Welcome to our book review site go-pdf.online!

You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.

Sign up

Programming Game AI by Example
  • Language: en
  • Pages: 522

Programming Game AI by Example

This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.

AI Techniques for Game Programming
  • Language: en
  • Pages: 448

AI Techniques for Game Programming

  • Type: Book
  • -
  • Published: 2002
  • -
  • Publisher: Unknown

None

Game AI Pro 2
  • Language: en
  • Pages: 566

Game AI Pro 2

  • Type: Book
  • -
  • Published: 2015-04-17
  • -
  • Publisher: CRC Press

Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the com

AI for Game Developers
  • Language: en
  • Pages: 392

AI for Game Developers

Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text.

Buckland's Book of Spirit Communications
  • Language: en
  • Pages: 407

Buckland's Book of Spirit Communications

The author of the bestselling "Buckland's Complete Book of Witchcraft" writes a handbook for anyone who wishes to communicate with spirits, as well as for the less adventurous who simply want to satisfy their curiosity about the subject.

AI Game Development
  • Language: en
  • Pages: 772

AI Game Development

  • Type: Book
  • -
  • Published: 2003
  • -
  • Publisher: New Riders

With game players expecting greater intelligence, efficiency, and realism with non-player characters, AI plays an ever-increasing important role in game development. This is a tremendous challenge for game developers in methodology, software design, and programming. Creating autonomous synthetic creatures that can adapt in games requires a different kind of understanding of AI than the classical approach used by current game programmers. The Nouvelle Game AI approach presented in this book focuses on creating embodied "animats" that behave in an intelligent and realistic manner. In particular, learning AI is generating much interest among the game development community, as these modern techniques can be used to optimize the development process. Book jacket.

Buckland's Complete Book of Witchcraft
  • Language: en
  • Pages: 336

Buckland's Complete Book of Witchcraft

"This complete self-study course in modern Wicca is a treasured classic - an essential and trusted guide that belongs in every witch's library."---Back cover

AI Techniques for Game Programming
  • Language: en

AI Techniques for Game Programming

  • Type: Book
  • -
  • Published: 2002
  • -
  • Publisher: Unknown

None

Roadie
  • Language: en
  • Pages: 286

Roadie

  • Type: Book
  • -
  • Published: 2014-12-08
  • -
  • Publisher: Portico

'He's been part of the Coldplay family since day one, we love him.' COLDPLAY ‘A funny, honest, absorbing account from an unseen member of the World's biggest band.’ SIMON PEGG Longtime Coldplay roadie Matt has taken almost every step with the band over a decade of world tours and 40 million (and counting) record sales. In this, his first book, he reveals what life is like behind the scenes at the pinnacle of rock 'n' roll touring. As Coldplay move from club gigs to arenas and stadiums worldwide, Matt goes with them; faking it as a band member on US chat shows, flirting with Kylie, saving a life on a French motorway and even pitching in with the odd guitar riff in the studio. Roadie provides the definitive glimpse of backstage life. Tales of hurricanes and heatwaves, helicopter chases and private jets, plectrum hunters and projectiles all come together as Matt explains in his unique way - and regardless of the mountain (and gear) to move - that the show must always, always go on.

AI for Games, Third Edition
  • Language: en
  • Pages: 1050

AI for Games, Third Edition

  • Categories: Art
  • Type: Book
  • -
  • Published: 2019-03-18
  • -
  • Publisher: CRC Press

AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. Key Features A comprehensive professional tutorial and reference to implement true AI in games Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented Revised and updated to cover new techniques and advances in AI Walks the reader through the entire game AI development process