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Design for Motion
  • Language: en
  • Pages: 346

Design for Motion

  • Categories: Art
  • Type: Book
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  • Published: 2015-11-19
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  • Publisher: CRC Press

Plumb the depths of core motion design fundamentals and harness the essential techniques of this diverse and innovative medium. Combine basic art and design principles with creative storytelling to create compelling style frames, design boards, and motion design projects. Here, in one volume, Austin Shaw covers all the principles any serious motion designer needs to know in order to make their artistic visions a reality and confidently produce compositions for clients, including: Illustration techniques Typography Compositing Cinematography Incorporating 3D elements Matte painting Concept development, and much more Lessons are augmented by illustrious full color imagery and practical exercis...

A Treatise on the Stability of a Given State of Motion
  • Language: en
  • Pages: 128

A Treatise on the Stability of a Given State of Motion

  • Type: Book
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  • Published: 1877
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  • Publisher: Unknown

None

What is Motion?
  • Language: en
  • Pages: 16

What is Motion?

  • Type: Book
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  • Published: 2007
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  • Publisher: Unknown

None

World in Motion
  • Language: en
  • Pages: 595

World in Motion

Italia ’90 was the best and worst of World Cups. It made a global star of England’s inspirational Paul Gascoigne and gave fresh confidence to English football but it was also the lowest- scoring of all World Cups, leading directly to the back-pass ban that transformed the sport. World In Motion travels from Africa to South America, via Europe and the Middle East, to hear from the protagonists of Italia ’90 and find out why it is still seen as a special and transformative moment, not just in English eyes but in other countries far and wide. It was a World Cup of firsts – from Cameroon’s quarter-final trail-blazers via the feats of newcomers like the Republic of Ireland and Costa Ric...

Mind in Motion
  • Language: en
  • Pages: 384

Mind in Motion

  • Type: Book
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  • Published: 2019-05-21
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  • Publisher: Hachette UK

An eminent psychologist offers a major new theory of human cognition: movement, not language, is the foundation of thought When we try to think about how we think, we can't help but think of words. Indeed, some have called language the stuff of thought. But pictures are remembered far better than words, and describing faces, scenes, and events defies words. Anytime you take a shortcut or play chess or basketball or rearrange your furniture in your mind, you've done something remarkable: abstract thinking without words. In Mind in Motion, psychologist Barbara Tversky shows that spatial cognition isn't just a peripheral aspect of thought, but its very foundation, enabling us to draw meaning fr...

Mozart in Motion
  • Language: en
  • Pages: 264

Mozart in Motion

  • Type: Book
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  • Published: 2021-09-02
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  • Publisher: Granta Books

Mozart is one of the most familiar and beloved icons of our culture, but how much do we really understand of his music, and what can it reveal to us of the great composer? In exhilarating, transformative prose, Patrick Mackie mixes biographical storytelling with deep dives into the experience of listening to Mozart''s music to reveal a musician in dialogue with culture at its most sweepingly progressive, when Europe was caught between two historical worlds. We follow Mozart from his adolescence in Salzburg to his early death; from his close and rivalrous relationship with his father to his romantic attachments; from his hugely successful operas to intimate compositions on the keyboard. Macki...

Planning, Geometry, and Complexity of Robot Motion
  • Language: en
  • Pages: 364

Planning, Geometry, and Complexity of Robot Motion

Robotics has come to attract the attention of mathematicians and theoretical computer scientists to a rapidly increasing degree. Initial investigations have shown that robotics is a rich source of deep theoretical problems, which range over computational geometry, control theory, and many aspects of physics, and whose solutions draw upon methods developed in subjects as diverse as automata theory, algebraic topology, and Fourier analysis.

Motion: What Is Motion? Gr. 5-8
  • Language: en
  • Pages: 28

Motion: What Is Motion? Gr. 5-8

**This is the chapter slice "What Is Motion?" from the full lesson plan "Motion"** Take the mystery out of motion. Our resource gives you everything you need to teach young scientists about motion. Students will learn about linear, accelerating, rotating and oscillating motion, and how these relate to everyday life – and even the solar system. Measuring and graphing motion is easy, and the concepts of speed, velocity and acceleration are clearly explained. Reading passages, comprehension questions, color mini posters and lots of hands-on activities all help teach and reinforce key concepts. Vocabulary and language are simplified in our resource to make them accessible to struggling readers. Crossword, Word Search, comprehension quiz, and test prep also included. All of our content is aligned to your State Standards and are written to Bloom's Taxonomy and STEM initiatives.

Classic Human Anatomy in Motion
  • Language: en
  • Pages: 304

Classic Human Anatomy in Motion

  • Categories: Art

This essential companion book to the bestselling Classic Human Anatomy provides artists and art students with a deeper understanding of human anatomy and different types of motion, inspiring more realistic and energetic figurative art. Fine-art instruction books do not usually focus on anatomy as it relates to movement, despite its great artistic significance. Written by a long-time expert on drawing and painting human anatomy, Classic Human Anatomy in Motion offers artists everything they need to realistically draw the human figure as it is affected by movement. Written in a friendly style, the book is illustrated with hundreds of life drawing studies (both quick poses and long studies), along with charts and diagrams showing the various anatomical and structural components. This comprehensive manual features 5 distinct sections, each focusing on a different aspect of the human figure: bones and joint movement, muscle groups, surface form and soft tissue characteristics, structure, and movement. Each chapter builds an artistic understanding of how motion transforms the human figure and can create a sense of expressive vibrancy in one's art.

Understanding Motion Capture for Computer Animation and Video Games
  • Language: en
  • Pages: 268

Understanding Motion Capture for Computer Animation and Video Games

Motion capture is a technique for recording a performance and then translating it into mathematical terms. Animating motion is critical for the development of applications such as animation, virtual environments and video games. Character animation is the process by which natural movements are modelled and digitized so that digital character movements appear as natural as possible. There are three approaches to character animation: keyframe animation, motion capture, and simulation.