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This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.
With game players expecting greater intelligence, efficiency, and realism with non-player characters, AI plays an ever-increasing important role in game development. This is a tremendous challenge for game developers in methodology, software design, and programming. Creating autonomous synthetic creatures that can adapt in games requires a different kind of understanding of AI than the classical approach used by current game programmers. The Nouvelle Game AI approach presented in this book focuses on creating embodied "animats" that behave in an intelligent and realistic manner. In particular, learning AI is generating much interest among the game development community, as these modern techniques can be used to optimize the development process. Book jacket.
Successful games merge art and technology in truly unique ways. Fused under tight production deadlines and strict performance requirements, shaped by demanding player expectations, games are among the most complex software projects created today. Game AI Pro: Collected Wisdom of Game AI Professionals covers both the art and the technology of game AI. Nothing covered is theory or guesswork. The book brings together the accumulated wisdom, cutting-edge ideas, and clever tricks and techniques of 54 of today’s top game AI professionals. Some chapters present techniques that have been developed and passed down within the community for years while others discuss the most exciting new research an...
Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text.
Explore the makings of a musical phenomenon in this ultimate celebration of Coldplay. Life in Technicolor is the definitive tribute to Coldplay, telling the complete story one of the most successful bands of the twenty-first century. Co-authored by Debs Wild, the A&R scout who discovered Coldplay, this fully illustrated book reveals rare, behind-the-scenes moments from the band's rise to global superstardom - from their acclaimed debut album Parachutes to the record-breaking Music of the Spheres Tour. Featuring individual profiles of Chris Martin, Guy Berryman, Will Champion, and Jonny Buckland, and packed with rare, original memorabilia including setlists, flyers, tour passes and candid snapshots, this is an essential companion for any Coldplay fan and the most complete celebration of the band to date.
To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers! As a professor at the Spanish university that offered that country's first master's degree in video game creation, author Daniel Sanchez-Crespo recognizes that there's a core programming curriculum every game designer should be well versed in-and he's outlined it in these pages! By focusing on time-tested coding techniques-and providing code samples that use C++, and the OpenGL and DirectX APIs-Daniel has produced a guide whose shelf life will extend long beyond the latest industry trend. Code design, data structures, design patterns, AI, scripting engines, 3D pipelines, texture mapping, and more: They're all covered here-in clear, coherent fashion and with a focus on the essentials that will have you referring back to this volume for years to come.
Traditional Southern root magic and conjure from someone who learned the old ways growing up in rural Appalachia. Folk magic conjurer and root worker Orion Foxwood invites you to take a walk through his native Appalachia, through moonlit orchards and rural farms, to the dark of the crossroads. From the oral tradition of his ancestors to the voices of the spirits themselves, Foxwood brings readers the secrets of Southern magic: Working by the signs (the ability to synchronize work such as farming, fertility, and orcharding) Faith healing Settling the light (candle magic) Doctoring the root (the ability to use herbs, roots, stones, or animal parts for magic or for clearing, cleansing, and blessing a person) Praying or dreaming true (blessings of spirit/God to a person, place, or thing as well as prophetic or predictive dreaming) Blessing or cursing Mountain Conjure and Southern Root Work shows how to create magic in today’s world with the old ways and traditions of Appalachia. This book was previously published as The Candle and the Crossroads. This new edition includes a foreword by Mat Auryn, author of Psychic Witch.
Buckland's Book of Spirit Communications is for anyone who wishes to communicate with spirits, as well as for the less adventurous who simply want to satisfy their curiosity about the subject. Explore the nature of the physical body and learn how to prepare yourself to become a medium. Experience for yourself the trance state, clairvoyance, psychometry, table tipping, levitation, talking boards, automatic writing, spiritual photography, spiritual healing, distant healing, channeling, and development circles. Also learn how to avoid spiritual fraud. This revised and expanded edition of Buckland's popular Doors to Other Worlds has over one hundred new pages, including a completely new chapter on electronic spirit contact. It features additional photographs and illustrations, an index, a new preface, and a workbook format with study questions and answers for each chapter.
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.