure and create solutions tailored to their individual needs. It brings together five articles that are based on presentations given at the Street Computing Workshop held on 24 November 2009 in Melbourne in conjunction with the Australian Computer-Human Interaction conference (OZCHI 2009). This volume focuses on applying urban informatics, urban and community sensing and open application programming interfaces (APIs) to the public space through the delivery of online services, on demand and in real time. It then offers a case study of how the city of Singapore has harnessed the potential of an online infrastructure so that residents and visitors can access services electronically. This book was published as a special issue of the Journal of Urban Technology.
Over the past decade, digital geographies has emerged as a dynamic area of scholarly enquiry, critically examining how the digital has reshaped the geography of our world. Bringing together authors working at the cutting-edge of the field, and grounding abstract ideas in case studies, this Research Agenda looks at the ways in which technology has altered all aspects of society, culture and the environment.
This book constitutes the refereed proceedings of the 13th InternationalConference on Cooperative Design, Visualization, and Engineering, CDVE2016, held in Sydney, NSW, Australia, in October 2016. The 42 full papers and 9 short papers presented were carefully reviewed and selected from 89 submissions. The papers cover a broad range of topics in the field of cooperative visualization, visual analytics, cooperative engineering, and cooperative design and applications.
Machine Learning and the City Explore the applications of machine learning and artificial intelligence to the built environment Machine Learning and the City: Applications in Architecture and Urban Design delivers a robust exploration of machine learning (ML) and artificial intelligence (AI) in the context of the built environment. Relevant contributions from leading scholars in their respective fields describe the ideas and techniques that underpin ML and AI, how to begin using ML and AI in urban design, and the likely impact of ML and AI on the future of city design and planning. Each section couples theoretical and technical chapters, authoritative references, and concrete examples and pr...
Today the world’s largest economies and corporations trade in data and its products to generate value in new disruptive markets. Within these markets vast streams of data are often inaccessible or untapped and controlled by powerful monopolies. Counter to this exclusive use of data is a promising world-wide “open-data” movement, promoting freely accessible information to share, reuse and redistribute. The provision and application of open data has enormous potential to transform exclusive, technocratic “smart cities” into inclusive and responsive “open-cities”. This book argues that those who contribute urban data should benefit from its production. Like the city itself, the in...
Proceedings from MediaCity 4: MediaCities, the International Conference, Workshops and Exhibition mounted at the University at Buffalo May 3-5, 2013. Edited by Jordan Geiger, Mark Shepard and Omar Khan.
Digital technologies have transformed archives in every area of their form and function, and as technologies mature so does their capacity to change our understanding and experience of material and performative cultural production. There has been an exponential explosion in the production and consumption of video online and yet there is a scarcity of knowledge and cases about video and the digital archive. This book seeks to address that through the lens of the project Circus Oz Living Archive. This project provides the case study foundation for the articulation of the issues, challenges and possibilities that the design and development of digital archives afford. Drawn from eight different disciplines and professions, the authors explore what it means to embrace the possibilities of digital technologies to transform contemporary cultural institutions and their archives into new methods of performance, representation and history.
All the gold, silver, and bronze winners are in the Epica Book, together witha good selection of other high-scoring entries. This volume includes articlesby Lewis Blackwell and Mark Tungate, author of "Adland," who also contributesthe creative synopses.
The chapters in this book highlight the possibilities and complexities of putting decolonial theory to work in higher education in Northern and Southern contexts across the globe. This book looks at decolonial work as praxis involving transformation at a range of levels from theoretical development, national policy, institutional policy and culture, academic discipline, programme, course, classroom, student and the self. Our authors argue that praxis in their contexts includes working at institutional level to undo the historical power of ‘coloniality’ in universities in the metropoles, introducing Indigenous knowledges into curricula and undoing the effects of ‘coloniality’ in embod...
Interactive visualization and visual analytics tools have been designed and developed in the past and will be developed in the future as well. In each application domain in which data is measured, generated, and recorded we see a potential candidate for an interactive visualization tool with the goal to find insights and knowledge in the data. This knowledge can be found either visually by humans’ interventions or algorithmically by the machine, in the best case by applying both concepts in combination as in visual analytics. One of the easiest ways to get an interactive visualization tool running is by means of dashboards, typically implemented as webpages that can run in a web browser an...