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This issue of Proceedings gathers papers presented at XOVETIC2019 (A Coruña, Spain, 5-6 September 2019), a conference with the main goal of bringing together young researchers working in big data, artificial intelligence, Internet of Things, HPC(High-performance computing), cybersecurity, bioinformatics, natural language processing, 5G and others areas from the field of ICT (Information Communications Technology), and offering a platform to present the results of their research to a national audience in Galicia and north of Portugal. This second edition aims to serve as the basis of this event, which will be consolidated over time and acquire international projection. The conference is co-funded by Xunta de Galicia and European Union. European Regional Development Fund (ERDF).
This book constitutes the refereed proceedings of the 10th European Conference on Artificial Intelligence in Music, Sound, Art and Design, EvoMUSART 2022, held as part of Evo* 2022, in April 2022, co-located with the Evo* 2022 events, EvoCOP, EvoApplications, and EuroGP. The 20 full papers and 6 short papers presented in this book were carefully reviewed and selected from 66 submissions. They cover a wide range of topics and application areas, including generative approaches to music and visual art, deep learning, and architecture.
This book constitutes the refereed proceedings of the 10th European Conference on Artificial Intelligence in Music, Sound, Art and Design, EvoMUSART 2021, held as part of Evo* 2021, as Virtual Event, in April 2021, co-located with the Evo* 2021 events, EvoCOP, EvoApplications, and EuroGP. The 24 revised full papers and 7 short papers presented in this book were carefully reviewed and selected from 66 submissions. They cover a wide range of topics and application areas, including generative approaches to music and visual art, deep learning, and architecture.
Interfaces within computers, computing, and programming are consistently evolving and continue to be relevant to computer science as it progresses. Advancements in human-computer interactions, their aesthetic appeal, ease of use, and learnability are made possible due to the creation of user interfaces and result in further growth in science, aesthetics, and practical applications. Interface Support for Creativity, Productivity, and Expression in Computer Graphics is a collection of innovative research on usability, the apps humans use, and their sensory environment. While highlighting topics such as image datasets, augmented reality, and visual storytelling, this book is ideally designed for researchers, academicians, graphic designers, programmers, software developers, educators, multimedia specialists, and students seeking current research on uniting digital content with the physicality of the device through applications, thus addressing sensory perception.
An intuitive and accessible text explaining the fundamentals and applications of graph signal processing. Requiring only an elementary understanding of linear algebra, it covers both basic and advanced topics, including node domain processing, graph signal frequency, sampling, and graph signal representations, as well as how to choose a graph. Understand the basic insights behind key concepts and learn how graphs can be associated to a range of specific applications across physical, biological and social networks, distributed sensor networks, image and video processing, and machine learning. With numerous exercises and Matlab examples to help put knowledge into practice, and a solutions manual available online for instructors, this unique text is essential reading for graduate and senior undergraduate students taking courses on graph signal processing, signal processing, information processing, and data analysis, as well as researchers and industry professionals.
This volume of Proceedings gathers papers presented at XOVETIC2020 (A Coruña, Spain, 8-9 October 2020), a conference with the main goal of bringing together young researchers working in big data, artificial intelligence, Internet of Things, HPC (High-performance computing), cybersecurity, bioinformatics, natural language processing, 5G, and other areas from the field of ICT (Information Communications Technology); and offering a platform to present the results of their research to a national audience in Portugal. This third edition aims to serve as the basis of this event, which will be consolidated over time and acquire international projection.
The contributors to this volume – educators, student affairs practitioners, and higher education staff – heartfully share a broad range of contemplative practices and acts of resistance used within the confines of shattered systems and institutions for themselves, their colleagues, and their students. The narratives in this volume broadly imagine, inspire, recount, and guide readers toward the fullness of their humanity and wholeness within institutions of higher education. At the same time, these accounts navigate the operational realities of daunting demands on the mind, body, and spirit, the growing turbulence of working on higher education campuses across the country, and a sense of ...