Welcome to our book review site go-pdf.online!

You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.

Sign up

Digital Games for Minority Student Engagement: Emerging Research and Opportunities
  • Language: en
  • Pages: 120

Digital Games for Minority Student Engagement: Emerging Research and Opportunities

  • Type: Book
  • -
  • Published: 2019-02-15
  • -
  • Publisher: IGI Global

Due to various challenges within the public-school system, such as underfunding, lack of resources, and difficulty retaining and recruiting teachers of color, minority students have been found to be underperforming compared to their majority counterparts. Minority students deserve quality public education, which can only happen if the gap in equity and access is closed. In order to close this achievement gap between the majority and minority groups, it is critical to increase the learning gains of the minority students. Digital Games for Minority Student Engagement: Emerging Research and Opportunities is an essential reference source that argues that digital games can potentially help to solve the problems of minority students’ insufficient academic preparation, and that a game-based learning environment can help to engage these students with the content and facilitate academic achievement. Featuring research on topics such as education policy, interactive learning, and student engagement, this book is ideally designed for educators, principals, policymakers, academicians, administrators, researchers, and students.

Research Anthology on Developments in Gamification and Game-Based Learning
  • Language: en
  • Pages: 1971

Research Anthology on Developments in Gamification and Game-Based Learning

  • Type: Book
  • -
  • Published: 2021-11-26
  • -
  • Publisher: IGI Global

Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Researc...

Blended Online Learning and Instructional Design for TPACK: Emerging Research and Opportunities
  • Language: en
  • Pages: 232

Blended Online Learning and Instructional Design for TPACK: Emerging Research and Opportunities

  • Type: Book
  • -
  • Published: 2019-06-14
  • -
  • Publisher: IGI Global

The explosion of digital technologies in the 21st century provided access to multiple robust inquiry, communication, and collaboration applications. The enhanced capabilities provide educational opportunities for engaging students in deeper and more thoughtful learning. Implementation of knowledge-building communities in educational experiences, however, requires new pedagogical strategies that are vastly different from the predominant teacher-directed pedagogies of the 20th century. Today’s teachers now must identify, orchestrate, and manage activities in their content areas in ways that successfully support students through activities such as engagement in knowledge-building communities. Blended Online Learning and Instructional Design for TPACK: Emerging Research and Opportunities is an essential research publication that examines the implementation of knowledge-building communities in educational experiences and pedagogical strategies that encourage engagement. Highlighting topics such as active participation, digital technologies, and online learning, this book is geared toward educators, educational designers, researchers, administrators, and academicians.

Comparative Perspectives on Inquiry-Based Science Education
  • Language: en
  • Pages: 319

Comparative Perspectives on Inquiry-Based Science Education

  • Type: Book
  • -
  • Published: 2019-03-15
  • -
  • Publisher: IGI Global

The core practice of professional scientists is inquiry, often referred to as research. If educators are to prepare students for a role in the professional scientific and technological community, exposing them to inquiry-based learning is essential. Despite this, inquiry-based teaching and learning (IBTL) remains relatively rare, possibly due to barriers that teachers face in deploying it or to a lack of belief in the teaching community that inquiry-based learning is effective. Comparative Perspectives on Inquiry-Based Science Education examines stories and experiences from members of an international science education project that delivered learning resources based around guided inquiry for...

Cognitive Computing in Technology-Enhanced Learning
  • Language: en
  • Pages: 373

Cognitive Computing in Technology-Enhanced Learning

  • Type: Book
  • -
  • Published: 2019-05-31
  • -
  • Publisher: IGI Global

Various technologies and applications such as cognitive computing, artificial intelligence, and learning analytics have received increased attention in recent years. The growing demand behind their adoption and exploitation in different application contexts has captured the attention of learning technology specialists, computer engineers, and business researchers who are attempting to decipher the phenomenon of personalized e-learning, its relation to already conducted research, and its implications for new research opportunities that effect innovations in teaching. Cognitive Computing in Technology-Enhanced Learning is a critical resource publication that aims to demonstrate state-of-the-ar...

Mobile Technologies in Educational Organizations
  • Language: en
  • Pages: 408

Mobile Technologies in Educational Organizations

  • Type: Book
  • -
  • Published: 2019-03-15
  • -
  • Publisher: IGI Global

The use of mobile technology for learning in organizations and the workplace is spreading widely with the development of infrastructure and devices that allow ubiquitous learning and training. Since learning, teaching, and training in a mobile-saturated environment is a developing field, implications for a combined overview of these topics may be beneficial both for research and practice in the broader view of a user’s lifespan. Mobile Technologies in Educational Organizations is a collection of innovative research on the methods and applications of mobile technologies in learning and training and explores best practices of mobile learning in organizations and the workplace. While highlighting topics including ethics, informal education, and virtual reality, this book is ideally designed for teachers, administrators, principals, higher education professionals, instructional designers, curriculum developers, managers, researchers, and students.

Innovative Trends in Flipped Teaching and Adaptive Learning
  • Language: en
  • Pages: 330

Innovative Trends in Flipped Teaching and Adaptive Learning

  • Type: Book
  • -
  • Published: 2019-05-15
  • -
  • Publisher: IGI Global

Understanding new educational innovations is essential for the improvement of the training and learning process. In order to effectively implement these new tools in the classroom, teachers and trainers need access to real-life cases in which these methods were successfully used. Innovative Trends in Flipped Teaching and Adaptive Learning is a critical scholarly resource that examines current advances in educational innovation and presents cases that allow for the improvement of personalized and active learning. Featuring a wide range of topics such as higher education, teacher education, and learning strategies, this book is ideal for educators, instructional designers, academicians, researchers, and students.

Digital Games for Minority Student Engagement
  • Language: en
  • Pages: 136

Digital Games for Minority Student Engagement

"This book explores the use of digital games for minority student engagement. It covers the areas of possibilities and constraints of minority students, benefits and challenges of using educational games, the role of emotions in game-based learning, how game-based learning can effectively engage minority students, and the barriers and tips for engaging minority students in learning"--

Thoughtful Interaction Design
  • Language: en
  • Pages: 213

Thoughtful Interaction Design

  • Type: Book
  • -
  • Published: 2007-01-26
  • -
  • Publisher: MIT Press

The authors of Thoughtful Interaction Design go beyond the usual technical concerns of usability and usefulness to consider interaction design from a design perspective. The shaping of digital artifacts is a design process that influences the form and functions of workplaces, schools, communication, and culture; the successful interaction designer must use both ethical and aesthetic judgment to create designs that are appropriate to a given environment. This book is not a how-to manual, but a collection of tools for thought about interaction design. Working with information technology—called by the authors "the material without qualities"—interaction designers create not a static object ...

Game-Based Learning
  • Language: en
  • Pages: 280

Game-Based Learning

This book is an invitation to delve into the world of Game-Based Learning, to understand the many facets that make games a truly interesting and effective tool to teach and train in the 21st century. It includes nine chapters which were initially presented at the iGBL conference, a conference held throughout Ireland, where researchers, practitioners, students and other stakeholders meet and share their interest in games and education. These chapters touch on some very important topics, including games for health; formal education; poetry and games; science teaching through mobile games; relaxation with gaming devices; and accounting for disabilities with handheld devices. Together, these chapters illustrate the advancements in the field of Game-Based Learning, the challenges faced by developers and educators, as well as the opportunities that this medium can offer. Each chapter is written with practicality in mind in an effort to provide the reader with both a solid theoretical approach and background, coupled to some practical guidelines and suggestions that can be applied easily.