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Honoring the Code
  • Language: en
  • Pages: 231

Honoring the Code

  • Type: Book
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  • Published: 2016-04-19
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  • Publisher: CRC Press

If you want to be successful in any area of game development-game design, programming, graphics, sound, or publishing-you should know how standouts in the industry approach their work and address problems. In Honoring the Code: Conversations with Great Game Designers, 16 groundbreaking game developers share their stories and offer advice for anyone

Vintage Games
  • Language: en
  • Pages: 603

Vintage Games

Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.

Wiki Writing
  • Language: en
  • Pages: 282

Wiki Writing

When most people think of wikis, the first---and usually the only---thing that comes to mind is Wikipedia. The editors of Wiki Writing: Collaborative Learning in the College Classroom, Robert E. Cummings and Matt Barton, have assembled a collection of essays that challenges this common misconception, providing an engaging and helpful array of perspectives on the many pressing theoretical and practical issues that wikis raise. Written in an engaging and accessible manner that will appeal to specialists and novices alike, Wiki Writing draws on a wealth of practical classroom experiences with wikis to offer a series of richly detailed and concrete suggestions to help educators realize the poten...

Dungeons and Desktops
  • Language: en
  • Pages: 452

Dungeons and Desktops

  • Type: Book
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  • Published: 2008-02-22
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  • Publisher: CRC Press

Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. This genre includes classics such as Ultima and The Bard's Tale as well as more modern games such as World of Warcraft and Guild Wars. Written in an engaging style for

Vintage Games 2.0
  • Language: en
  • Pages: 374

Vintage Games 2.0

  • Type: Book
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  • Published: 2019-05-08
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  • Publisher: CRC Press

Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even lone developers working with nothing but free tools. Some may still believe that video games are mere diversions for children, but today’s games offer sophisticated and wondrously immersive experiences that no ot...

Osment Plays: 1
  • Language: en
  • Pages: 385

Osment Plays: 1

  • Type: Book
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  • Published: 2014-07-11
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  • Publisher: A&C Black

Osment's trilogy of 'Devon Plays' draw on his background growing up on a farm in North Devon and were produced in the mid-1990s by Cambridge Theatre Company (Method and Madness). The Dearly Beloved (1993): 'Local boy made good comes back to visit his mother in a small West Country town where his presence brings home to his friends who stayed put the various ways in which their lives have failed ... you can't but be reminded of Chekhov at times.' Independent What I Did in the Holidays (1995): 'Osment's wonderfully dense and detailed study of fraught life in rurally non-swinging Britain. The play charts a painfully funny path through the casual everyday cruelties inflicted by the thoughtless young and selfish old. Osment's play is a delight.' Evening Standard Flesh and Blood (1996): 'Brilliant at evoking the nostalgia of Devon country life in a strange, recidivist family ... and in the elision between outdoor lust and indoor stuffiness.' Observer

Building Imaginary Worlds
  • Language: en
  • Pages: 435

Building Imaginary Worlds

  • Type: Book
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  • Published: 2014-03-14
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  • Publisher: Routledge

Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds—which are often transnarrative, transmedial, and transauthorial in nature—are compelling objects of inquiry for Media Studies. Chapters touch on: a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, a...

My Journey
  • Language: en
  • Pages: 66

My Journey

A candid look at Parkinson's Disease from a patient's point of view. It is often said that you do not realize what you have until it is gone. This sentiment has never meant more to me than when I was diagnosed with Parkinson's Disease. This book is an overview of my life before Parkinson’s Disease, what it is like living with PD, and my decision regarding Deep Brain Stimulation (DBS) surgery. If you have Parkinson’s Disease or know someone that does, this book is for you. I am not one to sit around and do nothing. When I accepted I had Parkinson's Disease I decided to help raise money to find a cure. My company is Drive Away Parkinsons. We work with the Michael J Fox Foundation as a Team Fox member. See how we got started in this book..

Japanese Role-Playing Games
  • Language: en
  • Pages: 337

Japanese Role-Playing Games

Japanese Role-playing Games: Genre, Representation, and Liminality in the JRPG examines the origins, boundaries, and transnational effects of the genre, addressing significant formal elements as well as narrative themes, character construction, and player involvement. Contributors from Japan, Europe, North America, and Australia employ a variety of theoretical approaches to analyze popular game series and individual titles, introducing an English-speaking audience to Japanese video game scholarship while also extending postcolonial and philosophical readings to the Japanese game text. In a three-pronged approach, the collection uses these analyses to look at genre, representation, and liminality, engaging with a multitude of concepts including stereotypes, intersectionality, and the political and social effects of JRPGs on players and industry conventions. Broadly, this collection considers JRPGs as networked systems, including evolved iterations of MMORPGs and card collecting “social games” for mobile devices. Scholars of media studies, game studies, Asian studies, and Japanese culture will find this book particularly useful.

The Rhythm and the Tide
  • Language: en
  • Pages: 370

The Rhythm and the Tide

The story of great lost Liverpool band The La's (of There She Goes fame); the founding of independent record label, Viper. Both personal memoir from a musician and the story of Liverpool's popular music over the past 30 years.