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Esta obra recoge y actualiza el debate contemporáneo de la biopolítica a partir de Imperio de Michael Hardt y Antoni Negri. Se presentan diversas contribuciones que articulan, desde una mirada crítica, el despliegue de la biopolítica respecto de la formación. La multitud constituye uno de los horizontes que atraviesa el debate dado. Se caracteriza cómo la reciente concepción de la biopolítica se ancla en la tradición filosífica que se desprende desde Ockham y Scoto, hasta llegar a la discusión contemporánea sobre la individuación, y cómo el despliegue de las variantes de la biopolítica va posibilitando la configuración de subjetividad(es) en el imperio. En estos escenarios deviene la producción no sólo de mercancías materiales, sino, también, de bienes inmateriales. Las sociedades producen subjetividades que el imperio quiere dominar, por lo que cobra relevancia, entonces, el tema de la resistencia y la pregunta por un proyecto de formación que posibilite el despliegue de la persona.
Ranging across artists from Raphael to Rothko, Caravaggio to Pollock, The Crossing of the Visible offers both a critique of contemporary accounts of the visual and a constructive alternative. According to Marion, the proper response to the 'nihilism' of postmodernity is not iconoclasm, but rather a radically iconic account of the visual and the arts which opens them to the invisible.
Designed to be used as both a class text and a resource for researchers and practitioners, Arts Based Research provides a framework for those who seek to broaden the domain of qualitative inquiry in the social sciences by incorporating the arts as forms that represent human knowing.
For the vigilant writer, driven publisher or game designer, Volume 3 of the Gygaxian Fantasy World series drives forward the gathering host of information brought to you by the Gygaxian Fantasy World series. From the encampments of common folk and wanderers to the teeming streets of walled towns, this work brings the fantastic world of magic to life. Game designers captain their own creations when they master knowledge of the high and low, the hamlets and towns, cities and castles and all that accompanies life in a world of our own imagining. More than that, Everyday Life breathes strength into the arms of your imaginings with pirates and palace life, eating and entertainment, villains and vagabonds, communications and commerce. Whatever is found in the daily life of a typical fantasy world is covered herein. Sound the note of world creation with Gary Gygax's Everyday Life.
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