Welcome to our book review site go-pdf.online!

You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.

Sign up

Being and the Screen
  • Language: en
  • Pages: 278

Being and the Screen

  • Type: Book
  • -
  • Published: 2019-11-12
  • -
  • Publisher: MIT Press

How digital technology is profoundly renewing our sense of what is real and how we perceive. Digital technologies are not just tools; they are structures of perception. They determine the way in which the world appears to us. For nearly half a century, technology has provided us with perceptions coming from an unknown world. The digital beings that emerge from our screens and our interfaces disrupt the notion of what we experience as real, thereby leading us to relearn how to perceive. In Being and the Screen, Stéphane Vial provides a philosophical analysis of technology in general, and of digital technologies in particular, that relies on the observation of experience (phenomenology) and t...

Architectural Design Instruments
  • Language: en
  • Pages: 276

Architectural Design Instruments

While it is undeniable that architectural practices have been transformed with the advent of digital technologies, they nevertheless continue to occupy an ambiguous or even problematic place within the design process. The underlying premise of this book on architectural design instruments is not to see them simply as means to an autonomous end, one that is pure and detached from any other technological aspect, but instead to see these instruments and their formative abilities as a different way in which architects can approach design. We maintain that it is through the very act of experimentation with these instruments that their various potentials are revealed and established. It is through such repeated experimentation, which is constantly being revised and consolidated, that practice is successfully and sustainably transformed. This view is less of a wish than it is an observation, and as such, it can be seen in the various practices that are analyzed in this book.

Engaging with Videogames: Play, Theory and Practice
  • Language: en
  • Pages: 297

Engaging with Videogames: Play, Theory and Practice

  • Type: Book
  • -
  • Published: 2019-01-04
  • -
  • Publisher: BRILL

This volume was first published by Inter-Disciplinary Press in 2014. Engaging with Videogames focuses on the multiplicity of lenses through which the digital game can be understood, particularly as a cultural artefact, economic product, educational tool, and narrative experience. Game studies remains a highly interdisciplinary field, and as such tends to bring together scholars and researchers from a wide variety of fields and analytical practices. As such, this volume includes explorations of videogames from the fields of literature, visual art, history, classics, film studies, new media studies, phenomenology, education, philosophy, psychology, and the social sciences, as well as game stud...

Anarcho-primitivism
  • Language: en
  • Pages: 785

Anarcho-primitivism

  • Type: Book
  • -
  • Published: Unknown
  • -
  • Publisher: PediaPress

None

French Philosophy of Technology
  • Language: en
  • Pages: 400

French Philosophy of Technology

  • Type: Book
  • -
  • Published: 2018-05-28
  • -
  • Publisher: Springer

Offering an overall insight into the French tradition of philosophy of technology, this volume is meant to make French-speaking contributions more accessible to the international philosophical community. The first section, “Negotiating a Cultural Heritage,” presents a number of leading 20th century philosophical figures (from Bergson and Canguilhem to Simondon, Dagognet or Ellul) and intellectual movements (from Personalism to French Cybernetics and political ecology) that help shape philosophy of technology in the Francophone area, and feed into contemporary debates (ecology of technology, politics of technology, game studies). The second section, “Coining and Reconfiguring Technoscie...

Software as Hermeneutics
  • Language: en
  • Pages: 198

Software as Hermeneutics

This book claims that continental philosophy gives us a new understanding of digital technology, and software in particular; its main thesis being that software is like a text, so it involves a hermeneutic process. A hermeneutic understanding of software allows us to explain those aspects of software that escape a strictly technical definition, such as the relationship with the user, the human being, and the social and cultural transformations that software produces. The starting point of the book is the fracture between living experience and the code. In the first chapter, the author argues that the code is the origin of the digital experience, while remaining hidden, invisible. The second chapter explores how the software can be seen as a text in Ricoeur’s sense. Before being an algorithm, code or problem solving, software is an act of interpretation. The third chapter connects software to the history of writing, following Kittler’s suggestions. The fourth chapter unifies the two parts of the book, the historical and the theoretical, from a Kantian perspective. The central thesis is that software is a form of reflective judgment, namely, digital reflective judgement.

The Works of Fumito Ueda
  • Language: en
  • Pages: 206

The Works of Fumito Ueda

Go behind the scenes of the creation of the Fumito Ueda trilogy ! Fumito Ueda has worked on 3 games: ICO, Shadow of the Colossus and The Last Guardian. Each of them was able to express the depth of their author's reflection, his love of purity and showed a real poetry. Are video games art ? This study of the Futimo Ueda's work focuses on the question of the artistic essence of video games. EXTRACT When the game ICO was released in 2001, it had several decades’ worth of video games behind it. The game itself was significantly influenced by video games that had touched its creator, Fumito Ueda: Another World by Éric Chahi and Prince of Persia by Jordan Mechner. Yet, when a player takes the ...

Design Creativity 2010
  • Language: en
  • Pages: 323

Design Creativity 2010

What is ‘design creativity’? It is impossible to answer this question without considering why human beings can – and do – ‘design’. Design creativity is instrumental in not only addressing social problems faced across the world, but also evoking an innate appreciation for beauty and a sense of personal contentment. Design Creativity 2010 comprises advanced research findings on design creativity and perspectives on future directions of design creativity research. The papers included were presented and discussed at the first ICDC (International Conference on Design Creativity), which was held at Kobe, Japan, in 2010. Design Creativity 2010 encourages readers to enhance and expand their activities in the field of design creativity.

From UXD to LivXD
  • Language: en
  • Pages: 282

From UXD to LivXD

Living eXperience Design – the design of life experiences – is an extension of user experience design (UXD). The context comprises usage and practice in real contexts in which spatial, urban, social, temporal, historical and legal dimensions are considered. Reflecting upon LivXD is to examine the whole experience of a target audience in a variety of situations – and not only in those involving digital technology. This book begins with the definition of LivXD and its associated epistemology, and proceeds to detail field experiments in certain privileged areas: the relation to creation and works, mediation and adult education.

Information
  • Language: en
  • Pages: 655

Information

For decades, we have been told we live in the “information age”—a time when disruptive technological advancement has reshaped the categories and social uses of knowledge and when quantitative assessment is increasingly privileged. Such methodologies and concepts of information are usually considered the provenance of the natural and social sciences, which present them as politically and philosophically neutral. Yet the humanities should and do play an important role in interpreting and critiquing the historical, cultural, and conceptual nature of information. This book is one of two companion volumes that explore theories and histories of information from a humanistic perspective. They...